Player Matchup

Nemesis
Nemesis
AlecFletcher
Nemesis
Level 40
God Stats
27W - 26L
1,554 SR
Queue Stats
123W - 153L
1,396 Elo+
Party 1
Tyr
Tyr
Gamerboy626
Tyr
Level 102
God Stats
3W - 2L
1,693 SR
Queue Stats
50W - 55L
1,361 Elo+
Party 1
Cthulhu
Cthulhu
KhaosArts
Cthulhu
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
NotChelow
Scylla
Level 29
God Stats
2W - 3L
1,673 SR
Queue Stats
105W - 109L
1,450 Elo+
Party 2
Heimdallr
Heimdallr
mindoc
Heimdallr
Level 46
God Stats
36W - 45L
1,457 SR
Queue Stats
455W - 535L
1,413 Elo+
Party 2
Team Averages
Level 50
1,575 SR
1,424 Elo+

VS

Team Averages
Level 59
1,479 SR
1,380 Elo+
Ares
Ares
BeWaTeRrR
Ares
Level 148
God Stats
10W - 17L
1,472 SR
Queue Stats
343W - 392L
1,396 Elo+
Party 4
Cu Chulainn
Cu Chulainn
OsmarHunter
Cu Chulainn
Level 43
God Stats
17W - 21L
1,652 SR
Queue Stats
177W - 245L
1,401 Elo+
Solo
Fenrir
Fenrir
Richirg2012
Fenrir
Level 60
God Stats
19W - 61L
1,309 SR
Queue Stats
265W - 547L
1,347 Elo+
Party 3
Cernunnos
Cernunnos
SuperKushhh
Cernunnos
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 189L
1,256 Elo+
Party 4
Nu Wa
Nu Wa
leskiins
Nu Wa
Level 16
God Stats
3W - 9L
1,462 SR
Queue Stats
56W - 89L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlecFletcher
Nemesis
20
10 / 0 / 5
14,709
613
14,327
12,440
6,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
4 / 0 / 9
12,346
514
13,166
18,830
23,425
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
KhaosArts
Cthulhu
17
5 / 3 / 19
12,264
511
28,423
25,466
26,886
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
NotChelow
Scylla
17
6 / 3 / 9
12,300
513
10,617
16,902
6,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
mindoc
Heimdallr
20
10 / 4 / 5
14,116
588
20,914
16,471
7,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
3 / 6 / 3
8,875
370
7,398
17,981
14,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
OsmarHunter
Cu Chulainn
14
0 / 6 / 0
8,790
366
7,369
31,656
22,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
14
4 / 6 / 2
9,726
405
12,587
20,434
12,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
SuperKushhh
Cernunnos
16
2 / 8 / 3
9,781
408
17,907
21,887
9,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
leskiins
Nu Wa
14
1 / 9 / 2
8,906
371
9,623
15,991
6,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
20
35
Kills
10
10
Deaths
35
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlecFletcher
Nemesis
10
0
5
12.5
L
Ares
3
6
3
0.75
W
4
0
9
8.5
W
Cthulhu
KhaosArts
Cthulhu
5
3
19
4.83
W
Scylla
NotChelow
Scylla
6
3
9
3.5
L
Cu Chulainn
OsmarHunter
Cu Chulainn
0
6
0
0
L
Fenrir
4
6
2
0.83
L
Cernunnos
SuperKushhh
Cernunnos
2
8
3
0.44
L
Nu Wa
leskiins
Nu Wa
1
9
2
0.22
W
Heimdallr
mindoc
Heimdallr
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,447
Damage
54,884
90,109
Taken
107,949
70,704
Mitigated
65,254
34,739
Healing
22,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlecFletcher
Nemesis
14,327
7,717
0
5,153
12,440
6,046
7,072
1,366
10,912
0
108,949
L
Ares
7,398
319
489
2,830
17,981
14,953
91
4,928
12,803
21,196
0
W
13,166
2,365
0
3,558
18,830
23,425
700
3,090
15,291
0
80,938
W
Cthulhu
KhaosArts
Cthulhu
28,423
719
2,375
11,791
25,466
26,886
1,426
4,964
19,298
64,120
0
W
Scylla
NotChelow
Scylla
10,617
749
288
3,201
16,902
6,439
2,194
3,706
12,914
61,674
0
L
Cu Chulainn
OsmarHunter
Cu Chulainn
7,369
880
0
9,386
31,656
22,899
158
9,296
21,878
1,938
50,999
L
Fenrir
12,587
2,476
0
2,452
20,434
12,223
0
7,438
12,676
0
49,818
L
Cernunnos
SuperKushhh
Cernunnos
17,907
10,040
0
6,812
21,887
9,100
627
8,171
13,312
0
65,342
L
Nu Wa
leskiins
Nu Wa
9,623
2,553
0
980
15,991
6,079
259
7,308
8,236
40,965
0
W
Heimdallr
mindoc
Heimdallr
20,914
13,910
0
8,373
16,471
7,908
3,164
3,002
13,291
0
110,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,735
Gold Earned
46,078
639
Minions Killed
361
0
Camps Cleared
0
2,443,907
Distance Traveled
1,966,395
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,709
613
177
7
0
547,667
2
L
Ares
8,875
370
27
1
0
350,220
2
W
Tyr
12,346
514
108
5
0
525,762
8
W
Cthulhu
12,264
511
80
3
0
503,452
8
W
Scylla
12,300
513
103
4
0
457,285
0
L
Cu Chulainn
8,790
366
82
3
0
393,297
4
L
Fenrir
9,726
405
88
4
0
499,610
1
L
Cernunnos
9,781
408
101
4
0
370,762
2
L
Nu Wa
8,906
371
63
3
0
352,506
3
W
Heimdallr
14,116
588
171
7
0
409,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role