Player Matchup

Bellona
Bellona
DeNucleicAcid
Bellona
Level 15
God Stats
3W - 7L
1,173 SR
Queue Stats
12W - 13L
1,415 Elo+
Solo
Geb
Geb
Heiligermann
Geb
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
NATERG8TER
Danzaburou
Level 9
God Stats
89W - 76L
1,313 SR
Queue Stats
194W - 192L
1,294 Elo+
Party 1
Nu Wa
Nu Wa
SuperSaint777
Nu Wa
Level 68
God Stats
2W - 5L
1,189 SR
Queue Stats
225W - 203L
1,408 Elo+
Party 1
Ymir
Ymir
trophytroll
Ymir
Level 4
God Stats
2W - 5L
1,312 SR
Queue Stats
46W - 56L
1,174 Elo+
Party 1
Team Averages
Level 27
1,297 SR
1,358 Elo+

VS

Team Averages
Level 15
1,631 SR
1,408 Elo+
Ymir
Ymir
Akellabeth
Ymir
Level 18
God Stats
53W - 62L
1,506 SR
Queue Stats
93W - 115L
1,360 Elo+
Party 2
Olorun
Olorun
AlejanBRO90
Olorun
Level 5
God Stats
2W - 1L
1,866 SR
Queue Stats
4W - 6L
1,414 Elo+
Solo
Anhur
Anhur
BlooEra
Anhur
Level 28
God Stats
42W - 55L
1,437 SR
Queue Stats
131W - 171L
1,321 Elo+
Party 2
Thanatos
Thanatos
Doctorbinks
Thanatos
Level 11
God Stats
8W - 6L
1,845 SR
Queue Stats
17W - 16L
1,540 Elo+
Solo
Merlin
Merlin
LtGoggles
Merlin
Level 14
God Stats
11W - 15L
1,500 SR
Queue Stats
30W - 36L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
5 / 2 / 2
8,866
554
2,830
9,131
5,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 0 / 9
10,789
674
10,918
9,697
6,967
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
NATERG8TER
Danzaburou
11
1 / 5 / 6
7,707
482
5,945
8,132
1,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
8 / 3 / 3
8,867
554
10,954
6,605
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 3 / 4
8,306
519
4,281
10,803
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 4
7,478
467
3,676
12,228
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
7
0 / 6 / 2
5,559
347
1,522
6,085
1,797
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
BlooEra
Anhur
12
6 / 2 / 6
8,021
501
8,999
10,999
3,313
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
Doctorbinks
Thanatos
12
4 / 6 / 0
7,622
476
4,983
11,563
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
LtGoggles
Merlin
10
0 / 7 / 0
6,173
386
2,583
8,934
2,823
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
25
Kills
13
13
Deaths
25
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
Olorun
0
6
2
0.17
L
Anhur
BlooEra
Anhur
6
2
6
4.5
W
Bellona
5
2
2
3
L
Thanatos
Doctorbinks
Thanatos
4
6
0
0.67
W
7
0
9
11.5
L
Merlin
LtGoggles
Merlin
0
7
0
0
W
Danzaburou
NATERG8TER
Danzaburou
1
5
6
0.8
W
8
3
3
3.17
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,928
Damage
21,763
44,368
Taken
49,809
22,769
Mitigated
19,134
10,849
Healing
13,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,676
1,310
0
958
12,228
7,633
0
5,736
6,422
16,813
0
L
Olorun
1,522
554
167
472
6,085
1,797
0
3,741
2,168
10,854
0
L
Anhur
BlooEra
Anhur
8,999
5,451
0
4,069
10,999
3,313
264
4,094
6,681
0
45,947
W
Bellona
2,830
644
0
2,406
9,131
5,623
1,790
574
8,557
0
54,261
L
Thanatos
Doctorbinks
Thanatos
4,983
732
0
6,403
11,563
3,568
0
6,370
4,827
0
24,793
W
10,918
1,765
0
2,985
9,697
6,967
193
1,883
7,814
59,492
0
L
Merlin
LtGoggles
Merlin
2,583
396
0
1,210
8,934
2,823
0
5,251
3,558
19,239
0
W
Danzaburou
NATERG8TER
Danzaburou
5,945
2,811
1,308
1,417
8,132
1,962
1,854
1,451
6,681
0
36,184
W
10,954
2,552
0
1,251
6,605
2,009
1,625
165
6,440
45,221
0
W
4,281
1,318
121
1,361
10,803
6,208
664
3,708
7,095
20,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
34,853
389
Minions Killed
200
0
Camps Cleared
0
1,428,308
Distance Traveled
1,253,153
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,478
467
30
2
0
272,356
0
L
Olorun
5,559
347
21
1
0
158,085
1
L
Anhur
8,021
501
67
4
0
276,613
0
W
Bellona
8,866
554
111
7
0
305,128
0
L
Thanatos
7,622
476
47
3
0
304,504
7
W
Geb
10,789
674
104
7
0
318,229
2
L
Merlin
6,173
386
35
2
0
241,595
2
W
Danzaburou
7,707
482
55
3
0
257,591
3
W
Nu Wa
8,867
554
78
5
0
269,508
0
W
Ymir
8,306
519
41
3
0
277,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role