Player Matchup

Fenrir
Fenrir
Nerd3423
Fenrir
Level 16
God Stats
3W - 2L
1,648 SR
Queue Stats
3W - 3L
1,414 Elo+
Party 1
Cerberus
Cerberus
TFWTHEFEEL
Cerberus
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,491 Elo+
Party 1
Tiamat
Tiamat
TheCnellien
Tiamat
Level 57
God Stats
2W - 0L
1,207 SR
Queue Stats
18W - 18L
1,471 Elo+
Party 1
Team Averages
Level 31
1,452 SR
1,459 Elo+

VS

Team Averages
Level 41
1,331 SR
1,362 Elo+
Thor
Thor
SSJDon4728
Thor
Level 13
God Stats
1W - 12L
1,244 SR
Queue Stats
2W - 15L
1,217 Elo+
Solo
Chaac
Chaac
l UTM l
Chaac
Level 48
God Stats
0W - 3L
1,265 SR
Queue Stats
46W - 51L
1,408 Elo+
Solo
Janus
Janus
lougotti17
Janus
Level 61
God Stats
13W - 24L
1,485 SR
Queue Stats
380W - 458L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nerd3423
Fenrir
13
3 / 2 / 10
10,894
641
9,420
13,073
9,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
TFWTHEFEEL
Cerberus
16
7 / 2 / 8
12,596
741
8,727
15,932
10,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tiamat
16
5 / 4 / 10
11,802
694
12,445
12,683
7,003
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
10,067
592
7,583
9,172
3,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
l UTM l
Chaac
11
2 / 6 / 3
9,508
559
13,225
14,883
12,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
15
3 / 6 / 3
10,740
632
11,728
13,350
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
15
Kills
8
8
Deaths
15
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Nerd3423
Fenrir
3
2
10
4
L
3
3
4
1.67
W
Cerberus
TFWTHEFEEL
Cerberus
7
2
8
5.5
W
Tiamat
5
4
10
2.5
L
Chaac
l UTM l
Chaac
2
6
3
0.58
L
Janus
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,592
Damage
32,536
41,688
Taken
37,405
27,537
Mitigated
19,503
7,667
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Nerd3423
Fenrir
9,420
3,549
0
916
13,073
9,735
1,517
3,358
9,436
0
26,758
L
7,583
1,589
0
0
9,172
3,032
0
4,271
4,839
0
20,074
W
Cerberus
TFWTHEFEEL
Cerberus
8,727
1,179
0
3,175
15,932
10,799
264
3,355
12,269
46,837
0
W
Tiamat
12,445
2,236
0
3,576
12,683
7,003
722
4,139
8,200
51,267
0
L
Chaac
l UTM l
Chaac
13,225
2,344
234
3,663
14,883
12,991
0
8,601
6,091
0
29,508
L
Janus
11,728
954
0
2,718
13,350
3,480
0
7,963
5,295
57,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,292
Gold Earned
30,315
171
Minions Killed
172
0
Camps Cleared
0
921,851
Distance Traveled
844,156
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,894
641
39
2
0
327,645
0
L
Thor
10,067
592
29
2
0
323,142
0
W
Cerberus
12,596
741
70
4
0
285,663
0
W
Tiamat
11,802
694
62
4
0
308,543
5
L
Chaac
9,508
559
35
2
0
275,076
0
L
Janus
10,740
632
108
6
0
245,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role