Player Matchup

Sobek
Sobek
King_Butterflies
Sobek
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 105L
1,523 Elo+
Party 2
Hercules
Hercules
Meysirum
Hercules
Level 143
God Stats
1W - 8L
1,225 SR
Queue Stats
294W - 267L
1,536 Elo+
Party 2
Skadi
Skadi
Moldie_fetus
Skadi
Level 36
God Stats
12W - 9L
1,589 SR
Queue Stats
113W - 111L
1,508 Elo+
Party 2
Bellona
Bellona
RinkzBadHabitz
Bellona
Level 88
God Stats
21W - 18L
1,418 SR
Queue Stats
223W - 207L
1,523 Elo+
Party 2
Merlin
Merlin
Ubar_The_Odd
Merlin
Level 141
God Stats
3W - 1L
1,319 SR
Queue Stats
63W - 71L
1,477 Elo+
Party 2
Team Averages
Level 112
1,410 SR
1,513 Elo+

VS

Team Averages
Level 87
1,680 SR
1,506 Elo+
Chiron
Chiron
LesGetWEIRDBraj
Chiron
Level 124
God Stats
23W - 8L
1,686 SR
Queue Stats
256W - 292L
1,516 Elo+
Party 1
Merlin
Merlin
R O IF IL
Merlin
Level 45
God Stats
8W - 12L
1,740 SR
Queue Stats
423W - 410L
1,484 Elo+
Solo
Apollo
Apollo
StayFrostyBraj
Apollo
Level 126
God Stats
21W - 19L
1,571 SR
Queue Stats
275W - 307L
1,492 Elo+
Party 1
Cerberus
Cerberus
tacojohns r us
Cerberus
Level 119
God Stats
3W - 3L
1,762 SR
Queue Stats
63W - 69L
1,485 Elo+
Party 1
Mulan
Mulan
xXAlphaSlayrXx
Mulan
Level 20
God Stats
5W - 4L
1,644 SR
Queue Stats
34W - 28L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
11,406
518
6,073
18,548
18,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Meysirum
Hercules
20
17 / 1 / 10
14,600
664
24,018
24,168
16,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 3 / 1
10,231
465
2,842
7,361
2,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 1 / 6
11,863
539
11,764
15,013
12,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
20
10 / 4 / 9
13,244
602
20,552
14,022
7,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 3
11,457
521
13,415
18,824
7,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
R O IF IL
Merlin
13
1 / 10 / 1
9,135
415
4,948
15,033
4,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 9 / 2
10,101
459
8,189
19,490
8,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
18
3 / 6 / 0
11,161
507
7,574
15,273
9,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 6
9,046
411
11,001
19,305
13,346
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
35
Kills
12
12
Deaths
35
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
5
6
3
1.08
W
Hercules
Meysirum
Hercules
17
1
10
22
W
0
3
1
0.17
L
Merlin
R O IF IL
Merlin
1
10
1
0.15
W
5
1
6
8
L
1
9
2
0.22
W
Merlin
10
4
9
3.63
L
Cerberus
3
6
0
0.5
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,249
Damage
45,127
79,112
Taken
87,925
57,261
Mitigated
42,862
29,351
Healing
19,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,073
630
963
5,174
18,548
18,352
473
1,971
16,577
24,743
0
L
13,415
4,061
344
6,819
18,824
7,431
1,671
3,876
14,794
0
92,738
W
Hercules
Meysirum
Hercules
24,018
10,600
0
13,040
24,168
16,960
621
1,921
22,247
0
120,199
W
2,842
1,072
0
1,430
7,361
2,616
552
0
7,361
0
56,127
L
Merlin
R O IF IL
Merlin
4,948
460
0
2,888
15,033
4,359
0
9,651
4,835
44,426
0
W
11,764
2,387
0
3,586
15,013
12,288
4,195
6,021
8,992
14,671
54,295
L
8,189
5,024
0
60
19,490
8,109
0
3,371
16,023
0
78,994
W
Merlin
20,552
483
837
4,321
14,022
7,045
871
2,609
11,413
87,937
0
L
Cerberus
7,574
76
0
5,263
15,273
9,617
0
4,185
10,962
63,959
0
L
11,001
914
0
3,723
19,305
13,346
0
6,598
12,533
0
35,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,344
Gold Earned
50,900
544
Minions Killed
540
0
Camps Cleared
0
2,052,856
Distance Traveled
1,805,977
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,406
518
27
1
0
453,535
3
L
Chiron
11,457
521
138
6
0
352,512
6
W
Hercules
14,600
664
152
7
0
467,017
7
W
Skadi
10,231
465
101
5
0
348,085
1
L
Merlin
9,135
415
102
5
0
322,400
1
W
Bellona
11,863
539
120
5
0
424,735
3
L
Apollo
10,101
459
123
6
0
389,509
2
W
Merlin
13,244
602
144
7
0
359,484
0
L
Cerberus
11,161
507
132
6
0
328,476
0
L
Mulan
9,046
411
45
2
0
413,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role