Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
CMIDA-D-MRGNCIA
Horus
Level 6
God Stats
7W - 4L
1,880 SR
Queue Stats
25W - 17L
1,939 Elo+
Party 1
Nu Wa
Nu Wa
CxP Jane
Nu Wa
Level 19
God Stats
2W - 1L
1,678 SR
Queue Stats
48W - 22L
1,807 Elo+
Party 3
Mercury
Mercury
CxP NopeHat
Mercury
Level 139
God Stats
4W - 2L
1,428 SR
Queue Stats
186W - 171L
1,532 Elo+
Party 3
Osiris
Osiris
Heathcliff1678
Osiris
Level 44
God Stats
2W - 0L
1,819 SR
Queue Stats
119W - 70L
1,673 Elo+
Party 1
Team Averages
Level 66
1,661 SR
1,690 Elo+

VS

Team Averages
Level 105
1,577 SR
1,611 Elo+
Guan Yu
Guan Yu
FieryTime
Guan Yu
Level 137
God Stats
2W - 1L
1,771 SR
Queue Stats
183W - 174L
1,601 Elo+
Party 2
Khepri
Khepri
GimmeYourMemes
Khepri
Level 46
God Stats
1W - 1L
1,536 SR
Queue Stats
11W - 4L
1,765 Elo+
Party 2
Serqet
Serqet
Goop2001
Serqet
Level 119
God Stats
1W - 2L
1,407 SR
Queue Stats
79W - 64L
1,584 Elo+
Party 2
Apollo
Apollo
PaleDolphin
Apollo
Level 103
God Stats
4W - 5L
1,500 SR
Queue Stats
146W - 131L
1,590 Elo+
Party 2
Aphrodite
Aphrodite
Reiahh_
Aphrodite
Level 120
God Stats
39W - 18L
1,672 SR
Queue Stats
388W - 348L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 4 / 8
9,460
556
13,782
13,513
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 10
9,864
580
4,677
12,749
10,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
CxP Jane
Nu Wa
18
6 / 0 / 8
10,739
632
22,335
8,926
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
CxP NopeHat
Mercury
16
7 / 6 / 5
9,695
570
6,371
13,086
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 1 / 4
9,748
573
10,901
12,887
8,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FieryTime
Guan Yu
15
2 / 4 / 0
9,256
544
10,207
16,291
10,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 6 / 5
8,592
505
4,736
19,487
8,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
Goop2001
Serqet
15
2 / 5 / 4
8,886
523
3,971
13,902
5,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
16
6 / 5 / 2
10,231
602
9,999
11,826
3,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
Reiahh_
Aphrodite
14
2 / 4 / 3
8,805
518
7,416
14,670
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
24
Kills
13
13
Deaths
24
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
4
8
1.75
W
4
2
10
4.5
W
Nu Wa
CxP Jane
Nu Wa
6
0
8
10
W
Mercury
CxP NopeHat
Mercury
7
6
5
1.58
L
Guan Yu
FieryTime
Guan Yu
2
4
0
0.5
L
1
6
5
0.58
L
Serqet
Goop2001
Serqet
2
5
4
0.8
W
4
1
4
6
L
Apollo
6
5
2
1.4
L
Aphrodite
Reiahh_
Aphrodite
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,066
Damage
36,329
61,161
Taken
76,176
31,880
Mitigated
34,107
19,479
Healing
28,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,782
5,894
0
7,029
13,513
4,352
2,810
3,268
10,220
73,584
0
W
4,677
2,160
1,185
5,626
12,749
10,913
38
2,723
9,976
0
24,548
W
Nu Wa
CxP Jane
Nu Wa
22,335
4,723
23
2,185
8,926
3,172
126
2,849
5,483
91,148
0
W
Mercury
CxP NopeHat
Mercury
6,371
2,678
0
156
13,086
4,827
58
3,052
9,984
0
61,707
L
Guan Yu
FieryTime
Guan Yu
10,207
2,050
46
6,748
16,291
10,938
468
2,444
13,673
0
56,203
L
4,736
597
0
3,654
19,487
8,303
0
11,796
7,439
21,129
0
L
Serqet
Goop2001
Serqet
3,971
1,368
0
5,420
13,902
5,418
0
4,460
9,168
0
50,094
W
10,901
4,333
0
3,275
12,887
8,616
624
260
12,160
0
56,991
L
Apollo
9,999
5,275
0
1,657
11,826
3,976
4,154
7,389
4,279
0
61,467
L
Aphrodite
Reiahh_
Aphrodite
7,416
1,098
2,229
8,412
14,670
5,472
0
8,732
5,500
58,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,506
Gold Earned
45,770
513
Minions Killed
457
0
Camps Cleared
0
1,680,437
Distance Traveled
1,689,498
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,460
556
130
8
0
285,760
0
W
Horus
9,864
580
30
2
0
341,225
1
W
Nu Wa
10,739
632
156
9
0
324,774
2
W
Mercury
9,695
570
93
5
0
377,527
5
L
Guan Yu
9,256
544
117
7
0
366,954
2
L
Khepri
8,592
505
19
1
0
326,747
2
L
Serqet
8,886
523
99
6
0
363,936
2
W
Osiris
9,748
573
104
6
0
351,151
2
L
Apollo
10,231
602
123
7
0
335,885
3
L
Aphrodite
8,805
518
99
6
0
295,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role