Player Matchup

Medusa
Medusa
FetoGigoloFeroz
Medusa
Level 128
God Stats
13W - 7L
1,808 SR
Queue Stats
78W - 55L
1,606 Elo+
Party 1
Cerberus
Cerberus
Katzart
Cerberus
Level 65
God Stats
19W - 11L
1,710 SR
Queue Stats
197W - 168L
1,538 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MendigoFurioso
Tsukuyomi
Level 91
God Stats
6W - 2L
1,301 SR
Queue Stats
36W - 28L
1,535 Elo+
Party 1
Mulan
Mulan
Pedro_Maluf
Mulan
Level 106
God Stats
9W - 16L
1,458 SR
Queue Stats
133W - 112L
1,579 Elo+
Party 1
Ra
Ra
XboxDeCasa1114
Ra
Level 64
God Stats
138W - 168L
1,393 SR
Queue Stats
383W - 417L
1,449 Elo+
Solo
Team Averages
Level 91
1,534 SR
1,541 Elo+

VS

Team Averages
Level 79
1,481 SR
1,351 Elo+
Hachiman
Hachiman
Alessndr
Hachiman
Level 72
God Stats
58W - 64L
1,533 SR
Queue Stats
308W - 373L
1,372 Elo+
Solo
Thanatos
Thanatos
Brihandyr
Thanatos
Level 67
God Stats
14W - 12L
1,577 SR
Queue Stats
583W - 580L
1,387 Elo+
Solo
Sobek
Sobek
MatadorSVO
Sobek
Level 108
God Stats
0W - 4L
1,273 SR
Queue Stats
28W - 31L
1,226 Elo+
Solo
King Arthur
King Arthur
chronus51
King Arthur
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 73L
1,350 Elo+
Solo
Tiamat
Tiamat
infinity8976
Tiamat
Level 47
God Stats
27W - 20L
1,520 SR
Queue Stats
247W - 269L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 8
11,317
596
16,197
14,165
5,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Katzart
Cerberus
16
3 / 2 / 12
10,301
542
3,931
10,784
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
MendigoFurioso
Tsukuyomi
19
8 / 1 / 8
11,992
631
11,340
13,678
5,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 2 / 3
11,224
591
15,430
18,176
16,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
0 / 3 / 3
11,046
581
1,748
7,511
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alessndr
Hachiman
14
2 / 6 / 0
8,765
461
5,539
12,844
3,680
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Brihandyr
Thanatos
16
0 / 3 / 5
9,411
495
6,054
11,413
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
13
1 / 7 / 2
8,143
429
4,348
14,578
8,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
chronus51
King Arthur
17
2 / 4 / 0
9,832
517
13,606
26,389
25,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
18
4 / 3 / 2
11,331
596
6,854
8,319
7,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
23
Kills
9
9
Deaths
23
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Alessndr
Hachiman
2
6
0
0.33
L
Thanatos
Brihandyr
Thanatos
0
3
5
0.83
W
9
1
8
13
W
Cerberus
Katzart
Cerberus
3
2
12
4.5
L
Sobek
1
7
2
0.29
W
Tsukuyomi
MendigoFurioso
Tsukuyomi
8
1
8
12
W
3
2
3
2.25
W
0
3
3
0.5
L
King Arthur
chronus51
King Arthur
2
4
0
0.5
L
Tiamat
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,646
Damage
36,401
64,314
Taken
73,543
38,803
Mitigated
50,804
28,196
Healing
30,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Alessndr
Hachiman
5,539
1,717
0
2,876
12,844
3,680
0
982
11,862
0
58,468
L
Thanatos
Brihandyr
Thanatos
6,054
1,131
0
9,885
11,413
5,299
0
317
11,088
0
67,606
W
16,197
8,473
0
9,044
14,165
5,215
1,948
3,445
10,642
0
94,223
W
Cerberus
Katzart
Cerberus
3,931
142
1,420
3,942
10,784
8,415
188
2,498
8,149
27,670
0
L
Sobek
4,348
333
0
2,791
14,578
8,816
0
1,833
12,745
27,401
0
W
Tsukuyomi
MendigoFurioso
Tsukuyomi
11,340
3,290
0
6,137
13,678
5,926
446
2,182
11,264
0
85,070
W
15,430
3,298
0
5,486
18,176
16,766
0
670
15,829
0
74,265
W
1,748
0
145
2,022
7,511
2,481
620
1,927
5,498
73,614
0
L
King Arthur
chronus51
King Arthur
13,606
630
0
12,048
26,389
25,578
280
456
25,933
0
61,872
L
Tiamat
6,854
807
0
3,183
8,319
7,431
430
1,864
6,236
81,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,880
Gold Earned
47,482
682
Minions Killed
558
0
Camps Cleared
0
1,936,244
Distance Traveled
1,865,180
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,765
461
104
5
0
350,619
5
L
Thanatos
9,411
495
110
6
0
403,240
6
W
Medusa
11,317
596
115
6
0
359,174
8
W
Cerberus
10,301
542
73
4
0
391,989
9
L
Sobek
8,143
429
48
3
0
361,500
4
W
Tsukuyomi
11,992
631
152
8
0
448,737
4
W
Mulan
11,224
591
143
8
0
359,728
6
W
Ra
11,046
581
199
10
0
376,616
2
L
King Arthur
9,832
517
111
6
0
365,264
0
L
Tiamat
11,331
596
185
10
0
384,557
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role