Player Matchup

Ymir
Ymir
R3AP3R5898
Ymir
Level 45
God Stats
6W - 10L
1,382 SR
Queue Stats
26W - 50L
1,304 Elo+
Party 1
Danzaburou
Danzaburou
Timberjr6
Danzaburou
Level 106
God Stats
26W - 25L
1,366 SR
Queue Stats
254W - 293L
1,363 Elo+
Party 1
Ra
Ra
thannak13
Ra
Level 109
God Stats
11W - 22L
1,527 SR
Queue Stats
107W - 177L
1,288 Elo+
Party 1
Team Averages
Level 87
1,425 SR
1,318 Elo+

VS

Team Averages
Level 80
1,484 SR
1,367 Elo+
Set
Set
ArthuGF
Set
Level 101
God Stats
9W - 13L
1,799 SR
Queue Stats
188W - 197L
1,516 Elo+
Solo
Tiamat
Tiamat
Lunarfalleron
Tiamat
Level 72
God Stats
0W - 2L
1,254 SR
Queue Stats
0W - 4L
1,154 Elo+
Solo
Sobek
Sobek
noobem
Sobek
Level 68
God Stats
3W - 4L
1,399 SR
Queue Stats
279W - 302L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 9
10,201
785
5,652
8,008
7,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Timberjr6
Danzaburou
14
8 / 3 / 7
10,215
786
15,036
11,020
4,159
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 2 / 5
8,751
673
5,332
5,016
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
2 / 4 / 3
8,579
660
8,543
10,279
5,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
2 / 7 / 3
8,112
624
5,284
9,513
5,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
noobem
Sobek
11
1 / 4 / 3
7,902
608
3,818
13,657
8,234
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
15
Kills
5
5
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
2
4
3
0.88
L
2
7
3
0.5
W
4
0
9
8.5
W
Danzaburou
Timberjr6
Danzaburou
8
3
7
3.83
L
Sobek
noobem
Sobek
1
4
3
0.63
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,020
Damage
17,645
24,044
Taken
33,449
13,714
Mitigated
19,202
8,255
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
8,543
2,517
0
1,382
10,279
5,835
663
3,063
7,000
0
33,734
L
5,284
885
0
1,771
9,513
5,133
0
3,189
6,170
20,554
0
W
5,652
303
0
1,178
8,008
7,768
414
3,690
4,226
15,127
0
W
Danzaburou
Timberjr6
Danzaburou
15,036
7,677
0
4,656
11,020
4,159
1,890
2,742
8,007
0
42,855
L
Sobek
noobem
Sobek
3,818
364
583
4,465
13,657
8,234
189
4,267
9,230
16,472
0
W
5,332
676
1,098
1,323
5,016
1,787
678
2,703
2,242
36,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,167
Gold Earned
24,593
159
Minions Killed
112
0
Camps Cleared
0
699,528
Distance Traveled
698,990
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,579
660
53
4
0
256,401
1
L
Tiamat
8,112
624
33
3
0
188,048
1
W
Ymir
10,201
785
24
2
0
235,629
3
W
Danzaburou
10,215
786
70
5
0
222,165
3
L
Sobek
7,902
608
26
2
0
254,541
3
W
Ra
8,751
673
65
5
0
241,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role