Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
LittleDuck35
Tiamat
Level 70
God Stats
32W - 28L
1,695 SR
Queue Stats
227W - 206L
1,573 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NuclearBunni
Tsukuyomi
Level 82
God Stats
23W - 19L
1,562 SR
Queue Stats
478W - 458L
1,565 Elo+
Solo
Chiron
Chiron
PigBenisInc
Chiron
Level 128
God Stats
2W - 0L
1,491 SR
Queue Stats
25W - 19L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
amBoomiey
Sun Wukong
Level 96
God Stats
2W - 4L
1,500 SR
Queue Stats
265W - 233L
1,579 Elo+
Party 1
Team Averages
Level 104
1,550 SR
1,556 Elo+

VS

Team Averages
Level 121
1,704 SR
1,585 Elo+
Fafnir
Fafnir
DIRK048
Fafnir
Level 126
God Stats
0W - 1L
1,793 SR
Queue Stats
53W - 59L
1,571 Elo+
Party 2
King Arthur
King Arthur
DigitalTopHat
King Arthur
Level 104
God Stats
22W - 22L
1,594 SR
Queue Stats
93W - 84L
1,577 Elo+
Solo
Discordia
Discordia
HammerJG
Discordia
Level 122
God Stats
1W - 1L
1,892 SR
Queue Stats
242W - 220L
1,620 Elo+
Party 2
Heimdallr
Heimdallr
KazJax
Heimdallr
Level 126
God Stats
19W - 25L
1,601 SR
Queue Stats
508W - 480L
1,563 Elo+
Party 2
Nemesis
Nemesis
S1R Hades
Nemesis
Level 127
God Stats
10W - 8L
1,639 SR
Queue Stats
280W - 267L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
0 / 0 / 12
10,178
463
8,400
19,381
19,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
19
3 / 4 / 6
11,524
524
18,000
12,725
10,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
NuclearBunni
Tsukuyomi
20
11 / 3 / 2
12,429
565
14,497
20,726
9,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
16
3 / 0 / 9
9,927
451
12,945
9,590
3,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
amBoomiey
Sun Wukong
18
3 / 3 / 4
11,061
503
13,029
18,924
21,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DIRK048
Fafnir
14
1 / 3 / 2
9,420
428
4,864
17,716
25,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
DigitalTopHat
King Arthur
17
3 / 3 / 3
10,770
490
17,237
26,083
25,818
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
HammerJG
Discordia
15
0 / 6 / 2
9,378
426
9,996
11,639
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
KazJax
Heimdallr
16
1 / 5 / 1
9,439
429
10,127
14,542
8,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
S1R Hades
Nemesis
18
5 / 3 / 1
11,060
503
11,279
19,178
9,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
20
Kills
10
10
Deaths
20
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
12
6
L
Fafnir
DIRK048
Fafnir
1
3
2
0.67
L
King Arthur
DigitalTopHat
King Arthur
3
3
3
1.5
L
Discordia
HammerJG
Discordia
0
6
2
0.17
L
Heimdallr
KazJax
Heimdallr
1
5
1
0.3
W
Tiamat
3
4
6
1.5
W
Tsukuyomi
NuclearBunni
Tsukuyomi
11
3
2
4
W
Chiron
3
0
9
7.5
L
Nemesis
S1R Hades
Nemesis
5
3
1
1.83
W
Sun Wukong
amBoomiey
Sun Wukong
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,871
Damage
53,503
81,346
Taken
89,158
63,784
Mitigated
73,303
36,294
Healing
23,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,400
3,212
1,257
9,389
19,381
19,263
225
5,055
14,124
0
27,365
L
Fafnir
DIRK048
Fafnir
4,864
1,503
0
4,762
17,716
25,343
0
3,758
13,764
18,635
0
L
King Arthur
DigitalTopHat
King Arthur
17,237
2,268
0
6,707
26,083
25,818
0
4,418
20,636
0
74,779
L
Discordia
HammerJG
Discordia
9,996
91
0
1,351
11,639
3,925
0
3,127
8,183
64,661
0
L
Heimdallr
KazJax
Heimdallr
10,127
4,318
0
2,881
14,542
8,501
0
1,495
12,923
0
64,374
W
Tiamat
18,000
874
0
3,920
12,725
10,046
891
2,732
9,434
90,652
0
W
Tsukuyomi
NuclearBunni
Tsukuyomi
14,497
4,086
0
9,637
20,726
9,176
0
4,039
16,415
0
97,076
W
Chiron
12,945
5,260
1,830
2,972
9,590
3,611
2,330
1,440
8,116
0
76,208
L
Nemesis
S1R Hades
Nemesis
11,279
5,949
0
7,943
19,178
9,716
574
4,429
14,483
0
80,788
W
Sun Wukong
amBoomiey
Sun Wukong
13,029
3,021
0
7,289
18,924
21,688
0
669
17,773
389
74,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,119
Gold Earned
50,067
594
Minions Killed
594
0
Camps Cleared
0
2,239,776
Distance Traveled
1,982,919
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,178
463
31
1
0
532,549
7
L
Fafnir
9,420
428
23
1
0
385,535
6
L
King Arthur
10,770
490
152
7
0
416,507
1
L
Discordia
9,378
426
134
6
0
385,162
5
L
Heimdallr
9,439
429
137
6
0
363,171
2
W
Tiamat
11,524
524
169
8
0
441,478
12
W
Tsukuyomi
12,429
565
135
6
0
484,716
2
W
Chiron
9,927
451
127
6
0
393,380
4
L
Nemesis
11,060
503
148
7
0
432,544
2
W
Sun Wukong
11,061
503
132
6
0
387,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role