Player Matchup

King Arthur
King Arthur
DeathByMe260
King Arthur
Level 28
God Stats
15W - 17L
1,432 SR
Queue Stats
111W - 154L
1,354 Elo+
Solo
Danzaburou
Danzaburou
GaryW93
Danzaburou
Level 11
God Stats
5W - 9L
1,276 SR
Queue Stats
188W - 228L
1,251 Elo+
Solo
Ares
Ares
PoIoDrxp
Ares
Level 28
God Stats
1W - 2L
1,195 SR
Queue Stats
30W - 42L
1,290 Elo+
Solo
Erlang Shen
Erlang Shen
TheFirstRaZoR
Erlang Shen
Level 18
God Stats
20W - 18L
1,451 SR
Queue Stats
20W - 22L
1,151 Elo+
Solo
Bastet
Bastet
rebornwolf3709
Bastet
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,264 Elo+
Solo
Team Averages
Level 23
1,371 SR
1,262 Elo+

VS

Team Averages
Level 16
1,325 SR
1,228 Elo+
Izanami
Izanami
ReaginicJewel24
Izanami
Level 15
God Stats
0W - 1L
1,425 SR
Queue Stats
6W - 17L
1,258 Elo+
Solo
Nike
Nike
WhosKillsRThose
Nike
Level 12
God Stats
0W - 1L
1,330 SR
Queue Stats
9W - 11L
1,285 Elo+
Party 1
King Arthur
King Arthur
barro_nativo
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 39L
1,099 Elo+
Solo
Rama
Rama
rodog60
Rama
Level 17
God Stats
1W - 6L
1,045 SR
Queue Stats
111W - 153L
1,237 Elo+
Party 1
Artemis
Artemis
vFeIixv
Artemis
Level 18
God Stats
12W - 12L
1,323 SR
Queue Stats
26W - 28L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeathByMe260
King Arthur
18
10 / 1 / 10
12,605
548
14,581
24,186
26,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
GaryW93
Danzaburou
17
3 / 4 / 4
11,647
506
4,075
12,234
5,123
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
16
3 / 2 / 12
11,557
502
6,422
13,969
17,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
TheFirstRaZoR
Erlang Shen
17
14 / 3 / 8
12,353
537
10,591
11,887
6,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 3 / 5
12,431
540
15,993
17,587
7,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
8,108
353
2,796
4,725
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 6 / 0
7,910
344
2,535
8,829
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
barro_nativo
King Arthur
13
1 / 11 / 2
9,090
395
1,222
16,833
6,135
Rama
rodog60
Rama
14
2 / 10 / 2
9,060
394
8,330
26,170
8,442
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
vFeIixv
Artemis
18
7 / 9 / 1
11,993
521
26,206
15,468
7,249
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
39
Kills
13
13
Deaths
40
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DeathByMe260
King Arthur
10
1
10
15
W
Danzaburou
GaryW93
Danzaburou
3
4
4
1.25
W
Ares
3
2
12
4.5
L
2
4
0
0.5
W
Erlang Shen
TheFirstRaZoR
Erlang Shen
14
3
8
6
L
1
6
0
0.17
L
King Arthur
barro_nativo
King Arthur
1
11
2
0.18
W
9
3
5
3.83
L
Rama
rodog60
Rama
2
10
2
0.3
L
Artemis
vFeIixv
Artemis
7
9
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,662
Damage
41,089
79,863
Taken
72,025
62,840
Mitigated
28,496
27,346
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DeathByMe260
King Arthur
14,581
1,226
0
10,559
24,186
26,967
906
0
24,186
1,124
55,909
W
Danzaburou
GaryW93
Danzaburou
4,075
2,395
0
3,082
12,234
5,123
3,181
0
12,234
0
66,789
W
Ares
6,422
471
0
1,115
13,969
17,172
483
0
13,969
29,734
0
L
2,796
1,968
0
0
4,725
1,773
1,753
331
4,369
0
25,643
W
Erlang Shen
TheFirstRaZoR
Erlang Shen
10,591
6,296
0
1,931
11,887
6,272
4,305
0
11,887
0
53,026
L
2,535
909
111
395
8,829
4,897
0
0
8,679
0
23,862
L
King Arthur
barro_nativo
King Arthur
1,222
104
0
140
16,833
6,135
81
1,867
14,842
0
15,900
W
15,993
4,166
591
10,068
17,587
7,306
3,138
0
17,587
0
78,535
L
Rama
rodog60
Rama
8,330
5,751
0
5,212
26,170
8,442
63
1,753
24,009
0
39,526
L
Artemis
vFeIixv
Artemis
26,206
15,674
480
1,008
15,468
7,249
966
2,835
12,359
0
80,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,593
Gold Earned
46,161
458
Minions Killed
301
0
Camps Cleared
0
2,099,755
Distance Traveled
1,267,792
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,605
548
80
3
0
394,619
0
W
Danzaburou
11,647
506
131
6
0
380,004
0
W
Ares
11,557
502
37
2
0
428,734
0
L
Izanami
8,108
353
52
2
0
160,852
0
W
Erlang Shen
12,353
537
87
4
0
428,935
0
L
Nike
7,910
344
50
2
0
171,140
1
L
King Arthur
9,090
395
20
1
0
327,192
9
W
Bastet
12,431
540
123
5
0
467,463
1
L
Rama
9,060
394
66
3
0
293,963
0
L
Artemis
11,993
521
113
5
0
314,645
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role