Player Matchup

Set
Set
DoomStalk59
Set
Level 28
God Stats
2W - 3L
1,573 SR
Queue Stats
19W - 29L
1,468 Elo+
Party 2
Tyr
Tyr
Gato_fachero1
Tyr
Level 25
God Stats
63W - 52L
1,181 SR
Queue Stats
487W - 457L
1,513 Elo+
Solo
Scylla
Scylla
Horridzzz
Scylla
Level 3
God Stats
3W - 5L
1,730 SR
Queue Stats
18W - 20L
1,727 Elo+
Party 2
Heimdallr
Heimdallr
OROCHIPC
Heimdallr
Level 5
God Stats
9W - 10L
1,345 SR
Queue Stats
85W - 82L
1,388 Elo+
Solo
Hel
Hel
snezesinbral
Hel
Level 9
God Stats
13W - 27L
1,493 SR
Queue Stats
41W - 64L
1,437 Elo+
Party 2
Team Averages
Level 14
1,464 SR
1,507 Elo+

VS

Team Averages
Level 34
1,497 SR
1,501 Elo+
Fenrir
Fenrir
Chrollous-
Fenrir
Level 109
God Stats
3W - 5L
1,515 SR
Queue Stats
280W - 291L
1,514 Elo+
Party 1
Anhur
Anhur
Drabkhan
Anhur
Level 17
God Stats
33W - 24L
1,616 SR
Queue Stats
44W - 41L
1,474 Elo+
Party 1
Bacchus
Bacchus
FAMOUS THE KIDx
Bacchus
Level 18
God Stats
35W - 33L
1,568 SR
Queue Stats
42W - 41L
1,481 Elo+
Party 1
Ra
Ra
Luthariel
Ra
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
Sergi900m
Bakasura
Level 15
God Stats
1W - 1L
1,288 SR
Queue Stats
12W - 10L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
7,659
403
5,867
13,157
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 2 / 1
10,129
533
11,610
13,376
12,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Horridzzz
Scylla
11
2 / 8 / 3
7,902
416
6,509
10,875
3,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
OROCHIPC
Heimdallr
11
0 / 6 / 1
7,197
379
8,150
11,660
3,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 11 / 0
6,090
321
4,152
13,010
5,029
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chrollous-
Fenrir
17
10 / 2 / 3
10,831
570
10,385
12,661
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
Drabkhan
Anhur
15
8 / 0 / 9
9,848
518
9,890
11,225
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

14
6 / 1 / 9
9,575
504
9,586
10,197
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
7 / 4 / 4
9,550
503
6,288
8,416
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Sergi900m
Bakasura
17
2 / 4 / 3
11,552
608
7,588
18,665
7,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
9
Kills
33
33
Deaths
11
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chrollous-
Fenrir
10
2
3
5.75
L
2
6
3
0.58
W
Anhur
Drabkhan
Anhur
8
0
9
12.5
W
6
1
9
10.5
L
4
2
1
2.25
L
Scylla
Horridzzz
Scylla
2
8
3
0.44
W
7
4
4
2.25
L
Heimdallr
OROCHIPC
Heimdallr
0
6
1
0.08
W
Bakasura
Sergi900m
Bakasura
2
4
3
0.88
L
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,288
Damage
43,737
62,078
Taken
61,164
31,095
Mitigated
31,299
14,504
Healing
21,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chrollous-
Fenrir
10,385
1,686
0
5,610
12,661
5,783
823
1,838
10,823
0
65,912
L
5,867
2,476
0
2,206
13,157
5,584
0
2,749
10,006
0
41,236
W
Anhur
Drabkhan
Anhur
9,890
6,443
0
5,531
11,225
4,536
4,198
1,704
9,521
0
52,453
W
9,586
1,593
0
1,160
10,197
10,224
1,393
2,272
7,925
24,663
0
L
11,610
1,209
0
7,337
13,376
12,998
0
1,724
11,116
0
64,390
L
Scylla
Horridzzz
Scylla
6,509
1,062
99
1,633
10,875
3,738
323
3,173
7,422
30,871
0
W
6,288
1,021
304
2,029
8,416
3,527
1,637
2,635
5,781
31,768
0
L
Heimdallr
OROCHIPC
Heimdallr
8,150
3,368
0
2,030
11,660
3,746
232
3,097
8,563
0
43,540
W
Bakasura
Sergi900m
Bakasura
7,588
5,262
0
6,857
18,665
7,229
862
2,212
16,453
0
46,956
L
4,152
541
242
957
13,010
5,029
77
4,724
8,251
12,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,977
Gold Earned
51,356
367
Minions Killed
412
0
Camps Cleared
0
1,486,671
Distance Traveled
1,898,039
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,831
570
107
6
0
394,209
3
L
Set
7,659
403
76
4
0
337,911
1
W
Anhur
9,848
518
97
5
0
373,532
0
W
Bacchus
9,575
504
27
1
0
426,840
1
L
Tyr
10,129
533
133
7
0
384,891
1
L
Scylla
7,902
416
67
4
0
227,732
0
W
Ra
9,550
503
56
3
0
306,515
0
L
Heimdallr
7,197
379
78
4
0
253,730
0
W
Bakasura
11,552
608
125
7
0
396,943
0
L
Hel
6,090
321
13
1
0
282,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role