Player Matchup

Ra
Ra
MaasiveSteve
Ra
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 23L
1,484 Elo+
Party 1
Fenrir
Fenrir
ThatTubbyGuy
Fenrir
Level 159
God Stats
3W - 2L
1,478 SR
Queue Stats
276W - 233L
1,590 Elo+
Party 1
Anhur
Anhur
TheRealMcLovins
Anhur
Level 160
God Stats
17W - 12L
1,634 SR
Queue Stats
324W - 272L
1,614 Elo+
Party 1
Team Averages
Level 140
1,537 SR
1,563 Elo+

VS

Team Averages
Level 42
1,396 SR
1,313 Elo+
Anubis
Anubis
Alfox777
Anubis
Level 14
God Stats
63W - 80L
1,254 SR
Queue Stats
316W - 401L
1,156 Elo+
Solo
Sylvanus
Sylvanus
StrangeTamer112
Sylvanus
Level 62
God Stats
4W - 8L
1,411 SR
Queue Stats
13W - 26L
1,295 Elo+
Party 2
Arachne
Arachne
supatownmadilly
Arachne
Level 51
God Stats
6W - 10L
1,522 SR
Queue Stats
6W - 10L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 11
8,710
792
6,402
5,071
1,620
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
5 / 0 / 11
8,914
810
5,175
8,159
5,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
7 / 0 / 7
9,116
829
9,449
5,580
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alfox777
Anubis
10
0 / 5 / 0
6,818
620
1,948
7,548
3,046
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
10
0 / 5 / 0
7,349
668
3,257
11,687
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 6 / 0
7,688
699
4,066
10,255
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
16
Kills
2
2
Deaths
16
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
Alfox777
Anubis
0
5
0
0
W
4
2
11
4.75
L
Sylvanus
0
5
0
0
W
Fenrir
5
0
11
10.5
W
7
0
7
10.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,026
Damage
9,271
18,810
Taken
29,490
9,377
Mitigated
12,877
6,940
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Alfox777
Anubis
1,948
61
0
1,131
7,548
3,046
0
2,389
5,159
25,485
0
W
6,402
533
1,391
776
5,071
1,620
325
1,173
3,898
32,954
0
L
Sylvanus
3,257
402
928
2,337
11,687
6,298
0
2,146
9,541
14,654
0
W
Fenrir
5,175
1,848
0
2,551
8,159
5,944
622
2,596
5,563
0
22,917
W
9,449
3,845
0
2,222
5,580
1,813
1,631
1,476
4,104
0
44,691
L
4,066
2,063
0
1,593
10,255
3,533
0
2,491
7,764
0
23,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,740
Gold Earned
21,855
176
Minions Killed
98
0
Camps Cleared
0
672,864
Distance Traveled
552,893
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,818
620
54
5
0
172,576
3
W
Ra
8,710
792
48
4
0
221,185
0
L
Sylvanus
7,349
668
24
2
0
189,114
3
W
Fenrir
8,914
810
35
3
0
237,807
2
W
Anhur
9,116
829
93
8
0
213,872
4
L
Arachne
7,688
699
20
2
0
191,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role