Player Matchup

Fenrir
Fenrir
SithPrime7
Fenrir
Level 26
God Stats
45W - 28L
1,586 SR
Queue Stats
175W - 182L
1,336 Elo+
Solo
Ravana
Ravana
ghoststike_ttv
Ravana
Level 28
God Stats
2W - 1L
1,420 SR
Queue Stats
73W - 86L
1,258 Elo+
Solo
Poseidon
Poseidon
xxEL1TPLAYERxx
Poseidon
Level 28
God Stats
3W - 0L
1,682 SR
Queue Stats
109W - 151L
1,321 Elo+
Solo
Team Averages
Level 27
1,563 SR
1,305 Elo+

VS

Team Averages
Level 17
1,524 SR
1,323 Elo+
Susano
Susano
Kakarot2kg5
Susano
Level 8
God Stats
0W - 2L
1,357 SR
Queue Stats
40W - 64L
1,184 Elo+
Solo
Serqet
Serqet
Lord_Hamilton170
Serqet
Level 28
God Stats
0W - 1L
1,570 SR
Queue Stats
20W - 34L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Uziwarts
Cthulhu
Level 14
God Stats
1W - 2L
1,645 SR
Queue Stats
20W - 30L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SithPrime7
Fenrir
17
16 / 1 / 6
13,274
781
14,966
12,500
7,493
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
10 / 1 / 14
13,637
802
12,264
11,279
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
14
4 / 3 / 17
11,874
698
16,881
10,872
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
0 / 12 / 0
8,825
519
5,420
14,659
5,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 10 / 0
10,962
645
8,248
16,766
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Uziwarts
Cthulhu
14
1 / 8 / 3
10,180
599
8,783
22,253
16,917
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
30
Kills
5
5
Deaths
30
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Susano
0
12
0
0
L
4
10
0
0.4
W
Fenrir
SithPrime7
Fenrir
16
1
6
19
L
Cthulhu
Uziwarts
Cthulhu
1
8
3
0.31
W
10
1
14
17
W
Poseidon
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,111
Damage
22,451
34,651
Taken
53,678
15,908
Mitigated
28,467
4,929
Healing
3,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
5,420
585
0
0
14,659
5,161
0
3,662
10,437
0
22,540
L
8,248
1,814
0
1,360
16,766
6,389
0
3,545
13,025
0
32,977
W
Fenrir
SithPrime7
Fenrir
14,966
4,303
0
2,838
12,500
7,493
868
3,202
8,567
0
33,941
L
Cthulhu
Uziwarts
Cthulhu
8,783
545
0
2,110
22,253
16,917
0
8,243
13,251
33,635
0
W
12,264
5,884
0
2,091
11,279
4,902
921
2,252
7,529
0
61,354
W
Poseidon
16,881
1,746
0
0
10,872
3,513
390
3,342
7,530
48,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,785
Gold Earned
29,967
171
Minions Killed
106
0
Camps Cleared
0
980,077
Distance Traveled
745,611
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,825
519
25
1
0
217,745
0
L
Serqet
10,962
645
39
2
0
252,246
0
W
Fenrir
13,274
781
32
2
0
342,598
0
L
Cthulhu
10,180
599
42
2
0
275,620
3
W
Ravana
13,637
802
76
4
0
348,392
0
W
Poseidon
11,874
698
63
4
0
289,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role