Player Matchup

Da Ji
Da Ji
Sinonоn
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
meloiswitch
Skadi
Level 84
God Stats
37W - 41L
1,577 SR
Queue Stats
359W - 382L
1,543 Elo+
Party 1
Sylvanus
Sylvanus
xReDxDeMoNx
Sylvanus
Level 75
God Stats
26W - 17L
1,682 SR
Queue Stats
195W - 191L
1,585 Elo+
Party 1
Team Averages
Level 95
1,586 SR
1,543 Elo+

VS

Team Averages
Level 97
1,342 SR
1,582 Elo+
Ra
Ra
SenseiDatenfrust
Ra
Level 106
God Stats
1W - 0L
1,271 SR
Queue Stats
23W - 19L
1,582 Elo+
Party 2
Chiron
Chiron
TheNirow
Chiron
Level 121
God Stats
2W - 5L
1,285 SR
Queue Stats
23W - 19L
1,582 Elo+
Party 2
Fafnir
Fafnir
mrphantom2121
Fafnir
Level 64
God Stats
4W - 2L
1,470 SR
Queue Stats
23W - 19L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Sinonоn
Da Ji
11
5 / 5 / 1
8,793
676
7,678
11,782
4,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 4
8,088
622
4,456
9,935
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
xReDxDeMoNx
Sylvanus
12
2 / 7 / 3
9,091
699
7,693
12,124
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 8
10,047
773
8,233
3,974
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chiron
TheNirow
Chiron
15
8 / 4 / 7
10,523
809
14,703
12,694
3,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 1 / 12
10,452
804
4,112
10,773
14,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
17
17
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Da Ji
Sinonоn
Da Ji
5
5
1
1.1
W
Chiron
TheNirow
Chiron
8
4
7
2.88
L
0
5
4
0.4
W
3
1
12
9
L
Sylvanus
xReDxDeMoNx
Sylvanus
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,827
Damage
27,048
33,841
Taken
27,441
14,548
Mitigated
19,576
5,755
Healing
11,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,233
617
3,240
958
3,974
1,340
1,094
131
3,843
46,142
0
L
Da Ji
Sinonоn
Da Ji
7,678
1,629
0
250
11,782
4,893
0
3,551
8,070
0
27,108
W
Chiron
TheNirow
Chiron
14,703
6,346
689
4,587
12,694
3,967
1,980
3,849
8,833
0
53,387
L
4,456
1,328
0
1,516
9,935
3,497
31
3,567
6,160
0
37,332
W
4,112
1,327
0
2,427
10,773
14,269
206
3,507
7,266
12,743
0
L
Sylvanus
xReDxDeMoNx
Sylvanus
7,693
1,504
1,226
2,763
12,124
6,158
120
4,820
7,178
26,737
3,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,972
Gold Earned
31,022
144
Minions Killed
173
0
Camps Cleared
0
656,960
Distance Traveled
743,878
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,047
773
79
6
0
269,120
4
L
Da Ji
8,793
676
33
3
0
243,885
5
W
Chiron
10,523
809
79
6
0
249,636
4
L
Skadi
8,088
622
62
5
0
212,690
1
W
Fafnir
10,452
804
15
1
0
225,122
0
L
Sylvanus
9,091
699
49
4
0
200,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role