Player Matchup

Set
Set
AToxicMouse
Set
Level 69
God Stats
8W - 9L
1,396 SR
Queue Stats
251W - 171L
1,500 Elo+
Party 3
Neith
Neith
ElGríngo
Neith
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
128W - 80L
1,624 Elo+
Party 1
Horus
Horus
Halfdemonsoul
Horus
Level 104
God Stats
7W - 5L
1,551 SR
Queue Stats
290W - 214L
1,517 Elo+
Party 3
Heimdallr
Heimdallr
LeBlanc Forever
Heimdallr
Level 126
God Stats
4W - 2L
1,767 SR
Queue Stats
417W - 418L
1,431 Elo+
Party 1
Anubis
Anubis
VacuumBuzzard22
Anubis
Level 115
God Stats
4W - 6L
1,223 SR
Queue Stats
678W - 692L
1,473 Elo+
Solo
Team Averages
Level 100
1,487 SR
1,509 Elo+

VS

Team Averages
Level 131
1,564 SR
1,431 Elo+
Artemis
Artemis
Belzebú
Artemis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Blackout BaaL
Baron Samedi
Level 114
God Stats
1W - 4L
1,557 SR
Queue Stats
169W - 166L
1,555 Elo+
Party 2
Fafnir
Fafnir
KerickAverga
Fafnir
Level 145
God Stats
0W - 4L
1,500 SR
Queue Stats
429W - 440L
1,505 Elo+
Party 2
Tiamat
Tiamat
Vanargand22
Tiamat
Level 128
God Stats
1W - 1L
1,765 SR
Queue Stats
14W - 16L
1,336 Elo+
Party 2
Thanatos
Thanatos
ojowgaldino
Thanatos
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 15
12,064
754
17,678
22,392
20,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
ElGríngo
Neith
20
6 / 3 / 18
12,755
797
24,899
22,556
10,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 4 / 22
12,158
760
11,743
21,717
20,804
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
LeBlanc Forever
Heimdallr
19
4 / 7 / 20
12,044
753
17,514
16,915
7,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
11 / 4 / 11
12,958
810
18,458
12,775
6,453
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Belzebú
Artemis
20
8 / 8 / 9
12,070
754
23,642
19,644
14,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Blackout BaaL
Baron Samedi
19
3 / 8 / 10
11,146
697
14,554
16,999
18,974
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
17
3 / 7 / 15
11,539
721
10,921
29,407
40,938
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
16
2 / 6 / 13
9,930
621
14,416
15,610
8,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
ojowgaldino
Thanatos
19
7 / 6 / 11
11,604
725
10,263
18,057
8,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
81
35
Kills
23
23
Deaths
35
86
Assists
58
Player
Kills
Deaths
Assists
KDA
W
9
5
15
3.3
L
Artemis
Belzebú
Artemis
8
8
9
1.56
L
Baron Samedi
Blackout BaaL
Baron Samedi
3
8
10
1
W
Neith
ElGríngo
Neith
6
3
18
5
W
5
4
22
4
L
Fafnir
3
7
15
1.5
W
Heimdallr
LeBlanc Forever
Heimdallr
4
7
20
2
W
11
4
11
4.13
L
Tiamat
2
6
13
1.42
L
Thanatos
ojowgaldino
Thanatos
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,292
Damage
73,796
96,355
Taken
99,717
65,435
Mitigated
91,074
50,706
Healing
34,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,678
6,361
1,558
7,488
22,392
20,074
473
9,382
13,010
0
29,173
L
Artemis
Belzebú
Artemis
23,642
8,100
221
3,142
19,644
14,155
2,363
1,447
18,097
0
46,608
L
Baron Samedi
Blackout BaaL
Baron Samedi
14,554
391
5,847
3,344
16,999
18,974
159
2,830
14,078
34,199
0
W
Neith
ElGríngo
Neith
24,899
9,754
3,745
9,410
22,556
10,894
1,170
8,594
13,962
0
50,181
W
11,743
4,815
10,008
8,807
21,717
20,804
1,159
7,597
14,120
0
18,150
L
Fafnir
10,921
2,656
722
7,089
29,407
40,938
202
4,925
24,107
18,810
0
W
Heimdallr
LeBlanc Forever
Heimdallr
17,514
6,862
640
707
16,915
7,210
1,685
8,309
8,606
0
34,272
W
18,458
1,070
2,880
5,463
12,775
6,453
722
6,009
6,766
38,986
0
L
Tiamat
14,416
1,985
1,014
2,340
15,610
8,603
322
4,877
10,708
25,867
0
L
Thanatos
ojowgaldino
Thanatos
10,263
2,268
737
9,663
18,057
8,404
18
4,379
13,553
0
19,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,979
Gold Earned
56,289
164
Minions Killed
147
0
Camps Cleared
0
1,283,029
Distance Traveled
1,254,184
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,064
754
36
2
0
252,653
0
L
Artemis
12,070
754
48
3
0
200,883
1
L
Baron Samedi
11,146
697
32
2
0
259,909
1
W
Neith
12,755
797
50
3
0
267,347
0
W
Horus
12,158
760
6
0
0
294,580
1
L
Fafnir
11,539
721
23
1
0
218,883
1
W
Heimdallr
12,044
753
34
2
0
230,030
0
W
Anubis
12,958
810
38
2
0
238,419
0
L
Tiamat
9,930
621
22
1
0
233,996
0
L
Thanatos
11,604
725
22
1
0
340,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role