Player Matchup

Yemoja
Yemoja
Phanasee
Yemoja
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 64L
1,519 Elo+
Party 1
Kuzenbo
Kuzenbo
Yasss_Wilzyax
Kuzenbo
Level 69
God Stats
1W - 0L
1,663 SR
Queue Stats
17W - 11L
1,529 Elo+
Party 1
Medusa
Medusa
silvergoldfish12
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,522 Elo+
Party 1
Team Averages
Level 69
1,554 SR
1,524 Elo+

VS

Team Averages
Level 31
1,500 SR
1,478 Elo+
Yemoja
Yemoja
LuluFairyTail
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,212 Elo+
Solo
Nemesis
Nemesis
portapottyfreak
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,715 Elo+
Solo
Fenrir
Fenrir
supd3de
Fenrir
Level 81
God Stats
3W - 5L
1,500 SR
Queue Stats
476W - 499L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Phanasee
Yemoja
14
3 / 4 / 3
10,822
676
8,265
11,829
5,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
13
2 / 3 / 3
10,137
634
6,144
14,015
13,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 3 / 2
10,046
628
11,786
12,895
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
10,209
638
9,613
10,196
6,727
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

4
0 / 1 / 0
7,419
464
46
796
178
Fenrir
supd3de
Fenrir
15
6 / 3 / 3
10,382
649
9,417
20,714
12,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
9
10
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
W
Yemoja
Phanasee
Yemoja
3
4
3
1.13
W
Kuzenbo
2
3
3
1.17
L
0
1
0
0
W
1
3
2
0.67
L
Fenrir
supd3de
Fenrir
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,195
Damage
19,076
38,739
Taken
31,706
22,810
Mitigated
19,577
12,482
Healing
4,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,613
1,147
996
975
10,196
6,727
0
6,260
3,534
40,606
0
W
Yemoja
Phanasee
Yemoja
8,265
264
2,244
2,002
11,829
5,282
212
3,191
8,513
37,985
0
W
Kuzenbo
6,144
2,463
835
2,878
14,015
13,206
1,134
4,711
9,220
20,427
0
L
46
46
0
0
796
178
0
161
595
0
359
W
11,786
6,225
0
4,523
12,895
4,322
1,685
2,267
10,453
0
59,211
L
Fenrir
supd3de
Fenrir
9,417
1,943
0
2,131
20,714
12,672
0
7,304
12,976
0
42,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
28,010
149
Minions Killed
109
0
Camps Cleared
0
824,797
Distance Traveled
562,715
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,209
638
57
4
0
249,509
2
W
Yemoja
10,822
676
52
3
0
267,248
0
W
Kuzenbo
10,137
634
21
1
0
278,848
1
L
Nemesis
7,419
464
0
0
0
22,896
0
W
Medusa
10,046
628
76
5
0
278,701
0
L
Fenrir
10,382
649
52
3
0
290,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role