Player Matchup

Achilles
Achilles
CircularCup
Achilles
Level 87
God Stats
11W - 8L
1,626 SR
Queue Stats
124W - 116L
1,528 Elo+
Party 2
Sobek
Sobek
Cynecx
Sobek
Level 68
God Stats
6W - 12L
1,411 SR
Queue Stats
544W - 472L
1,590 Elo+
Party 3
Nu Wa
Nu Wa
braythebick
Nu Wa
Level 46
God Stats
8W - 6L
1,629 SR
Queue Stats
54W - 48L
1,589 Elo+
Party 2
Anhur
Anhur
christjerky
Anhur
Level 88
God Stats
1W - 4L
1,532 SR
Queue Stats
360W - 336L
1,590 Elo+
Party 3
Ymir
Ymir
fiygt
Ymir
Level 20
God Stats
136W - 118L
1,676 SR
Queue Stats
164W - 167L
1,571 Elo+
Party 3
Team Averages
Level 62
1,575 SR
1,574 Elo+

VS

Team Averages
Level 78
1,672 SR
1,486 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
COAJordan
Kuzenbo
Level 89
God Stats
2W - 1L
1,882 SR
Queue Stats
24W - 26L
1,485 Elo+
Party 1
Da Ji
Da Ji
ImSooLuckyy
Da Ji
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,479 Elo+
Party 1
Osiris
Osiris
Special_Ev129
Osiris
Level 106
God Stats
5W - 6L
1,746 SR
Queue Stats
32W - 34L
1,559 Elo+
Party 1
Medusa
Medusa
Yah Boi9943
Medusa
Level 44
God Stats
11W - 8L
1,730 SR
Queue Stats
722W - 690L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CircularCup
Achilles
11
1 / 3 / 1
6,763
483
5,962
9,368
6,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Cynecx
Sobek
11
1 / 2 / 3
6,540
467
4,966
12,084
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 4 / 2
6,703
479
5,525
6,555
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 0
6,732
481
3,877
7,858
2,274
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
fiygt
Ymir
12
4 / 4 / 1
7,365
526
5,582
10,514
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 3 / 7
8,440
603
9,376
12,099
3,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
COAJordan
Kuzenbo
10
0 / 1 / 2
6,087
435
3,660
7,146
3,079
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
9 / 0 / 0
8,163
583
6,836
7,893
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 3 / 2
7,781
556
5,602
10,523
6,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
2 / 0 / 1
7,375
527
7,050
6,416
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
15
15
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
7
1.83
W
Kuzenbo
COAJordan
Kuzenbo
0
1
2
1
L
Achilles
CircularCup
Achilles
1
3
1
0.5
L
Sobek
Cynecx
Sobek
1
2
3
1.25
W
9
0
0
9
W
2
3
2
1
W
Medusa
2
0
1
2.5
L
1
4
2
0.5
L
0
2
0
0
L
Ymir
fiygt
Ymir
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,912
Damage
32,524
46,379
Taken
44,077
23,397
Mitigated
17,577
11,406
Healing
19,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,376
2,586
231
7,848
12,099
3,642
3,045
7,150
4,657
56,727
0
W
Kuzenbo
COAJordan
Kuzenbo
3,660
1,506
588
1,510
7,146
3,079
587
2,396
4,657
21,868
0
L
Achilles
CircularCup
Achilles
5,962
1,417
0
1,455
9,368
6,425
0
532
8,836
0
34,992
L
Sobek
Cynecx
Sobek
4,966
585
0
3,532
12,084
7,975
0
3,598
8,486
17,640
0
W
6,836
2,748
0
2,249
7,893
2,540
797
2,749
5,038
0
34,887
W
5,602
1,981
0
4,670
10,523
6,257
303
1,527
8,898
0
44,416
W
Medusa
7,050
2,539
0
2,521
6,416
2,059
766
1,564
4,754
0
43,892
L
5,525
1,573
0
0
6,555
2,117
738
4,161
2,394
31,709
0
L
3,877
2,364
0
4,043
7,858
2,274
0
562
7,296
0
43,844
L
Ymir
fiygt
Ymir
5,582
801
0
2,376
10,514
4,606
0
4,183
6,331
39,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
37,846
329
Minions Killed
383
0
Camps Cleared
0
1,214,576
Distance Traveled
1,311,092
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,440
603
103
7
0
238,694
0
W
Kuzenbo
6,087
435
34
2
0
270,967
6
L
Achilles
6,763
483
69
5
0
226,398
0
L
Sobek
6,540
467
21
2
0
285,814
5
W
Da Ji
8,163
583
65
5
0
285,415
0
W
Osiris
7,781
556
88
6
0
256,268
0
W
Medusa
7,375
527
93
7
0
259,748
3
L
Nu Wa
6,703
479
62
4
0
201,691
1
L
Anhur
6,732
481
100
7
0
232,715
3
L
Ymir
7,365
526
77
6
0
267,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role