Player Matchup

Geb
Geb
Justa_Worm
Geb
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,547 Elo+
Solo
Erlang Shen
Erlang Shen
MNTY_spray
Erlang Shen
Level 23
God Stats
2W - 5L
1,500 SR
Queue Stats
240W - 219L
1,430 Elo+
Solo
Neith
Neith
Ronixryder
Neith
Level 27
God Stats
64W - 98L
1,421 SR
Queue Stats
293W - 334L
1,434 Elo+
Solo
Tyr
Tyr
Zion6344
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,378 Elo+
Solo
Fenrir
Fenrir
th3_L1gh7_
Fenrir
Level 16
God Stats
0W - 2L
1,283 SR
Queue Stats
217W - 270L
1,359 Elo+
Solo
Team Averages
Level 18
1,441 SR
1,430 Elo+

VS

Team Averages
Level 22
1,466 SR
1,428 Elo+
Tiamat
Tiamat
Bryan__Spilner
Tiamat
Level 25
God Stats
2W - 2L
1,203 SR
Queue Stats
23W - 49L
1,299 Elo+
Solo
Izanami
Izanami
NXGHTMXNSTER
Izanami
Level 13
God Stats
15W - 19L
1,540 SR
Queue Stats
29W - 38L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Sakura7151
Danzaburou
Level 29
God Stats
21W - 18L
1,562 SR
Queue Stats
159W - 137L
1,517 Elo+
Solo
Thanatos
Thanatos
TheHydroBanana
Thanatos
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
85W - 78L
1,470 Elo+
Solo
Nike
Nike
rasta1110
Nike
Level 17
God Stats
10W - 6L
1,524 SR
Queue Stats
25W - 29L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
7,155
421
5,298
15,824
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
MNTY_spray
Erlang Shen
15
8 / 1 / 0
9,275
546
9,724
13,175
7,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
12
1 / 4 / 2
7,481
440
2,451
9,860
2,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 15 / 2
6,345
373
4,216
15,541
6,402
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
th3_L1gh7_
Fenrir
12
2 / 7 / 3
7,508
442
4,739
16,734
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,935
408
3,084
7,630
3,448
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Izanami
NXGHTMXNSTER
Izanami
16
17 / 1 / 4
11,405
671
18,302
8,660
3,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Sakura7151
Danzaburou
16
5 / 0 / 0
10,287
605
9,968
9,260
3,491
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
16
8 / 2 / 8
10,533
620
10,902
12,558
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
12
1 / 4 / 4
8,025
472
7,908
10,465
5,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
31
31
Deaths
13
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
6
3
0.25
L
1
4
3
0.63
L
Erlang Shen
MNTY_spray
Erlang Shen
8
1
0
8
W
Izanami
NXGHTMXNSTER
Izanami
17
1
4
19
L
Neith
1
4
2
0.5
W
Danzaburou
Sakura7151
Danzaburou
5
0
0
5
W
Thanatos
8
2
8
6
L
0
15
2
0.07
W
Nike
1
4
4
0.75
L
Fenrir
th3_L1gh7_
Fenrir
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,428
Damage
50,164
71,134
Taken
48,573
29,159
Mitigated
20,943
18,455
Healing
24,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,084
804
393
966
7,630
3,448
400
348
7,282
17,171
0
L
5,298
525
0
2,509
15,824
7,748
26
520
15,254
26,348
0
L
Erlang Shen
MNTY_spray
Erlang Shen
9,724
4,123
0
6,771
13,175
7,180
68
1,552
11,226
0
38,703
W
Izanami
NXGHTMXNSTER
Izanami
18,302
13,347
0
2,899
8,660
3,516
5,524
1,023
7,637
0
69,475
L
Neith
2,451
449
0
2,724
9,860
2,769
942
346
9,489
0
44,334
W
Danzaburou
Sakura7151
Danzaburou
9,968
5,047
0
5,920
9,260
3,491
5,411
1,630
7,630
0
70,620
W
Thanatos
10,902
3,517
0
13,196
12,558
4,726
171
1,549
11,009
0
54,423
L
4,216
603
0
686
15,541
6,402
0
120
15,396
0
19,868
W
Nike
7,908
1,769
0
1,130
10,465
5,762
0
748
9,717
0
33,084
L
Fenrir
th3_L1gh7_
Fenrir
4,739
1,528
0
5,765
16,734
5,060
0
546
16,113
0
39,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,764
Gold Earned
47,185
293
Minions Killed
418
0
Camps Cleared
0
1,544,668
Distance Traveled
1,479,666
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,935
408
22
1
0
276,462
1
L
Geb
7,155
421
18
1
0
331,404
2
L
Erlang Shen
9,275
546
56
3
0
367,659
5
W
Izanami
11,405
671
119
7
0
300,470
0
L
Neith
7,481
440
106
6
0
300,537
3
W
Danzaburou
10,287
605
120
7
0
286,027
0
W
Thanatos
10,533
620
101
6
0
335,161
0
L
Tyr
6,345
373
38
2
0
238,197
0
W
Nike
8,025
472
56
3
0
281,546
3
L
Fenrir
7,508
442
75
4
0
306,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role