Player Matchup

Fenrir
Fenrir
Alphomega81
Fenrir
Level 29
God Stats
8W - 8L
1,660 SR
Queue Stats
108W - 132L
1,503 Elo+
Party 1
Bellona
Bellona
Azurelanz
Bellona
Level 20
God Stats
37W - 32L
1,425 SR
Queue Stats
121W - 128L
1,345 Elo+
Party 1
Discordia
Discordia
Deadricprince141
Discordia
Level 22
God Stats
3W - 1L
1,804 SR
Queue Stats
24W - 36L
1,512 Elo+
Party 1
Yemoja
Yemoja
Nuzy7
Yemoja
Level 25
God Stats
6W - 3L
1,814 SR
Queue Stats
49W - 45L
1,387 Elo+
Party 1
Neith
Neith
SebasUWUotttaku
Neith
Level 29
God Stats
5W - 5L
1,552 SR
Queue Stats
57W - 49L
1,447 Elo+
Solo
Team Averages
Level 25
1,651 SR
1,439 Elo+

VS

Team Averages
Level 35
1,420 SR
1,505 Elo+
Fenrir
Fenrir
CH3NK0
Fenrir
Level 24
God Stats
2W - 1L
1,411 SR
Queue Stats
20W - 22L
1,497 Elo+
Party 2
Thanatos
Thanatos
ESKAITER
Thanatos
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
8W - 12L
1,369 Elo+
Solo
Fafnir
Fafnir
Jrericho
Fafnir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,621 Elo+
Party 2
Aphrodite
Aphrodite
gentrfy
Aphrodite
Level 88
God Stats
4W - 4L
1,330 SR
Queue Stats
48W - 38L
1,513 Elo+
Party 2
Anhur
Anhur
sickclutch
Anhur
Level 27
God Stats
13W - 15L
1,358 SR
Queue Stats
119W - 114L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 4 / 3
9,408
470
9,865
13,991
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
Azurelanz
Bellona
15
6 / 5 / 4
10,050
503
14,181
13,291
11,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
16
2 / 4 / 3
9,843
492
9,739
10,648
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Nuzy7
Yemoja
12
0 / 1 / 4
8,234
412
2,998
9,767
8,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 8 / 1
7,153
358
1,019
9,984
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CH3NK0
Fenrir
18
12 / 2 / 2
11,689
584
11,639
17,454
9,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
ESKAITER
Thanatos
16
2 / 5 / 0
9,816
491
2,154
10,172
3,790
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
Jrericho
Fafnir
11
0 / 2 / 6
8,595
430
4,629
9,954
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
gentrfy
Aphrodite
15
3 / 4 / 8
10,356
518
10,874
15,259
6,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
18
4 / 2 / 4
11,260
563
9,580
14,236
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
41
14
Kills
21
22
Deaths
15
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
4
3
1.88
L
Bellona
Azurelanz
Bellona
6
5
4
1.6
W
Fenrir
CH3NK0
Fenrir
12
2
2
6.5
L
Discordia
2
4
3
0.88
W
Thanatos
ESKAITER
Thanatos
2
5
0
0.4
W
Fafnir
Jrericho
Fafnir
0
2
6
1.5
L
Yemoja
Nuzy7
Yemoja
0
1
4
2
L
0
8
1
0.06
W
Aphrodite
gentrfy
Aphrodite
3
4
8
1.75
W
Anhur
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,802
Damage
38,876
57,681
Taken
67,075
32,800
Mitigated
33,180
8,243
Healing
36,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,865
2,143
0
397
13,991
5,993
0
3,905
9,890
0
52,324
L
Bellona
Azurelanz
Bellona
14,181
4,125
0
2,319
13,291
11,578
683
3,132
10,029
279
53,259
W
Fenrir
CH3NK0
Fenrir
11,639
3,055
0
5,052
17,454
9,164
58
2,726
14,468
0
74,069
L
Discordia
9,739
906
0
2,638
10,648
3,944
1,233
3,783
6,555
71,366
0
W
Thanatos
ESKAITER
Thanatos
2,154
169
0
6,779
10,172
3,790
1,484
0
10,172
0
45,103
W
Fafnir
Jrericho
Fafnir
4,629
968
0
2,224
9,954
8,869
618
2,541
7,301
13,719
0
L
Yemoja
Nuzy7
Yemoja
2,998
752
1,111
613
9,767
8,682
476
1,747
7,998
25,466
0
L
1,019
621
0
1,165
9,984
2,603
1,405
2,128
7,706
0
15,739
W
Aphrodite
gentrfy
Aphrodite
10,874
609
4,213
8,801
15,259
6,402
577
5,323
9,466
55,383
0
W
Anhur
9,580
5,618
0
9,608
14,236
4,955
560
1,584
12,652
0
92,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,688
Gold Earned
51,716
383
Minions Killed
482
0
Camps Cleared
0
1,733,410
Distance Traveled
1,810,853
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,408
470
79
4
0
396,726
0
L
Bellona
10,050
503
96
5
0
350,086
0
W
Fenrir
11,689
584
104
5
0
426,980
0
L
Discordia
9,843
492
139
7
0
354,827
4
W
Thanatos
9,816
491
113
6
0
327,890
7
W
Fafnir
8,595
430
19
1
0
359,157
4
L
Yemoja
8,234
412
36
2
0
386,176
2
L
Neith
7,153
358
33
2
0
245,595
0
W
Aphrodite
10,356
518
110
6
0
368,981
3
W
Anhur
11,260
563
136
7
0
327,845
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role