Player Matchup

Ares
Ares
JIa6opaHT
Ares
Level 15
God Stats
4W - 1L
1,828 SR
Queue Stats
62W - 73L
1,206 Elo+
Party 3
Thanatos
Thanatos
LEXSTROY
Thanatos
Level 26
God Stats
11W - 9L
1,466 SR
Queue Stats
150W - 164L
1,319 Elo+
Party 3
Merlin
Merlin
Mira323
Merlin
Level 18
God Stats
9W - 7L
1,196 SR
Queue Stats
35W - 33L
1,347 Elo+
Party 2
Danzaburou
Danzaburou
Tapef
Danzaburou
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 19L
1,344 Elo+
Party 2
Neith
Neith
nextnamenya
Neith
Level 18
God Stats
2W - 1L
1,533 SR
Queue Stats
35W - 30L
1,394 Elo+
Party 2
Team Averages
Level 18
1,505 SR
1,322 Elo+

VS

Team Averages
Level 13
1,437 SR
1,353 Elo+
Artemis
Artemis
C4tchM30utsid3
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FakeZinhox
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,361 Elo+
Solo
Tiamat
Tiamat
Xen0m0rphus
Tiamat
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 62L
1,355 Elo+
Party 1
Bellona
Bellona
heartless0909
Bellona
Level 8
God Stats
4W - 3L
1,204 SR
Queue Stats
17W - 22L
1,193 Elo+
Solo
Ne Zha
Ne Zha
xDacian
Ne Zha
Level 22
God Stats
13W - 15L
1,483 SR
Queue Stats
84W - 72L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 5 / 8
10,104
481
6,646
16,770
14,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
LEXSTROY
Thanatos
18
13 / 3 / 11
12,199
581
17,000
16,352
7,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Mira323
Merlin
17
5 / 6 / 7
10,855
517
13,462
15,051
6,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Tapef
Danzaburou
17
8 / 1 / 10
11,577
551
13,217
12,385
7,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 2 / 7
10,822
515
15,489
15,468
6,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 3
10,546
502
16,325
13,536
6,252
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
FakeZinhox
Sylvanus
15
2 / 3 / 5
9,704
462
11,317
19,669
21,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tiamat
14
3 / 12 / 1
9,764
465
9,173
16,450
8,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
16
1 / 9 / 2
9,871
470
4,938
15,643
11,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
xDacian
Ne Zha
16
5 / 7 / 1
10,068
479
11,501
19,799
12,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
36
Kills
17
17
Deaths
37
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
L
Sylvanus
FakeZinhox
Sylvanus
2
3
5
1.5
W
Ares
3
5
8
1.4
W
Thanatos
LEXSTROY
Thanatos
13
3
11
6.17
W
Merlin
Mira323
Merlin
5
6
7
1.42
W
Danzaburou
Tapef
Danzaburou
8
1
10
13
L
Tiamat
3
12
1
0.29
L
Bellona
1
9
2
0.22
W
7
2
7
5.25
L
Ne Zha
xDacian
Ne Zha
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,814
Damage
53,254
76,026
Taken
85,097
41,775
Mitigated
59,076
28,364
Healing
20,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,325
7,565
0
0
13,536
6,252
892
3,403
10,071
0
50,950
L
Sylvanus
FakeZinhox
Sylvanus
11,317
2,835
3,699
7,379
19,669
21,133
420
4,677
14,856
40,072
0
W
Ares
6,646
535
0
1,183
16,770
14,581
443
5,038
11,684
23,236
0
W
Thanatos
LEXSTROY
Thanatos
17,000
4,822
0
13,935
16,352
7,467
2,460
2,669
13,555
0
54,959
W
Merlin
Mira323
Merlin
13,462
1,250
0
3,067
15,051
6,171
620
3,502
11,125
68,835
0
W
Danzaburou
Tapef
Danzaburou
13,217
6,105
0
3,038
12,385
7,083
2,423
3,237
8,974
0
61,405
L
Tiamat
9,173
1,115
0
2,111
16,450
8,305
2,210
5,567
10,450
36,162
0
L
Bellona
4,938
1,455
0
1,002
15,643
11,057
2,231
1,719
13,800
2
49,950
W
15,489
8,068
0
7,141
15,468
6,473
3,801
5,222
10,196
0
58,079
L
Ne Zha
xDacian
Ne Zha
11,501
4,732
0
6,702
19,799
12,329
0
3,669
15,812
0
55,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,557
Gold Earned
49,953
465
Minions Killed
363
0
Camps Cleared
0
1,900,238
Distance Traveled
1,640,019
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,546
502
71
3
0
315,788
3
L
Sylvanus
9,704
462
37
2
0
329,988
7
W
Ares
10,104
481
35
2
0
402,675
0
W
Thanatos
12,199
581
95
5
0
429,005
2
W
Merlin
10,855
517
120
6
0
350,947
3
W
Danzaburou
11,577
551
112
5
0
330,763
0
L
Tiamat
9,764
465
65
3
0
306,719
2
L
Bellona
9,871
470
107
5
0
320,008
1
W
Neith
10,822
515
103
5
0
386,848
6
L
Ne Zha
10,068
479
83
4
0
367,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role