Player Matchup

Ah Puch
Ah Puch
DaylonX
Ah Puch
Level 156
God Stats
2W - 0L
1,265 SR
Queue Stats
85W - 50L
1,708 Elo+
Party 2
Bacchus
Bacchus
IBrokenDreamI
Bacchus
Level 158
God Stats
8W - 2L
1,824 SR
Queue Stats
272W - 165L
1,538 Elo+
Party 2
Hachiman
Hachiman
Nihaal
Hachiman
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 70L
1,612 Elo+
Party 2
Vulcan
Vulcan
RenanMN
Vulcan
Level 160
God Stats
3W - 1L
1,499 SR
Queue Stats
215W - 107L
1,560 Elo+
Party 2
Hel
Hel
Zenithi
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 158
1,518 SR
1,584 Elo+

VS

Team Averages
Level 90
1,457 SR
1,508 Elo+
Cthulhu
Cthulhu
CheterM
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Ra
Ra
ElTecnicoO
Ra
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
H4ST3NR31T3R
Pele
Level 155
God Stats
1W - 2L
1,285 SR
Queue Stats
347W - 373L
1,539 Elo+
Solo
Hera
Hera
SmôOkê
Hera
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
l4b3da
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DaylonX
Ah Puch
13
5 / 2 / 13
8,043
1,149
8,392
8,990
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
12
4 / 1 / 12
7,665
1,095
5,937
11,133
11,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Nihaal
Hachiman
13
4 / 1 / 11
7,594
1,085
6,788
9,464
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vulcan
RenanMN
Vulcan
14
9 / 1 / 11
8,451
1,207
12,694
9,575
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
14
4 / 0 / 11
7,794
1,113
2,108
8,412
4,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CheterM
Cthulhu
11
1 / 5 / 4
6,564
938
6,471
9,726
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 3 / 2
6,792
970
10,808
7,946
3,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 5 / 2
6,406
915
3,719
6,064
2,116
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hera
10
1 / 6 / 1
6,007
858
6,771
6,766
2,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
l4b3da
Izanami
10
0 / 7 / 2
5,522
789
2,010
8,046
2,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
16
26
Kills
5
5
Deaths
26
58
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CheterM
Cthulhu
1
5
4
0.6
W
Ah Puch
DaylonX
Ah Puch
5
2
13
5.75
L
2
3
2
1
L
1
5
2
0.4
W
Bacchus
4
1
12
10
W
Hachiman
Nihaal
Hachiman
4
1
11
9.5
W
Vulcan
RenanMN
Vulcan
9
1
11
14.5
L
Hera
1
6
1
0.25
W
Hel
4
0
11
9.5
L
Izanami
l4b3da
Izanami
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,919
Damage
29,779
47,574
Taken
38,548
29,202
Mitigated
19,893
36,150
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CheterM
Cthulhu
6,471
118
590
1,243
9,726
9,023
0
6,057
3,669
12,477
0
W
Ah Puch
DaylonX
Ah Puch
8,392
509
2,361
2,561
8,990
3,674
860
3,365
5,625
19,251
0
L
10,808
571
567
2,772
7,946
3,422
0
6,164
1,782
24,188
0
L
3,719
476
441
725
6,064
2,116
0
4,157
1,907
0
14,654
W
Bacchus
5,937
231
28
1,589
11,133
11,526
26
4,398
6,735
9,121
0
W
Hachiman
Nihaal
Hachiman
6,788
4,200
933
2,049
9,464
4,763
2,151
5,403
4,061
0
19,724
W
Vulcan
RenanMN
Vulcan
12,694
4,984
1,594
1,293
9,575
4,601
711
5,023
4,552
23,049
0
L
Hera
6,771
1,148
378
528
6,766
2,574
0
5,864
902
15,738
0
W
Hel
2,108
221
16,887
6,855
8,412
4,638
1,170
5,861
2,551
10,823
0
L
Izanami
l4b3da
Izanami
2,010
1,340
306
184
8,046
2,758
0
6,889
1,157
0
2,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,547
Gold Earned
31,291
84
Minions Killed
72
0
Camps Cleared
0
748,565
Distance Traveled
638,490
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,564
938
7
1
0
131,990
0
W
Ah Puch
8,043
1,149
18
3
0
144,052
1
L
Ra
6,792
970
27
4
0
141,574
0
L
Pele
6,406
915
25
4
0
122,608
1
W
Bacchus
7,665
1,095
1
0
0
146,057
0
W
Hachiman
7,594
1,085
21
3
0
136,526
0
W
Vulcan
8,451
1,207
27
4
0
164,243
3
L
Hera
6,007
858
9
1
0
122,506
0
W
Hel
7,794
1,113
17
2
0
157,687
0
L
Izanami
5,522
789
4
1
0
119,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role