Player Matchup

Merlin
Merlin
Californiaa
Merlin
Level 45
God Stats
22W - 13L
1,703 SR
Queue Stats
85W - 68L
1,498 Elo+
Party 2
Medusa
Medusa
Ilikef00d
Medusa
Level 29
God Stats
17W - 12L
1,592 SR
Queue Stats
62W - 99L
1,467 Elo+
Party 1
Thor
Thor
Pactastic6
Thor
Level 8
God Stats
3W - 4L
1,489 SR
Queue Stats
30W - 39L
1,417 Elo+
Party 1
Bacchus
Bacchus
RichieSenpai
Bacchus
Level 22
God Stats
6W - 2L
1,778 SR
Queue Stats
78W - 55L
1,525 Elo+
Party 2
Freya
Freya
bluetoothcat
Freya
Level 6
God Stats
8W - 7L
1,500 SR
Queue Stats
23W - 21L
1,584 Elo+
Party 2
Team Averages
Level 22
1,612 SR
1,498 Elo+

VS

Team Averages
Level 15
1,516 SR
1,520 Elo+
Danzaburou
Danzaburou
Amenotejlkara
Danzaburou
Level 18
God Stats
4W - 9L
1,598 SR
Queue Stats
19W - 19L
1,631 Elo+
Party 4
Bakasura
Bakasura
OmNom204
Bakasura
Level 27
God Stats
4W - 4L
1,401 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
kbaum123
Cthulhu
Level 16
God Stats
1W - 3L
1,364 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Neith
Neith
mikael0202
Neith
Level 15
God Stats
1W - 1L
1,716 SR
Queue Stats
34W - 34L
1,470 Elo+
Solo
Ra
Ra
starplatinum0
Ra
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 3 / 19
11,987
1,090
12,905
5,986
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Ilikef00d
Medusa
20
18 / 2 / 11
15,463
1,406
26,825
11,548
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 6 / 17
11,226
1,021
7,791
12,093
4,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
RichieSenpai
Bacchus
19
6 / 4 / 20
12,721
1,156
11,303
12,075
15,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 6 / 16
11,313
1,028
12,243
12,609
5,268
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amenotejlkara
Danzaburou
13
0 / 0 / 0
8,320
756
0
0
0
Bakasura
OmNom204
Bakasura
19
9 / 12 / 8
13,907
1,264
14,764
24,714
11,165
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
kbaum123
Cthulhu
17
4 / 7 / 7
11,690
1,063
9,918
19,172
15,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
18
8 / 10 / 6
13,142
1,195
18,678
25,356
11,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 6 / 3
8,912
810
1,473
7,306
2,826
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
45
35
Kills
21
21
Deaths
35
83
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Amenotejlkara
Danzaburou
0
0
0
0
W
Merlin
3
3
19
4.17
W
Medusa
Ilikef00d
Medusa
18
2
11
11.75
L
Bakasura
OmNom204
Bakasura
9
12
8
1.08
W
3
6
17
1.92
W
Bacchus
RichieSenpai
Bacchus
6
4
20
4
W
5
6
16
2.17
L
Cthulhu
kbaum123
Cthulhu
4
7
7
1.07
L
Neith
8
10
6
1.1
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,067
Damage
44,833
54,311
Taken
76,548
32,667
Mitigated
40,912
5,478
Healing
5,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Amenotejlkara
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
12,905
905
0
0
5,986
2,237
0
768
4,843
47,397
0
W
Medusa
Ilikef00d
Medusa
26,825
19,309
0
1,870
11,548
5,044
0
3,814
7,272
0
60,653
L
Bakasura
OmNom204
Bakasura
14,764
7,978
123
713
24,714
11,165
0
11,589
13,125
0
29,015
W
7,791
1,977
0
0
12,093
4,519
0
1,094
10,373
0
18,226
W
Bacchus
RichieSenpai
Bacchus
11,303
2,896
0
30
12,075
15,599
0
2,363
8,414
21,421
0
W
12,243
4,313
0
3,578
12,609
5,268
0
2,734
9,670
22,632
0
L
Cthulhu
kbaum123
Cthulhu
9,918
779
0
1,450
19,172
15,450
0
10,489
8,683
20,261
0
L
Neith
18,678
8,295
0
2,746
25,356
11,471
0
11,537
13,819
0
49,770
L
1,473
618
160
420
7,306
2,826
0
2,836
4,470
5,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,710
Gold Earned
55,971
216
Minions Killed
134
12
Camps Cleared
2
981,840
Distance Traveled
644,315
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,320
756
0
0
0
0
0
W
Merlin
11,987
1,090
82
7
4
191,330
0
W
Medusa
15,463
1,406
77
7
3
210,997
1
L
Bakasura
13,907
1,264
53
5
0
203,212
0
W
Thor
11,226
1,021
18
2
1
188,213
0
W
Bacchus
12,721
1,156
23
2
3
217,541
1
W
Freya
11,313
1,028
16
1
1
173,759
0
L
Cthulhu
11,690
1,063
21
2
0
146,296
1
L
Neith
13,142
1,195
55
5
2
195,116
1
L
Ra
8,912
810
5
0
0
99,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role