Player Matchup

Sylvanus
Sylvanus
FMM I Blacki
Sylvanus
Level 68
God Stats
11W - 5L
1,498 SR
Queue Stats
15W - 12L
1,425 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FMM I Lara
Tsukuyomi
Level 132
God Stats
5W - 7L
1,558 SR
Queue Stats
40W - 45L
1,575 Elo+
Party 2
Hou Yi
Hou Yi
Jahking
Hou Yi
Level 127
God Stats
3W - 4L
1,086 SR
Queue Stats
40W - 41L
1,668 Elo+
Party 2
Baron Samedi
Baron Samedi
MCAFalcon
Baron Samedi
Level 143
God Stats
14W - 9L
1,612 SR
Queue Stats
566W - 553L
1,525 Elo+
Solo
Tiamat
Tiamat
Smeagle_918
Tiamat
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
390W - 346L
1,538 Elo+
Solo
Team Averages
Level 119
1,451 SR
1,546 Elo+

VS

Team Averages
Level 106
1,563 SR
1,573 Elo+
Ra
Ra
 
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
AmbushBug96
Serqet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 291L
1,567 Elo+
Solo
Yemoja
Yemoja
Blimppilot4
Yemoja
Level 65
God Stats
11W - 10L
1,542 SR
Queue Stats
134W - 110L
1,585 Elo+
Party 1
King Arthur
King Arthur
Seraphinium
King Arthur
Level 122
God Stats
7W - 9L
1,591 SR
Queue Stats
308W - 243L
1,606 Elo+
Party 1
Izanami
Izanami
StarfishPrime7
Izanami
Level 118
God Stats
2W - 1L
1,683 SR
Queue Stats
347W - 277L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FMM I Blacki
Sylvanus
13
3 / 1 / 7
7,848
462
4,141
7,876
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
FMM I Lara
Tsukuyomi
16
8 / 3 / 11
9,578
563
12,930
12,266
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hou Yi
Jahking
Hou Yi
13
6 / 3 / 6
8,452
497
12,211
11,247
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MCAFalcon
Baron Samedi
16
8 / 0 / 5
9,738
573
10,821
8,813
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
14
1 / 4 / 4
8,139
479
7,581
13,519
13,743
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 6 / 1
8,748
515
7,082
11,614
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
12
1 / 6 / 3
7,358
433
6,005
13,913
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
10
1 / 6 / 2
6,752
397
4,566
13,173
7,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Seraphinium
King Arthur
14
5 / 2 / 1
8,615
507
12,145
17,571
11,903
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 2
6,938
408
5,300
11,006
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
26
Kills
11
11
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
6
1
0.58
L
Serqet
1
6
3
0.42
L
Yemoja
1
6
2
0.33
W
Sylvanus
FMM I Blacki
Sylvanus
3
1
7
6.5
W
Tsukuyomi
FMM I Lara
Tsukuyomi
8
3
11
4.5
W
Hou Yi
Jahking
Hou Yi
6
3
6
3
W
Baron Samedi
MCAFalcon
Baron Samedi
8
0
5
10.5
L
King Arthur
Seraphinium
King Arthur
5
2
1
2.75
W
Tiamat
1
4
4
0.75
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,684
Damage
35,098
53,721
Taken
67,277
34,496
Mitigated
32,991
21,255
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,082
925
957
3,733
11,614
4,571
0
4,081
7,191
62,979
0
L
Serqet
6,005
1,166
446
3,148
13,913
5,043
0
3,144
10,679
0
35,570
L
Yemoja
4,566
791
867
1,881
13,173
7,160
420
3,400
9,625
18,325
0
W
Sylvanus
FMM I Blacki
Sylvanus
4,141
1,935
1,230
966
7,876
6,223
0
2,613
4,893
18,874
4,355
W
Tsukuyomi
FMM I Lara
Tsukuyomi
12,930
3,385
0
4,718
12,266
6,184
703
2,222
9,361
0
54,987
W
Hou Yi
Jahking
Hou Yi
12,211
2,971
0
2,864
11,247
3,419
0
3,677
7,437
0
50,113
W
Baron Samedi
MCAFalcon
Baron Samedi
10,821
1,173
792
5,005
8,813
4,927
1,782
2,125
6,550
61,197
0
L
King Arthur
Seraphinium
King Arthur
12,145
1,712
0
4,833
17,571
11,903
86
8,760
8,762
117
55,073
W
Tiamat
7,581
961
0
5,680
13,519
13,743
135
631
12,426
48,460
0
L
5,300
2,634
0
2,443
11,006
4,314
626
1,907
8,953
0
44,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,755
Gold Earned
38,411
410
Minions Killed
410
0
Camps Cleared
0
1,520,354
Distance Traveled
1,481,061
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,748
515
125
7
0
340,285
5
L
Serqet
7,358
433
71
4
0
301,338
4
L
Yemoja
6,752
397
28
2
0
277,153
2
W
Sylvanus
7,848
462
51
3
0
294,265
7
W
Tsukuyomi
9,578
563
80
5
0
364,517
2
W
Hou Yi
8,452
497
74
4
0
284,172
5
W
Baron Samedi
9,738
573
110
6
0
322,775
11
L
King Arthur
8,615
507
108
6
0
288,938
1
W
Tiamat
8,139
479
95
6
0
254,625
1
L
Izanami
6,938
408
78
5
0
273,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role