Player Matchup

Artemis
Artemis
Fanaticthree460
Artemis
Level 4
God Stats
0W - 2L
1,244 SR
Queue Stats
1W - 5L
1,303 Elo+
Party 2
Amaterasu
Amaterasu
GirPiter
Amaterasu
Level 2
God Stats
0W - 2L
1,204 SR
Queue Stats
1W - 2L
1,348 Elo+
Solo
Tiamat
Tiamat
Renato_SpamsL2
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Bellona
Bellona
Tony_1810_Swift
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,046 Elo+
Party 2
Izanami
Izanami
tylerthegamer51
Izanami
Level 29
God Stats
21W - 16L
1,724 SR
Queue Stats
69W - 66L
1,452 Elo+
Solo
Team Averages
Level 12
1,434 SR
1,330 Elo+

VS

Team Averages
Level 20
1,520 SR
1,347 Elo+
Fenrir
Fenrir
ConscriptG24
Fenrir
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
128W - 127L
1,440 Elo+
Solo
Anubis
Anubis
Fruit Salwid
Anubis
Level 26
God Stats
23W - 14L
1,755 SR
Queue Stats
289W - 335L
1,489 Elo+
Party 1
Izanami
Izanami
HSG BigRichhhh
Izanami
Level 29
God Stats
26W - 21L
1,550 SR
Queue Stats
166W - 185L
1,467 Elo+
Party 1
Nemesis
Nemesis
lostinho01
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,037 Elo+
Solo
Hel
Hel
pandemonio312
Hel
Level 15
God Stats
9W - 14L
1,294 SR
Queue Stats
52W - 89L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 16 / 3
7,074
416
7,333
16,297
3,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
GirPiter
Amaterasu
7
1 / 6 / 0
5,865
345
2,572
8,240
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 3 / 0
5,841
344
738
5,280
1,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
2 / 5 / 1
6,452
380
2,593
7,290
3,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 9 / 1
9,980
587
15,299
16,542
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 1 / 1
11,229
661
5,156
11,215
5,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
14
10 / 3 / 4
10,456
615
15,205
14,370
6,443
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
11 / 2 / 7
10,872
640
12,116
12,394
4,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
lostinho01
Nemesis
14
5 / 3 / 2
9,866
580
3,708
8,605
3,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
4 / 2 / 9
9,221
542
3,557
7,036
4,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
11
Kills
38
39
Deaths
11
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
1
1
8.5
L
1
16
3
0.16
W
Anubis
10
3
4
4
L
Amaterasu
GirPiter
Amaterasu
1
6
0
0.17
W
11
2
7
7.25
L
1
3
0
0.33
L
2
5
1
0.5
W
Nemesis
lostinho01
Nemesis
5
3
2
2
W
4
2
9
4.25
L
6
9
1
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,535
Damage
39,742
53,649
Taken
53,620
19,403
Mitigated
22,947
4,164
Healing
19,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,156
288
0
4,988
11,215
5,201
3,577
32
11,183
0
68,930
L
7,333
4,985
0
0
16,297
3,741
0
6,601
9,696
0
15,283
W
Anubis
15,205
561
0
6,917
14,370
6,443
2,753
706
13,664
52,794
0
L
Amaterasu
GirPiter
Amaterasu
2,572
862
0
592
8,240
3,683
73
1,979
6,261
0
10,921
W
12,116
8,547
93
4,089
12,394
4,067
6,429
0
12,394
0
71,979
L
738
184
0
1,346
5,280
1,890
0
1,577
3,703
11,447
0
L
2,593
1,002
0
494
7,290
3,758
72
1,818
5,472
0
17,980
W
Nemesis
lostinho01
Nemesis
3,708
937
0
1,530
8,605
3,073
3,724
0
8,605
0
39,730
W
3,557
1,147
650
1,637
7,036
4,163
244
0
7,036
9,124
0
L
15,299
11,845
0
1,732
16,542
6,331
314
6,787
9,755
0
65,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,212
Gold Earned
51,644
211
Minions Killed
443
0
Camps Cleared
0
950,505
Distance Traveled
1,490,008
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,229
661
130
8
0
376,348
3
L
Artemis
7,074
416
17
1
0
232,365
3
W
Anubis
10,456
615
85
5
0
226,456
3
L
Amaterasu
5,865
345
19
1
0
203,349
1
W
Izanami
10,872
640
129
8
0
321,010
0
L
Tiamat
5,841
344
23
1
0
122,965
0
L
Bellona
6,452
380
37
2
0
137,292
0
W
Nemesis
9,866
580
85
5
0
304,714
0
W
Hel
9,221
542
14
1
0
261,480
0
L
Izanami
9,980
587
115
7
0
254,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role