Player Matchup

Tiamat
Tiamat
CeoOfWaifus
Tiamat
Level 66
God Stats
4W - 9L
1,544 SR
Queue Stats
203W - 185L
1,410 Elo+
Party 2
Medusa
Medusa
Onyx Stroud
Medusa
Level 18
God Stats
30W - 29L
1,535 SR
Queue Stats
224W - 243L
1,426 Elo+
Party 2
Nemesis
Nemesis
YoungMetroid3x
Nemesis
Level 64
God Stats
12W - 4L
1,500 SR
Queue Stats
201W - 203L
1,385 Elo+
Party 2
Vamana
Vamana
sam518pwer
Vamana
Level 35
God Stats
8W - 10L
1,465 SR
Queue Stats
36W - 47L
1,361 Elo+
Solo
Cthulhu
Cthulhu
wockcomet
Cthulhu
Level 47
God Stats
21W - 12L
1,659 SR
Queue Stats
205W - 197L
1,424 Elo+
Party 2
Team Averages
Level 46
1,541 SR
1,401 Elo+

VS

Team Averages
Level 47
1,447 SR
1,378 Elo+
Chaac
Chaac
AedanCross
Chaac
Level 17
God Stats
10W - 13L
1,384 SR
Queue Stats
34W - 41L
1,413 Elo+
Party 1
Hera
Hera
ConcreteTable
Hera
Level 60
God Stats
5W - 7L
1,412 SR
Queue Stats
44W - 58L
1,321 Elo+
Party 3
Sobek
Sobek
DungeonMeister
Sobek
Level 45
God Stats
2W - 1L
1,521 SR
Queue Stats
49W - 76L
1,310 Elo+
Party 3
Kali
Kali
KAWAIIBANANA127
Kali
Level 49
God Stats
56W - 45L
1,580 SR
Queue Stats
106W - 131L
1,439 Elo+
Solo
Hachiman
Hachiman
tarataz
Hachiman
Level 63
God Stats
9W - 10L
1,340 SR
Queue Stats
55W - 64L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 5 / 3
7,147
447
6,355
12,612
6,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
13
4 / 1 / 2
7,423
464
8,545
6,568
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 2 / 1
7,314
457
3,793
5,414
2,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
sam518pwer
Vamana
13
0 / 2 / 1
7,697
481
5,818
9,128
7,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
wockcomet
Cthulhu
10
2 / 3 / 3
6,907
432
4,674
12,259
6,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 0 / 2
7,951
497
5,967
10,866
7,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 5 / 3
8,510
532
10,221
10,551
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 5
7,401
463
3,745
9,361
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 0 / 4
8,387
524
6,457
9,858
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
tarataz
Hachiman
14
0 / 1 / 1
8,130
508
5,953
8,152
2,526
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
10
Kills
13
13
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
0
2
2
L
Tiamat
0
5
3
0.3
W
6
5
3
1.5
W
1
4
5
0.88
W
5
0
4
7
L
Medusa
4
1
2
5
L
4
2
1
2.25
L
Vamana
sam518pwer
Vamana
0
2
1
0.25
W
Hachiman
tarataz
Hachiman
0
1
1
0.5
L
Cthulhu
wockcomet
Cthulhu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
32,343
45,981
Taken
48,788
24,853
Mitigated
24,411
14,052
Healing
20,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
5,967
817
0
6,257
10,866
7,835
763
281
10,585
0
40,845
L
Tiamat
6,355
668
0
4,062
12,612
6,774
369
5,840
6,366
36,705
0
W
10,221
1,744
219
3,373
10,551
3,504
556
3,718
6,397
46,876
0
W
3,745
442
0
2,442
9,361
6,865
0
3,389
5,834
13,283
0
W
6,457
3,687
0
3,509
9,858
3,681
0
2,070
7,658
0
51,134
L
Medusa
8,545
4,366
306
2,017
6,568
1,959
1,488
1,100
5,376
0
37,579
L
3,793
1,954
270
589
5,414
2,223
342
1,834
3,502
0
24,895
L
Vamana
sam518pwer
Vamana
5,818
1,935
0
3,506
9,128
7,196
652
187
8,441
0
45,687
W
Hachiman
tarataz
Hachiman
5,953
3,369
0
5,069
8,152
2,526
375
867
7,285
0
56,560
L
Cthulhu
wockcomet
Cthulhu
4,674
501
145
3,157
12,259
6,701
490
4,347
7,780
18,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,488
Gold Earned
40,379
268
Minions Killed
385
0
Camps Cleared
0
1,361,952
Distance Traveled
1,398,363
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,951
497
73
5
0
260,228
5
L
Tiamat
7,147
447
64
4
0
274,115
1
W
Hera
8,510
532
90
6
0
275,678
0
W
Sobek
7,401
463
16
1
0
273,715
6
W
Kali
8,387
524
89
6
0
322,138
3
L
Medusa
7,423
464
61
4
0
276,462
3
L
Nemesis
7,314
457
42
3
0
251,453
0
L
Vamana
7,697
481
78
5
0
285,738
4
W
Hachiman
8,130
508
117
7
0
266,604
3
L
Cthulhu
6,907
432
23
1
0
274,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role