Player Matchup

Khepri
Khepri
Charmharry98
Khepri
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 26L
1,362 Elo+
Party 1
Sol
Sol
Kapitalertrag
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Nomadic01
Hachiman
Level 16
God Stats
0W - 1L
1,265 SR
Queue Stats
2W - 6L
1,423 Elo+
Party 1
Bellona
Bellona
bybaxter666
Bellona
Level 8
God Stats
0W - 2L
1,284 SR
Queue Stats
1W - 5L
1,217 Elo+
Solo
Skadi
Skadi
Снекри
Skadi
Level 6
God Stats
2W - 5L
1,452 SR
Queue Stats
70W - 53L
1,287 Elo+
Solo
Team Averages
Level 17
1,400 SR
1,358 Elo+

VS

Team Averages
Level 24
1,415 SR
1,337 Elo+
Jing Wei
Jing Wei
AnonPartyHard
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Mattu247
Camazotz
Level 29
God Stats
9W - 6L
1,751 SR
Queue Stats
109W - 89L
1,514 Elo+
Party 3
Kukulkan
Kukulkan
Procamacho
Kukulkan
Level 17
God Stats
2W - 6L
1,243 SR
Queue Stats
2W - 8L
1,064 Elo+
Party 2
Tiamat
Tiamat
Swagger42
Tiamat
Level 18
God Stats
1W - 3L
1,254 SR
Queue Stats
2W - 7L
1,071 Elo+
Party 2
Fenrir
Fenrir
oaks69
Fenrir
Level 28
God Stats
10W - 4L
1,325 SR
Queue Stats
97W - 86L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
1 / 6 / 2
6,248
446
2,038
9,157
6,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
2 / 7 / 0
5,710
408
6,743
10,033
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Nomadic01
Hachiman
6
0 / 6 / 0
4,742
339
2,603
8,062
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
bybaxter666
Bellona
7
0 / 3 / 1
5,152
368
917
3,908
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 7 / 3
5,622
402
6,007
8,082
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AnonPartyHard
Jing Wei
11
2 / 0 / 7
6,748
482
3,428
5,433
1,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Mattu247
Camazotz
14
14 / 0 / 5
8,767
626
9,435
12,305
5,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Procamacho
Kukulkan
10
1 / 2 / 11
6,349
454
7,457
3,502
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Swagger42
Tiamat
12
2 / 0 / 5
7,299
521
2,931
3,085
1,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
oaks69
Fenrir
13
9 / 2 / 8
8,230
588
7,609
12,314
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
3
Kills
28
29
Deaths
4
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AnonPartyHard
Jing Wei
2
0
7
5.5
L
Khepri
1
6
2
0.33
L
2
7
0
0.29
W
Camazotz
Mattu247
Camazotz
14
0
5
16.5
L
Hachiman
Nomadic01
Hachiman
0
6
0
0
W
Kukulkan
Procamacho
Kukulkan
1
2
11
3.25
W
Tiamat
Swagger42
Tiamat
2
0
5
4.5
L
Bellona
bybaxter666
Bellona
0
3
1
0.17
W
Fenrir
oaks69
Fenrir
9
2
8
6.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
30,860
39,242
Taken
36,639
16,332
Mitigated
16,498
3,361
Healing
16,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AnonPartyHard
Jing Wei
3,428
1,398
0
1,250
5,433
1,913
2,256
3,158
2,275
0
20,192
L
Khepri
2,038
268
198
369
9,157
6,456
117
4,193
4,802
7,367
0
L
6,743
2,989
0
2,259
10,033
3,007
533
1,957
7,981
29,453
0
W
Camazotz
Mattu247
Camazotz
9,435
2,008
0
9,024
12,305
5,758
671
2,210
10,095
0
39,252
L
Hachiman
Nomadic01
Hachiman
2,603
1,563
0
0
8,062
1,989
160
841
7,153
0
13,016
W
Kukulkan
Procamacho
Kukulkan
7,457
381
0
0
3,502
1,158
288
1,342
2,160
27,950
0
W
Tiamat
Swagger42
Tiamat
2,931
144
0
1,375
3,085
1,895
2,088
402
2,683
29,308
0
L
Bellona
bybaxter666
Bellona
917
160
0
535
3,908
2,032
0
495
3,381
0
12,254
W
Fenrir
oaks69
Fenrir
7,609
2,722
0
4,688
12,314
5,774
132
1,669
10,645
0
38,645
L
6,007
3,946
0
0
8,082
2,848
317
2,395
5,537
0
24,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,474
Gold Earned
37,393
151
Minions Killed
294
0
Camps Cleared
0
1,008,131
Distance Traveled
1,345,255
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,748
482
42
3
0
266,516
3
L
Khepri
6,248
446
11
1
0
239,833
1
L
Sol
5,710
408
43
3
0
211,094
0
W
Camazotz
8,767
626
66
5
0
254,963
3
L
Hachiman
4,742
339
20
1
0
206,758
1
W
Kukulkan
6,349
454
53
4
0
279,640
0
W
Tiamat
7,299
521
66
5
0
269,711
0
L
Bellona
5,152
368
36
3
0
127,387
0
W
Fenrir
8,230
588
67
5
0
274,425
0
L
Skadi
5,622
402
41
3
0
223,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role