Player Matchup

Neith
Neith
MenLoo
Neith
Level 72
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 13L
1,466 Elo+
Party 3
Hel
Hel
SantikAri
Hel
Level 15
God Stats
1W - 2L
1,429 SR
Queue Stats
15W - 21L
1,355 Elo+
Party 2
Sun Wukong
Sun Wukong
Valtrax79
Sun Wukong
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
quinilazaro13
Guan Yu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,378 Elo+
Party 2
Tiamat
Tiamat
rodrikong
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,385 Elo+
Party 2
Team Averages
Level 42
1,486 SR
1,417 Elo+

VS

Team Averages
Level 20
1,526 SR
1,441 Elo+
Yemoja
Yemoja
Carstein1988
Yemoja
Level 10
God Stats
11W - 5L
1,631 SR
Queue Stats
18W - 16L
1,532 Elo+
Solo
Ymir
Ymir
DarkDragonPT
Ymir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,425 Elo+
Party 1
Cerberus
Cerberus
MrBadTimes
Cerberus
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 20L
1,522 Elo+
Party 1
Anubis
Anubis
PsychoticArtist
Anubis
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 7L
1,418 Elo+
Party 1
Neith
Neith
Randaxus
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MenLoo
Neith
19
3 / 4 / 4
13,019
930
27,425
24,155
8,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 7 / 4
12,331
881
14,456
18,870
8,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
Valtrax79
Sun Wukong
18
0 / 9 / 5
11,576
827
3,163
30,220
25,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
17
0 / 8 / 5
11,249
804
3,312
21,834
16,857
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
rodrikong
Tiamat
18
2 / 6 / 5
12,342
882
25,947
23,431
11,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
3 / 0 / 30
14,970
1,069
9,814
12,474
13,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 2 / 27
13,896
993
22,595
18,621
28,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
MrBadTimes
Cerberus
20
3 / 4 / 27
12,875
920
18,033
24,509
25,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 2 / 21
14,196
1,014
27,368
16,502
8,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Randaxus
Neith
20
16 / 0 / 15
15,530
1,109
32,595
7,645
3,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
154
8
Kills
34
34
Deaths
8
23
Assists
120
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
0
30
18
W
4
2
27
8.75
L
Neith
MenLoo
Neith
3
4
4
1.25
W
Cerberus
MrBadTimes
Cerberus
3
4
27
4.13
W
8
2
21
9.25
W
Neith
Randaxus
Neith
16
0
15
23.5
L
3
7
4
0.71
L
Sun Wukong
Valtrax79
Sun Wukong
0
9
5
0.28
L
Guan Yu
0
8
5
0.31
L
Tiamat
rodrikong
Tiamat
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,303
Damage
110,405
118,510
Taken
79,751
69,790
Mitigated
79,863
12,765
Healing
41,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
9,814
3,239
20,619
7,726
12,474
13,756
0
6,698
5,302
25,470
0
W
22,595
3,340
0
0
18,621
28,157
0
8,377
9,761
40,449
0
L
Neith
MenLoo
Neith
27,425
11,009
0
3,593
24,155
8,535
0
16,865
7,290
0
67,925
W
Cerberus
MrBadTimes
Cerberus
18,033
1,759
622
3,421
24,509
25,753
0
10,319
13,683
25,627
0
W
27,368
704
743
6,996
16,502
8,840
0
9,444
6,553
78,351
0
W
Neith
Randaxus
Neith
32,595
22,127
0
1,396
7,645
3,357
0
3,396
4,049
0
54,089
L
14,456
1,018
2,473
2,723
18,870
8,105
0
12,439
6,431
44,802
0
L
Sun Wukong
Valtrax79
Sun Wukong
3,163
1,818
0
0
30,220
25,128
0
21,054
9,166
0
10,044
L
Guan Yu
3,312
209
642
696
21,834
16,857
0
11,120
10,714
0
6,035
L
Tiamat
rodrikong
Tiamat
25,947
1,070
0
2,638
23,431
11,165
0
16,332
7,099
41,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,517
Gold Earned
71,467
201
Minions Killed
299
4
Camps Cleared
9
1,245,959
Distance Traveled
1,272,796
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,970
1,069
36
3
0
248,109
0
W
Ymir
13,896
993
43
3
1
246,480
2
L
Neith
13,019
930
88
6
0
238,055
0
W
Cerberus
12,875
920
30
2
0
261,573
0
W
Anubis
14,196
1,014
148
11
3
231,770
0
W
Neith
15,530
1,109
42
3
5
284,864
0
L
Hel
12,331
881
62
4
1
261,393
0
L
Sun Wukong
11,576
827
14
1
0
201,160
0
L
Guan Yu
11,249
804
1
0
1
268,057
0
L
Tiamat
12,342
882
36
3
2
277,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role