Player Matchup

Cu Chulainn
Cu Chulainn
EPPIIXX
Cu Chulainn
Level 21
God Stats
9W - 8L
1,540 SR
Queue Stats
65W - 77L
1,336 Elo+
Party 2
Danzaburou
Danzaburou
J_a_z_i_b
Danzaburou
Level 19
God Stats
9W - 8L
1,591 SR
Queue Stats
26W - 32L
1,363 Elo+
Party 2
Fenrir
Fenrir
KC_RULES
Fenrir
Level 21
God Stats
24W - 21L
1,581 SR
Queue Stats
96W - 111L
1,325 Elo+
Party 2
Ymir
Ymir
Kazycool
Ymir
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
56W - 59L
1,198 Elo+
Party 2
Cabrakan
Cabrakan
Xi-MuRkAg3--
Cabrakan
Level 23
God Stats
25W - 14L
1,766 SR
Queue Stats
94W - 99L
1,436 Elo+
Party 2
Team Averages
Level 18
1,596 SR
1,332 Elo+

VS

Team Averages
Level 24
1,378 SR
1,224 Elo+
Bakasura
Bakasura
 
Bakasura
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Atie_Mrss
Cthulhu
Level 4
God Stats
1W - 5L
1,187 SR
Queue Stats
11W - 17L
1,162 Elo+
Solo
Skadi
Skadi
DarkPheonix1666
Skadi
Level 47
God Stats
5W - 6L
1,486 SR
Queue Stats
14W - 38L
1,146 Elo+
Party 1
Mulan
Mulan
Fred Basing
Mulan
Level 15
God Stats
2W - 5L
1,217 SR
Queue Stats
7W - 17L
1,137 Elo+
Party 1
Camazotz
Camazotz
GraveCrawler21
Camazotz
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 39L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EPPIIXX
Cu Chulainn
19
11 / 2 / 11
13,108
624
17,120
13,246
12,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
J_a_z_i_b
Danzaburou
18
4 / 3 / 0
12,144
578
11,269
18,787
8,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
KC_RULES
Fenrir
18
20 / 3 / 12
13,497
643
22,531
18,638
8,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
16
3 / 5 / 5
10,936
521
1,218
14,238
12,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
Xi-MuRkAg3--
Cabrakan
17
12 / 4 / 10
12,313
586
10,634
16,222
14,449
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 18 / 0
9,961
474
6,135
19,823
10,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Atie_Mrss
Cthulhu
14
4 / 2 / 4
8,227
392
8,001
13,746
14,102
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 10 / 0
8,041
383
8,114
13,649
6,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 14 / 3
10,455
498
8,428
21,898
18,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Camazotz
12
1 / 10 / 5
8,843
421
4,205
12,359
3,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
24
50
Kills
12
17
Deaths
54
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
18
0
0.22
L
Cthulhu
Atie_Mrss
Cthulhu
4
2
4
3
L
1
10
0
0.1
W
Cu Chulainn
EPPIIXX
Cu Chulainn
11
2
11
8.25
L
2
14
3
0.25
L
Camazotz
1
10
5
0.35
W
Danzaburou
J_a_z_i_b
Danzaburou
4
3
0
1.33
W
Fenrir
KC_RULES
Fenrir
20
3
12
8.67
W
Ymir
3
5
5
1.1
W
Cabrakan
Xi-MuRkAg3--
Cabrakan
12
4
10
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,772
Damage
34,883
81,131
Taken
81,475
55,550
Mitigated
53,706
28,917
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,135
4,504
0
845
19,823
10,892
138
5,071
14,577
0
18,153
L
Cthulhu
Atie_Mrss
Cthulhu
8,001
0
0
647
13,746
14,102
152
1,618
12,028
23,494
0
L
8,114
4,770
0
0
13,649
6,660
589
1,386
12,038
0
38,100
W
Cu Chulainn
EPPIIXX
Cu Chulainn
17,120
4,310
0
4,726
13,246
12,417
2,135
900
12,201
10,220
75,084
L
8,428
2,463
0
2,185
21,898
18,053
1,129
4,490
17,358
8,626
42,692
L
Camazotz
4,205
1,146
98
1,898
12,359
3,999
475
909
11,161
0
22,186
W
Danzaburou
J_a_z_i_b
Danzaburou
11,269
6,054
0
9,581
18,787
8,195
4,926
3,686
15,001
0
104,801
W
Fenrir
KC_RULES
Fenrir
22,531
11,874
0
8,178
18,638
8,138
457
697
17,303
0
68,053
W
Ymir
1,218
193
0
1,500
14,238
12,351
952
3,404
10,469
16,214
0
W
Cabrakan
Xi-MuRkAg3--
Cabrakan
10,634
1,407
0
4,932
16,222
14,449
4,047
733
15,049
62,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,998
Gold Earned
45,527
512
Minions Killed
265
0
Camps Cleared
0
1,985,569
Distance Traveled
1,699,968
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,961
474
42
2
0
349,356
1
L
Cthulhu
8,227
392
50
2
0
382,530
0
L
Skadi
8,041
383
55
3
0
315,042
0
W
Cu Chulainn
13,108
624
163
8
0
424,497
4
L
Mulan
10,455
498
80
4
0
354,287
0
L
Camazotz
8,843
421
38
2
0
298,753
0
W
Danzaburou
12,144
578
140
7
0
354,748
2
W
Fenrir
13,497
643
80
4
0
472,968
2
W
Ymir
10,936
521
23
1
0
366,332
5
W
Cabrakan
12,313
586
106
5
0
367,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role