Player Matchup

Kukulkan
Kukulkan
Grundzaa_D69
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Lenjy48
Cernunnos
Level 5
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 10L
1,266 Elo+
Solo
Thor
Thor
Pwnnerd
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
kivamz
Ra
Level 5
God Stats
3W - 9L
1,443 SR
Queue Stats
3W - 9L
1,384 Elo+
Solo
Tiamat
Tiamat
xXTibet96Xx
Tiamat
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,271 Elo+
Solo
Team Averages
Level 10
1,446 SR
1,384 Elo+

VS

Team Averages
Level 14
1,545 SR
1,482 Elo+
Bellona
Bellona
Crime Meta Z
Bellona
Level 17
God Stats
15W - 10L
1,609 SR
Queue Stats
39W - 40L
1,512 Elo+
Solo
Scylla
Scylla
Ossu_atm
Scylla
Level 29
God Stats
15W - 15L
1,834 SR
Queue Stats
60W - 72L
1,565 Elo+
Solo
Danzaburou
Danzaburou
Querchi
Danzaburou
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,494 Elo+
Solo
Jormungandr
Jormungandr
Stahlmann_Ecke
Jormungandr
Level 15
God Stats
5W - 8L
1,284 SR
Queue Stats
30W - 35L
1,337 Elo+
Party 2
Fenrir
Fenrir
Stahlmann_Spitze
Fenrir
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Grundzaa_D69
Kukulkan
12
1 / 8 / 0
7,851
872
6,862
13,849
5,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Lenjy48
Cernunnos
14
0 / 9 / 2
8,415
935
6,745
15,699
5,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thor
Pwnnerd
Thor
13
0 / 6 / 1
7,659
851
4,043
10,950
3,722
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
13
0 / 8 / 0
7,796
866
2,717
10,050
3,235
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
14
1 / 12 / 1
8,494
944
2,908
14,875
5,647
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crime Meta Z
Bellona
16
9 / 1 / 15
9,962
1,107
10,551
9,600
7,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Ossu_atm
Scylla
18
16 / 0 / 12
11,226
1,247
20,181
2,372
828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Querchi
Danzaburou
17
9 / 0 / 12
11,882
1,320
13,550
4,560
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Stahlmann_Ecke
Jormungandr
17
6 / 0 / 24
10,762
1,196
8,990
8,086
6,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 1 / 13
9,057
1,006
5,261
6,758
2,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
118
2
Kills
42
43
Deaths
2
4
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Bellona
Crime Meta Z
Bellona
9
1
15
16.5
L
Kukulkan
Grundzaa_D69
Kukulkan
1
8
0
0.13
L
Cernunnos
Lenjy48
Cernunnos
0
9
2
0.11
W
Scylla
Ossu_atm
Scylla
16
0
12
22
L
Thor
Pwnnerd
Thor
0
6
1
0.08
W
Danzaburou
Querchi
Danzaburou
9
0
12
15
W
Jormungandr
Stahlmann_Ecke
Jormungandr
6
0
24
18
W
2
1
13
8.5
L
Ra
0
8
0
0
L
Tiamat
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,275
Damage
58,533
65,423
Taken
31,376
23,834
Mitigated
20,561
1,467
Healing
5,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Crime Meta Z
Bellona
10,551
3,375
0
855
9,600
7,111
0
4,040
5,560
83
23,997
L
Kukulkan
Grundzaa_D69
Kukulkan
6,862
542
0
0
13,849
5,647
0
9,826
4,023
12,622
0
L
Cernunnos
Lenjy48
Cernunnos
6,745
3,581
0
222
15,699
5,583
0
5,271
10,428
0
21,461
W
Scylla
Ossu_atm
Scylla
20,181
841
0
697
2,372
828
0
176
2,196
30,745
0
L
Thor
Pwnnerd
Thor
4,043
527
0
0
10,950
3,722
0
2,626
8,324
0
13,963
W
Danzaburou
Querchi
Danzaburou
13,550
7,195
0
2,503
4,560
2,731
0
826
3,734
0
41,314
W
Jormungandr
Stahlmann_Ecke
Jormungandr
8,990
1,681
0
0
8,086
6,926
0
5,090
2,996
24,355
0
W
5,261
2,068
0
989
6,758
2,965
0
2,355
4,403
0
12,242
L
Ra
2,717
726
0
144
10,050
3,235
0
5,456
4,594
11,444
0
L
Tiamat
2,908
1,241
0
1,101
14,875
5,647
0
6,061
8,814
10,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,215
Gold Earned
52,889
96
Minions Killed
172
2
Camps Cleared
13
599,246
Distance Traveled
938,832
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,962
1,107
43
5
2
203,099
1
L
Kukulkan
7,851
872
10
1
0
127,590
0
L
Cernunnos
8,415
935
28
3
0
122,815
0
W
Scylla
11,226
1,247
22
2
0
194,261
0
L
Thor
7,659
851
25
3
2
115,877
0
W
Danzaburou
11,882
1,320
56
6
11
155,428
1
W
Jormungandr
10,762
1,196
30
3
0
196,480
0
W
Fenrir
9,057
1,006
21
2
0
189,564
0
L
Ra
7,796
866
23
3
0
104,282
0
L
Tiamat
8,494
944
10
1
0
128,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role