Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Demo239
Freya
Level 76
God Stats
19W - 25L
1,682 SR
Queue Stats
590W - 622L
1,584 Elo+
Party 2
Chang'e
Chang'e
HUNTER21051
Chang'e
Level 23
God Stats
14W - 16L
1,535 SR
Queue Stats
164W - 151L
1,579 Elo+
Party 2
Guan Yu
Guan Yu
Ross4244
Guan Yu
Level 69
God Stats
8W - 9L
1,525 SR
Queue Stats
370W - 390L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
chummie16
Cthulhu
Level 64
God Stats
9W - 6L
1,581 SR
Queue Stats
564W - 612L
1,484 Elo+
Party 2
Team Averages
Level 60
1,565 SR
1,528 Elo+

VS

Team Averages
Level 85
1,507 SR
1,486 Elo+
Sun Wukong
Sun Wukong
Billyoceanaka
Sun Wukong
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,455 Elo+
Solo
Thanatos
Thanatos
Lapolichaa
Thanatos
Level 68
God Stats
8W - 17L
1,572 SR
Queue Stats
20W - 30L
1,485 Elo+
Party 1
Ganesha
Ganesha
Luqaido
Ganesha
Level 88
God Stats
0W - 2L
1,301 SR
Queue Stats
58W - 58L
1,529 Elo+
Party 1
Hachiman
Hachiman
Psychedell
Hachiman
Level 86
God Stats
1W - 3L
1,597 SR
Queue Stats
15W - 18L
1,549 Elo+
Party 1
Olorun
Olorun
greg0355
Olorun
Level 97
God Stats
19W - 16L
1,568 SR
Queue Stats
113W - 116L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 2 / 3
8,837
631
9,333
10,384
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
Demo239
Freya
13
3 / 2 / 3
7,846
560
5,041
7,661
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
HUNTER21051
Chang'e
14
1 / 0 / 9
8,042
574
4,019
6,869
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Ross4244
Guan Yu
14
5 / 0 / 6
8,157
583
12,266
13,157
9,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
chummie16
Cthulhu
12
1 / 2 / 7
7,063
505
2,877
9,169
4,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Billyoceanaka
Sun Wukong
11
1 / 4 / 0
7,172
512
7,796
11,413
4,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Lapolichaa
Thanatos
12
1 / 3 / 0
7,146
510
3,680
9,041
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Luqaido
Ganesha
11
0 / 4 / 4
7,122
509
3,448
9,457
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Psychedell
Hachiman
12
4 / 4 / 1
7,770
555
10,044
10,592
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
greg0355
Olorun
11
0 / 5 / 1
6,803
486
4,008
10,924
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
20
Kills
6
6
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
3
5.75
L
Sun Wukong
Billyoceanaka
Sun Wukong
1
4
0
0.25
W
Freya
Demo239
Freya
3
2
3
2.25
W
Chang'e
HUNTER21051
Chang'e
1
0
9
5.5
L
Thanatos
Lapolichaa
Thanatos
1
3
0
0.33
L
Ganesha
Luqaido
Ganesha
0
4
4
0.5
L
Hachiman
Psychedell
Hachiman
4
4
1
1.13
W
Guan Yu
Ross4244
Guan Yu
5
0
6
8
W
Cthulhu
chummie16
Cthulhu
1
2
7
2.25
L
Olorun
greg0355
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,536
Damage
28,976
47,240
Taken
51,427
21,944
Mitigated
19,937
19,413
Healing
16,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,333
2,858
0
1,588
10,384
4,209
0
340
10,044
0
58,391
L
Sun Wukong
Billyoceanaka
Sun Wukong
7,796
2,288
0
1,592
11,413
4,711
0
1,597
9,734
0
40,656
W
Freya
Demo239
Freya
5,041
1,938
0
4,204
7,661
1,912
674
2,335
5,326
40,876
0
W
Chang'e
HUNTER21051
Chang'e
4,019
171
1,398
3,954
6,869
2,493
514
1,556
5,313
42,774
0
L
Thanatos
Lapolichaa
Thanatos
3,680
1,509
0
6,408
9,041
2,838
0
2,334
6,585
0
36,208
L
Ganesha
Luqaido
Ganesha
3,448
356
0
1,714
9,457
6,713
157
4,864
4,553
31,699
0
L
Hachiman
Psychedell
Hachiman
10,044
6,428
0
3,118
10,592
2,732
465
2,871
7,721
0
49,511
W
Guan Yu
Ross4244
Guan Yu
12,266
2,013
1,095
5,020
13,157
9,283
942
1,795
11,362
3,541
41,267
W
Cthulhu
chummie16
Cthulhu
2,877
383
191
1,963
9,169
4,047
60
1,430
7,739
17,618
0
L
Olorun
greg0355
Olorun
4,008
1,167
0
4,061
10,924
2,943
0
2,077
8,719
36,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,945
Gold Earned
36,013
376
Minions Killed
348
0
Camps Cleared
0
1,452,328
Distance Traveled
1,257,841
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,837
631
96
7
0
295,585
3
L
Sun Wukong
7,172
512
86
6
0
262,188
5
W
Freya
7,846
560
88
6
0
259,892
5
W
Chang'e
8,042
574
81
6
0
303,907
4
L
Thanatos
7,146
510
65
5
0
289,292
0
L
Ganesha
7,122
509
19
1
0
265,689
4
L
Hachiman
7,770
555
98
7
0
235,182
2
W
Guan Yu
8,157
583
84
6
0
286,278
4
W
Cthulhu
7,063
505
27
2
0
306,666
0
L
Olorun
6,803
486
80
6
0
205,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role