Player Matchup

Scylla
Scylla
J3II3Y
Scylla
Level 25
God Stats
26W - 37L
1,640 SR
Queue Stats
233W - 233L
1,349 Elo+
Solo
Fenrir
Fenrir
K2daC1819
Fenrir
Level 18
God Stats
3W - 6L
1,297 SR
Queue Stats
84W - 89L
1,389 Elo+
Party 2
Baron Samedi
Baron Samedi
TTV FADED
Baron Samedi
Level 28
God Stats
24W - 24L
1,472 SR
Queue Stats
28W - 29L
1,379 Elo+
Solo
Apollo
Apollo
WabiSabi404
Apollo
Level 14
God Stats
26W - 32L
1,476 SR
Queue Stats
46W - 49L
1,372 Elo+
Party 2
Achilles
Achilles
XylothD
Achilles
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 94L
1,381 Elo+
Party 2
Team Averages
Level 21
1,477 SR
1,374 Elo+

VS

Team Averages
Level 35
1,549 SR
1,446 Elo+
Aphrodite
Aphrodite
Akina Sakura
Aphrodite
Level 85
God Stats
13W - 17L
1,563 SR
Queue Stats
193W - 173L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
FanEncornet2520
Kuzenbo
Level 10
God Stats
2W - 0L
1,691 SR
Queue Stats
13W - 12L
1,379 Elo+
Party 1
Erlang Shen
Erlang Shen
MNTY_spray
Erlang Shen
Level 23
God Stats
2W - 5L
1,256 SR
Queue Stats
240W - 219L
1,405 Elo+
Solo
Izanami
Izanami
cl-o-l_2
Izanami
Level 29
God Stats
31W - 26L
1,531 SR
Queue Stats
451W - 498L
1,400 Elo+
Solo
Ra
Ra
littlejerry510
Ra
Level 29
God Stats
12W - 6L
1,700 SR
Queue Stats
133W - 142L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
J3II3Y
Scylla
20
6 / 15 / 3
13,999
500
19,564
25,236
8,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
K2daC1819
Fenrir
13
0 / 18 / 2
9,108
325
6,522
27,335
9,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
TTV FADED
Baron Samedi
20
4 / 4 / 5
13,446
480
25,770
25,632
11,097
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
20
2 / 14 / 3
12,453
445
9,037
21,902
8,371
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
XylothD
Achilles
14
2 / 17 / 3
10,762
384
12,334
34,150
24,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Akina Sakura
Aphrodite
20
21 / 2 / 24
15,709
561
30,798
33,143
16,692
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
11 / 3 / 26
13,949
498
17,183
36,169
48,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
MNTY_spray
Erlang Shen
19
4 / 2 / 12
14,113
504
11,047
20,352
20,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
cl-o-l_2
Izanami
19
7 / 3 / 15
14,846
530
10,890
15,842
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
24 / 4 / 11
16,475
588
28,105
27,345
12,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
155
14
Kills
67
68
Deaths
14
16
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Akina Sakura
Aphrodite
21
2
24
16.5
W
11
3
26
8
L
Scylla
J3II3Y
Scylla
6
15
3
0.5
L
Fenrir
K2daC1819
Fenrir
0
18
2
0.06
W
Erlang Shen
MNTY_spray
Erlang Shen
4
2
12
5
L
Baron Samedi
TTV FADED
Baron Samedi
4
4
5
1.63
L
Apollo
2
14
3
0.25
L
Achilles
XylothD
Achilles
2
17
3
0.21
W
Izanami
cl-o-l_2
Izanami
7
3
15
4.83
W
24
4
11
7.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,227
Damage
98,023
134,255
Taken
132,851
63,068
Mitigated
104,633
25,182
Healing
83,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Akina Sakura
Aphrodite
30,798
4,225
20,358
25,265
33,143
16,692
276
12,463
20,380
87,114
0
W
17,183
6,009
0
3,215
36,169
48,167
1,082
12,810
22,322
65,783
0
L
Scylla
J3II3Y
Scylla
19,564
957
0
2,912
25,236
8,964
366
16,307
8,682
68,556
0
L
Fenrir
K2daC1819
Fenrir
6,522
1,858
0
2,812
27,335
9,987
0
12,815
14,402
0
49,518
W
Erlang Shen
MNTY_spray
Erlang Shen
11,047
4,357
0
9,112
20,352
20,536
2,426
9,228
10,656
0
69,592
L
Baron Samedi
TTV FADED
Baron Samedi
25,770
1,573
2,029
9,754
25,632
11,097
0
13,626
11,920
93,169
0
L
Apollo
9,037
4,671
0
2,033
21,902
8,371
509
11,818
9,950
0
86,196
L
Achilles
XylothD
Achilles
12,334
5,758
0
5,642
34,150
24,649
0
20,733
13,215
0
42,277
W
Izanami
cl-o-l_2
Izanami
10,890
6,749
0
4,859
15,842
6,482
4,589
2,398
13,366
0
91,279
W
28,105
4,682
7,339
12,891
27,345
12,756
1,888
12,368
14,821
114,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,768
Gold Earned
75,092
484
Minions Killed
526
0
Camps Cleared
0
2,068,873
Distance Traveled
2,565,554
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
15,709
561
83
3
0
569,902
1
W
Kuzenbo
13,949
498
55
2
0
572,047
0
L
Scylla
13,999
500
82
3
0
386,137
0
L
Fenrir
9,108
325
65
2
0
462,482
0
W
Erlang Shen
14,113
504
108
4
0
552,942
7
L
Baron Samedi
13,446
480
131
5
0
449,354
3
L
Apollo
12,453
445
154
6
0
389,265
0
L
Achilles
10,762
384
52
2
0
381,635
4
W
Izanami
14,846
530
133
5
0
353,676
1
W
Ra
16,475
588
147
5
0
516,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role