Player Matchup

Ne Zha
Ne Zha
Competitive War
Ne Zha
Level 105
God Stats
3W - 3L
1,842 SR
Queue Stats
39W - 27L
1,725 Elo+
Party 2
Merlin
Merlin
Mouthy Son
Merlin
Level 124
God Stats
6W - 4L
1,589 SR
Queue Stats
42W - 27L
1,725 Elo+
Party 2
Bacchus
Bacchus
Snitch Like 6ix
Bacchus
Level 104
God Stats
3W - 2L
1,837 SR
Queue Stats
42W - 27L
1,725 Elo+
Party 2
Team Averages
Level 111
1,756 SR
1,725 Elo+

VS

Team Averages
Level 118
1,458 SR
1,564 Elo+
Chaac
Chaac
Blakereedf
Chaac
Level 108
God Stats
6W - 3L
1,278 SR
Queue Stats
162W - 135L
1,573 Elo+
Party 1
Fenrir
Fenrir
Brandon375
Fenrir
Level 118
God Stats
4W - 2L
1,578 SR
Queue Stats
150W - 131L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
Kr0w360
Baron Samedi
Level 129
God Stats
4W - 1L
1,517 SR
Queue Stats
149W - 132L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 3
9,104
569
6,549
16,830
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Mouthy Son
Merlin
14
2 / 4 / 3
9,893
618
10,667
10,679
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 6 / 3
10,560
660
5,842
17,028
18,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
7 / 0 / 9
11,537
721
15,142
16,069
14,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Brandon375
Fenrir
15
6 / 2 / 9
11,663
729
10,443
10,176
6,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Kr0w360
Baron Samedi
15
6 / 3 / 8
11,500
719
12,913
12,532
5,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
5
Kills
19
19
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
0
9
11.5
W
Fenrir
Brandon375
Fenrir
6
2
9
5.25
L
1
9
3
0.28
W
Baron Samedi
Kr0w360
Baron Samedi
6
3
8
3.33
L
Merlin
Mouthy Son
Merlin
2
4
3
0.88
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,058
Damage
38,498
44,537
Taken
38,777
29,139
Mitigated
26,253
6,323
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
15,142
2,630
0
6,555
16,069
14,717
1,647
5,652
9,941
149
49,861
W
Fenrir
Brandon375
Fenrir
10,443
2,239
0
2,413
10,176
6,491
546
4,789
5,141
0
52,691
L
6,549
2,189
0
3,111
16,830
6,192
0
5,264
11,241
0
42,035
W
Baron Samedi
Kr0w360
Baron Samedi
12,913
583
2,211
4,359
12,532
5,045
767
5,078
7,138
53,212
0
L
Merlin
Mouthy Son
Merlin
10,667
599
0
568
10,679
4,039
0
1,930
8,624
57,046
0
L
5,842
531
0
2,644
17,028
18,908
0
5,971
10,751
12,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,557
Gold Earned
34,700
173
Minions Killed
215
0
Camps Cleared
0
802,905
Distance Traveled
902,094
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,537
721
65
4
0
314,013
2
W
Fenrir
11,663
729
67
4
0
318,769
1
L
Ne Zha
9,104
569
54
3
0
270,550
5
W
Baron Samedi
11,500
719
83
5
0
269,312
2
L
Merlin
9,893
618
103
6
0
262,715
1
L
Bacchus
10,560
660
16
1
0
269,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role