Player Matchup

Nemesis
Nemesis
Bedfastoak633
Nemesis
Level 104
God Stats
1W - 1L
1,281 SR
Queue Stats
100W - 69L
1,657 Elo+
Party 1
Fenrir
Fenrir
TAT2JR
Fenrir
Level 99
God Stats
9W - 8L
1,601 SR
Queue Stats
155W - 123L
1,647 Elo+
Party 1
Scylla
Scylla
cruzbell7
Scylla
Level 30
God Stats
3W - 1L
1,462 SR
Queue Stats
108W - 79L
1,642 Elo+
Party 1
Team Averages
Level 78
1,448 SR
1,649 Elo+

VS

Team Averages
Level 20
1,491 SR
1,456 Elo+
Tiamat
Tiamat
DeathstrokeCK87
Tiamat
Level 26
God Stats
11W - 17L
1,437 SR
Queue Stats
376W - 351L
1,452 Elo+
Solo
Hercules
Hercules
Gordonrams881
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Solo
Susano
Susano
Sadistic_Goblin-
Susano
Level 29
God Stats
3W - 6L
1,536 SR
Queue Stats
26W - 40L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
3 / 1 / 5
7,892
789
4,797
6,013
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
TAT2JR
Fenrir
11
8 / 0 / 1
8,371
837
7,763
6,206
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
cruzbell7
Scylla
11
1 / 1 / 8
7,565
757
5,027
5,229
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
6,134
613
5,157
6,466
3,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Gordonrams881
Hercules
9
1 / 4 / 0
6,441
644
2,402
9,566
3,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 6 / 0
6,540
654
3,478
7,595
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
12
Kills
2
2
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
1
5
5.5
L
0
2
1
0.25
L
Hercules
Gordonrams881
Hercules
1
4
0
0.25
L
1
6
0
0.17
W
Fenrir
TAT2JR
Fenrir
8
0
1
8.5
W
Scylla
cruzbell7
Scylla
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,587
Damage
11,037
17,448
Taken
23,627
8,646
Mitigated
9,210
3,871
Healing
2,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
4,797
1,234
0
2,070
6,013
2,402
445
1,574
4,439
0
30,713
L
5,157
443
0
866
6,466
3,113
117
1,342
4,833
14,481
0
L
Hercules
Gordonrams881
Hercules
2,402
413
0
1,287
9,566
3,221
209
1,469
7,977
0
10,227
L
3,478
1,002
0
0
7,595
2,876
423
1,887
5,376
0
16,636
W
Fenrir
TAT2JR
Fenrir
7,763
2,271
0
713
6,206
4,633
0
2,182
4,024
0
20,422
W
Scylla
cruzbell7
Scylla
5,027
896
111
977
5,229
1,611
351
1,609
3,620
23,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,828
Gold Earned
19,115
118
Minions Killed
61
0
Camps Cleared
0
626,240
Distance Traveled
543,488
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,892
789
44
4
0
208,351
2
L
Tiamat
6,134
613
19
2
0
200,823
1
L
Hercules
6,441
644
19
2
0
196,176
0
L
Susano
6,540
654
23
2
0
146,489
0
W
Fenrir
8,371
837
32
3
0
228,433
0
W
Scylla
7,565
757
42
4
0
189,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role