Player Matchup

Athena
Athena
ExoTiic Royalty
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sol
Sol
KTNITSDYLAN
Sol
Level 28
God Stats
3W - 2L
1,330 SR
Queue Stats
37W - 40L
1,493 Elo+
Solo
Chaac
Chaac
Mausmuncher
Chaac
Level 24
God Stats
6W - 11L
1,470 SR
Queue Stats
83W - 108L
1,437 Elo+
Solo
Arachne
Arachne
Mrfoxthefox8073
Arachne
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 146L
1,500 Elo+
Party 2
Artemis
Artemis
Viggy182
Artemis
Level 14
God Stats
36W - 44L
1,448 SR
Queue Stats
115W - 110L
1,379 Elo+
Solo
Team Averages
Level 20
1,450 SR
1,462 Elo+

VS

Team Averages
Level 18
1,493 SR
1,438 Elo+
Neith
Neith
BIGgunKEEPER
Neith
Level 17
God Stats
25W - 31L
1,405 SR
Queue Stats
139W - 144L
1,345 Elo+
Party 3
Ares
Ares
KrillinU
Ares
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 20L
1,447 Elo+
Party 3
Tiamat
Tiamat
NippzMcGee
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 175L
1,471 Elo+
Party 1
Arachne
Arachne
SoupCANSwindler
Arachne
Level 29
God Stats
2W - 8L
1,561 SR
Queue Stats
229W - 264L
1,449 Elo+
Party 1
Nike
Nike
ThatsSoTravennn
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 226L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
8,889
523
9,933
16,612
8,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 0 / 10
8,496
500
4,811
7,782
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 1 / 0
8,447
497
7,745
12,883
7,001
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 1 / 6
8,733
514
6,934
7,989
4,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Viggy182
Artemis
14
6 / 0 / 6
8,745
514
8,980
5,874
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,671
392
5,052
9,495
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
11
1 / 5 / 0
7,252
427
6,720
13,505
10,867
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
NippzMcGee
Tiamat
12
0 / 6 / 0
7,151
421
4,977
9,848
5,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 0
7,865
463
4,124
11,054
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 3 / 2
7,238
426
5,370
13,323
7,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
20
Kills
3
3
Deaths
20
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
3
1
10
8
W
2
0
10
7
L
Ares
1
5
0
0.2
W
1
1
0
1
W
8
1
6
11
L
Tiamat
NippzMcGee
Tiamat
0
6
0
0
L
2
4
0
0.5
L
0
3
2
0.33
W
Artemis
Viggy182
Artemis
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,403
Damage
26,243
51,140
Taken
57,225
25,531
Mitigated
32,503
14,069
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,052
1,651
0
3,872
9,495
3,670
704
4,148
5,347
0
37,210
W
9,933
3,299
0
5,217
16,612
8,709
217
5,207
11,405
41,866
0
W
4,811
1,252
0
3,842
7,782
3,154
3,153
3,182
4,600
37,910
2,075
L
Ares
6,720
420
0
2,934
13,505
10,867
194
4,647
8,858
18,933
0
W
7,745
2,524
0
4,046
12,883
7,001
390
0
12,408
0
51,386
W
6,934
5,695
0
964
7,989
4,153
84
563
7,401
0
32,049
L
Tiamat
NippzMcGee
Tiamat
4,977
735
0
796
9,848
5,774
664
3,661
6,187
31,374
0
L
4,124
2,414
0
2,078
11,054
4,888
210
2,077
8,977
0
49,724
L
5,370
1,804
0
5,280
13,323
7,304
202
72
13,251
0
28,575
W
Artemis
Viggy182
Artemis
8,980
3,886
0
0
5,874
2,514
721
2,745
3,129
0
38,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,310
Gold Earned
36,177
352
Minions Killed
289
0
Camps Cleared
0
1,687,456
Distance Traveled
1,464,301
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,671
392
70
4
0
254,365
0
W
Athena
8,889
523
49
3
0
365,887
1
W
Sol
8,496
500
81
5
0
329,066
2
L
Ares
7,252
427
29
2
0
298,288
2
W
Chaac
8,447
497
87
5
0
307,753
1
W
Arachne
8,733
514
61
4
0
388,742
2
L
Tiamat
7,151
421
52
3
0
300,535
2
L
Arachne
7,865
463
95
6
0
300,685
0
L
Nike
7,238
426
43
3
0
310,428
0
W
Artemis
8,745
514
74
4
0
296,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role