Player Matchup

Sol
Sol
ArackNEE
Sol
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 9L
1,751 Elo+
Solo
Achilles
Achilles
DLetemplier
Achilles
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 134L
1,620 Elo+
Solo
Pele
Pele
DieAbeasty
Pele
Level 23
God Stats
5W - 8L
1,717 SR
Queue Stats
244W - 201L
1,590 Elo+
Solo
Neith
Neith
KnockleDonker
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,656 Elo+
Solo
Ares
Ares
talcs
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,442 Elo+
Solo
Team Averages
Level 15
1,543 SR
1,612 Elo+

VS

Team Averages
Level 23
1,544 SR
1,574 Elo+
Skadi
Skadi
Champlo0
Skadi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,523 Elo+
Solo
Ra
Ra
EdwardDElric
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,635 Elo+
Solo
Horus
Horus
Gentz
Horus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
526W - 543L
1,600 Elo+
Solo
Cthulhu
Cthulhu
SnEEkYKiiD
Cthulhu
Level 29
God Stats
59W - 59L
1,651 SR
Queue Stats
645W - 638L
1,503 Elo+
Solo
Bellona
Bellona
ilikefoooooood
Bellona
Level 25
God Stats
89W - 73L
1,570 SR
Queue Stats
191W - 147L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
7,620
693
5,669
8,187
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
DLetemplier
Achilles
11
2 / 2 / 0
6,292
572
4,089
10,058
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 2 / 6
6,918
629
4,705
7,910
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 1 / 2
6,742
613
7,082
6,678
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
talcs
Ares
7
0 / 6 / 1
4,999
454
977
5,914
2,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Champlo0
Skadi
1
0 / 0 / 0
2,136
194
0
0
0
12
1 / 4 / 1
6,746
613
2,878
7,154
2,987
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
Gentz
Horus
10
2 / 1 / 4
6,330
575
5,045
7,276
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
SnEEkYKiiD
Cthulhu
10
1 / 4 / 0
5,891
536
4,384
9,748
4,771
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
8 / 2 / 0
6,773
616
10,810
8,431
6,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
12
12
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
Skadi
Champlo0
Skadi
0
0
0
0
W
Achilles
DLetemplier
Achilles
2
2
0
1
W
1
2
6
2
L
1
4
1
0.38
L
Horus
Gentz
Horus
2
1
4
4
W
3
1
2
4
L
Cthulhu
SnEEkYKiiD
Cthulhu
1
4
0
0.25
L
8
2
0
4
W
Ares
talcs
Ares
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,522
Damage
23,117
38,747
Taken
32,609
18,050
Mitigated
16,663
14,243
Healing
9,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,669
2,513
0
4,135
8,187
2,555
2,435
2,530
5,657
47,982
0
L
Skadi
Champlo0
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
DLetemplier
Achilles
4,089
1,103
0
4,325
10,058
8,406
561
414
9,644
0
26,469
W
4,705
1,228
0
2,884
7,910
2,366
174
1,052
6,858
0
37,896
L
2,878
165
80
2,252
7,154
2,987
0
4,407
2,747
43,480
0
L
Horus
Gentz
Horus
5,045
2,832
198
3,228
7,276
2,852
0
1,134
6,092
0
31,939
W
7,082
3,508
0
2,708
6,678
1,961
1,378
3,266
3,412
0
36,417
L
Cthulhu
SnEEkYKiiD
Cthulhu
4,384
488
0
1,033
9,748
4,771
0
328
9,420
28,599
0
L
10,810
4,177
0
2,840
8,431
6,053
0
777
7,254
0
35,180
W
Ares
talcs
Ares
977
313
0
191
5,914
2,762
288
0
5,914
6,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,571
Gold Earned
27,876
318
Minions Killed
279
0
Camps Cleared
0
996,234
Distance Traveled
848,565
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,620
693
100
9
0
224,644
5
L
Skadi
2,136
194
0
0
0
0
0
W
Achilles
6,292
572
55
5
0
209,372
1
W
Pele
6,918
629
75
7
0
221,764
1
L
Ra
6,746
613
100
9
0
217,994
0
L
Horus
6,330
575
63
6
0
246,305
0
W
Neith
6,742
613
72
7
0
184,558
0
L
Cthulhu
5,891
536
53
5
0
181,751
4
L
Bellona
6,773
616
63
6
0
202,515
0
W
Ares
4,999
454
16
1
0
155,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role