Player Matchup

Neith
Neith
Bizarrap
Neith
Level 7
God Stats
22W - 24L
1,714 SR
Queue Stats
140W - 161L
1,459 Elo+
Party 2
Baron Samedi
Baron Samedi
ByDante0202
Baron Samedi
Level 60
God Stats
1W - 2L
1,245 SR
Queue Stats
16W - 17L
1,434 Elo+
Party 2
Osiris
Osiris
Lutri666
Osiris
Level 88
God Stats
0W - 1L
1,310 SR
Queue Stats
41W - 49L
1,310 Elo+
Party 2
Loki
Loki
TLZ-K4U3Killer
Loki
Level 56
God Stats
31W - 25L
1,539 SR
Queue Stats
758W - 818L
1,434 Elo+
Solo
Athena
Athena
germanix_02
Athena
Level 69
God Stats
9W - 6L
1,390 SR
Queue Stats
166W - 166L
1,386 Elo+
Party 2
Team Averages
Level 56
1,440 SR
1,404 Elo+

VS

Team Averages
Level 77
1,510 SR
1,447 Elo+
Cerberus
Cerberus
JOE KEVEN
Cerberus
Level 61
God Stats
9W - 5L
1,722 SR
Queue Stats
125W - 136L
1,502 Elo+
Party 1
Neith
Neith
Kaom4960
Neith
Level 44
God Stats
10W - 16L
1,324 SR
Queue Stats
71W - 89L
1,392 Elo+
Party 1
Hachiman
Hachiman
Rocketao
Hachiman
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
268W - 280L
1,459 Elo+
Party 1
Ra
Ra
lau88gamer
Ra
Level 108
God Stats
1W - 0L
1,312 SR
Queue Stats
35W - 40L
1,477 Elo+
Solo
Fenrir
Fenrir
yuri edilson801
Fenrir
Level 64
God Stats
12W - 8L
1,694 SR
Queue Stats
204W - 232L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bizarrap
Neith
8
0 / 3 / 0
4,343
434
2,957
5,654
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
ByDante0202
Baron Samedi
8
2 / 3 / 0
4,664
466
1,564
4,852
1,962
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
Lutri666
Osiris
9
0 / 2 / 0
4,127
413
2,090
7,432
3,698
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 1 / 1
5,796
580
1,612
4,722
1,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
7
0 / 1 / 0
4,599
460
1,906
6,742
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JOE KEVEN
Cerberus
9
3 / 1 / 1
5,946
595
2,703
5,540
2,492
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Kaom4960
Neith
9
0 / 0 / 3
5,315
532
3,456
2,900
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
Rocketao
Hachiman
11
2 / 1 / 1
5,973
597
4,367
5,024
2,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
4 / 0 / 1
6,683
668
2,952
3,251
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 5
5,336
534
2,754
4,106
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
10
10
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
Bizarrap
Neith
0
3
0
0
L
Baron Samedi
ByDante0202
Baron Samedi
2
3
0
0.67
W
Cerberus
JOE KEVEN
Cerberus
3
1
1
3.5
W
Neith
Kaom4960
Neith
0
0
3
1.5
L
Osiris
Lutri666
Osiris
0
2
0
0
W
Hachiman
Rocketao
Hachiman
2
1
1
2.5
L
1
1
1
1.5
L
Athena
0
1
0
0
W
4
0
1
4.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,129
Damage
16,232
29,402
Taken
20,821
11,243
Mitigated
7,668
10,606
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bizarrap
Neith
2,957
856
171
2,124
5,654
1,376
0
1,272
4,377
0
21,041
L
Baron Samedi
ByDante0202
Baron Samedi
1,564
50
0
954
4,852
1,962
0
2,498
2,152
13,008
0
W
Cerberus
JOE KEVEN
Cerberus
2,703
278
0
1,501
5,540
2,492
118
1,120
4,420
18,916
0
W
Neith
Kaom4960
Neith
3,456
2,097
0
1,399
2,900
822
296
780
2,120
0
23,531
L
Osiris
Lutri666
Osiris
2,090
821
0
2,310
7,432
3,698
0
79
7,315
0
8,841
W
Hachiman
Rocketao
Hachiman
4,367
2,771
0
2,392
5,024
2,001
430
143
4,881
0
27,223
L
1,612
364
0
2,671
4,722
1,397
0
118
4,586
0
33,895
L
Athena
1,906
497
0
2,376
6,742
2,810
0
1,385
5,317
13,755
0
W
2,952
290
152
1,508
3,251
1,080
440
970
2,281
41,242
0
W
2,754
440
0
2,050
4,106
1,273
0
457
3,649
0
18,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,529
Gold Earned
29,253
180
Minions Killed
270
0
Camps Cleared
0
885,143
Distance Traveled
938,272
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,343
434
39
4
0
149,576
1
L
Baron Samedi
4,664
466
25
3
0
158,527
0
W
Cerberus
5,946
595
26
3
0
200,342
1
W
Neith
5,315
532
59
6
0
164,004
2
L
Osiris
4,127
413
12
1
0
170,671
0
W
Hachiman
5,973
597
46
5
0
158,739
1
L
Loki
5,796
580
84
8
0
217,715
1
L
Athena
4,599
460
20
2
0
188,654
4
W
Ra
6,683
668
99
10
0
197,732
4
W
Fenrir
5,336
534
40
4
0
217,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role