Player Matchup

Da Ji
Da Ji
DieAbeasty
Da Ji
Level 23
God Stats
13W - 9L
1,210 SR
Queue Stats
244W - 201L
1,602 Elo+
Solo
Nu Wa
Nu Wa
PeñarolDecano
Nu Wa
Level 22
God Stats
26W - 30L
1,424 SR
Queue Stats
139W - 160L
1,547 Elo+
Solo
Ares
Ares
SnEEkYKiiD
Ares
Level 29
God Stats
8W - 10L
1,144 SR
Queue Stats
645W - 638L
1,510 Elo+
Solo
Bellona
Bellona
ilikefoooooood
Bellona
Level 25
God Stats
89W - 73L
1,588 SR
Queue Stats
191W - 147L
1,622 Elo+
Solo
Neith
Neith
talcs
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,581 Elo+
Solo
Team Averages
Level 20
1,373 SR
1,572 Elo+

VS

Team Averages
Level 21
1,529 SR
1,664 Elo+
Chaac
Chaac
Alivastor
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 35L
1,548 Elo+
Solo
Vulcan
Vulcan
ChillGamerTime
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 129L
1,623 Elo+
Solo
Danzaburou
Danzaburou
DLetemplier
Danzaburou
Level 19
God Stats
5W - 2L
1,711 SR
Queue Stats
175W - 134L
1,609 Elo+
Solo
Arachne
Arachne
Final4K
Arachne
Level 14
God Stats
27W - 19L
1,435 SR
Queue Stats
260W - 234L
1,641 Elo+
Solo
Terra
Terra
Jgjuggler
Terra
Level 28
God Stats
18W - 6L
1,500 SR
Queue Stats
110W - 74L
1,899 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
6
1 / 1 / 0
3,296
659
509
2,171
543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 0 / 0
942
188
0
0
0
5
0 / 1 / 0
2,907
581
161
1,998
602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
0 / 0 / 1
3,082
616
2,173
3,124
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
talcs
Neith
4
0 / 2 / 1
2,970
594
1,574
1,795
363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alivastor
Chaac
6
0 / 1 / 2
3,549
710
2,276
3,914
2,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 0 / 0
3,751
750
222
748
162
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
DLetemplier
Danzaburou
5
1 / 0 / 0
3,432
686
737
750
150
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Final4K
Arachne
6
2 / 0 / 0
3,789
758
1,457
3,095
718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Terra
Jgjuggler
Terra
5
0 / 0 / 1
3,545
709
391
1,894
662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
4
4
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
Alivastor
Chaac
0
1
2
1
W
1
0
0
1
W
Danzaburou
DLetemplier
Danzaburou
1
0
0
1
L
Da Ji
1
1
0
1
W
Arachne
Final4K
Arachne
2
0
0
2
W
Terra
Jgjuggler
Terra
0
0
1
0.5
L
0
0
0
0
L
0
1
0
0
L
0
0
1
0.5
L
Neith
talcs
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,417
Damage
5,083
9,088
Taken
10,401
3,045
Mitigated
3,696
2,438
Healing
4,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Alivastor
Chaac
2,276
84
0
2,233
3,914
2,004
0
0
3,914
0
12,325
W
222
164
0
190
748
162
500
0
748
11,646
0
W
Danzaburou
DLetemplier
Danzaburou
737
524
0
526
750
150
182
123
627
0
13,037
L
Da Ji
509
124
0
648
2,171
543
0
222
1,949
0
8,736
W
Arachne
Final4K
Arachne
1,457
1,055
0
1,335
3,095
718
0
0
3,095
0
12,271
W
Terra
Jgjuggler
Terra
391
95
23
638
1,894
662
0
38
1,856
6,578
0
L
0
0
0
0
0
0
0
0
0
0
0
L
161
0
0
87
1,998
602
0
391
1,607
7,751
0
L
2,173
570
0
1,422
3,124
1,537
0
0
2,949
0
10,109
L
Neith
talcs
Neith
1,574
1,214
0
281
1,795
363
0
0
1,720
0
8,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,197
Gold Earned
18,066
81
Minions Killed
131
0
Camps Cleared
0
404,772
Distance Traveled
459,388
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,549
710
23
5
0
97,318
1
W
Vulcan
3,751
750
33
7
0
76,940
2
W
Danzaburou
3,432
686
31
6
0
77,431
2
L
Da Ji
3,296
659
24
5
0
101,208
0
W
Arachne
3,789
758
33
7
0
103,236
0
W
Terra
3,545
709
11
2
0
104,463
2
L
Nu Wa
942
188
0
0
0
0
0
L
Ares
2,907
581
9
2
0
106,923
2
L
Bellona
3,082
616
32
6
0
95,297
0
L
Neith
2,970
594
16
3
0
101,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role