Player Matchup

Pele
Pele
Bettuchi
Pele
Level 103
God Stats
0W - 1L
1,959 SR
Queue Stats
13W - 5L
1,616 Elo+
Party 2
Ra
Ra
GiveToMeBaby
Ra
Level 45
God Stats
0W - 1L
1,220 SR
Queue Stats
119W - 103L
1,407 Elo+
Solo
Danzaburou
Danzaburou
Harmagedom
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,466 Elo+
Party 2
Raijin
Raijin
OkamotoY
Raijin
Level 28
God Stats
2W - 7L
1,500 SR
Queue Stats
66W - 97L
1,250 Elo+
Party 2
Nemesis
Nemesis
xpg10
Nemesis
Level 46
God Stats
1W - 7L
1,279 SR
Queue Stats
18W - 37L
1,250 Elo+
Party 2
Team Averages
Level 47
1,492 SR
1,398 Elo+

VS

Team Averages
Level 48
1,458 SR
1,429 Elo+
Ymir
Ymir
KilluaOsu
Ymir
Level 43
God Stats
2W - 1L
1,501 SR
Queue Stats
200W - 198L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
MrUknowWho2
Sun Wukong
Level 65
God Stats
15W - 12L
1,406 SR
Queue Stats
239W - 222L
1,414 Elo+
Party 1
Nemesis
Nemesis
OGRaze
Nemesis
Level 78
God Stats
40W - 20L
1,655 SR
Queue Stats
171W - 184L
1,420 Elo+
Party 1
Ullr
Ullr
RamenFloat
Ullr
Level 27
God Stats
19W - 20L
1,414 SR
Queue Stats
137W - 141L
1,408 Elo+
Party 1
Nu Wa
Nu Wa
WizardSeanOz
Nu Wa
Level 29
God Stats
28W - 22L
1,312 SR
Queue Stats
189W - 183L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
4 / 6 / 1
10,870
494
10,532
17,291
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
1 / 7 / 2
8,819
401
5,494
11,998
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Harmagedom
Danzaburou
12
0 / 9 / 1
8,286
377
4,889
14,070
3,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
OkamotoY
Raijin
14
2 / 10 / 1
9,279
422
6,996
19,286
5,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
xpg10
Nemesis
14
3 / 7 / 3
9,677
440
6,765
16,639
5,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
6 / 1 / 19
11,431
520
8,932
11,369
10,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
MrUknowWho2
Sun Wukong
19
13 / 1 / 9
12,519
569
15,232
14,207
9,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
OGRaze
Nemesis
19
2 / 0 / 7
11,773
535
5,443
13,458
7,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 4 / 13
11,290
513
12,475
14,556
6,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
12 / 4 / 10
12,204
555
19,885
10,414
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
97
10
Kills
39
39
Deaths
10
8
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Pele
4
6
1
0.75
L
1
7
2
0.29
L
Danzaburou
Harmagedom
Danzaburou
0
9
1
0.06
W
Ymir
6
1
19
15.5
W
Sun Wukong
MrUknowWho2
Sun Wukong
13
1
9
17.5
W
Nemesis
OGRaze
Nemesis
2
0
7
5.5
L
Raijin
OkamotoY
Raijin
2
10
1
0.25
W
6
4
13
3.13
W
12
4
10
4.25
L
Nemesis
xpg10
Nemesis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,676
Damage
61,967
79,284
Taken
64,004
27,805
Mitigated
38,028
17,734
Healing
15,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
10,532
1,992
0
4,877
17,291
7,595
600
3,757
13,310
0
68,567
L
5,494
493
798
3,710
11,998
4,376
124
4,758
7,084
42,291
0
L
Danzaburou
Harmagedom
Danzaburou
4,889
2,290
171
2,185
14,070
3,881
430
6,487
7,299
0
35,813
W
Ymir
8,932
2,983
0
3,784
11,369
10,945
1,069
2,094
8,995
42,609
0
W
Sun Wukong
MrUknowWho2
Sun Wukong
15,232
2,477
0
4,402
14,207
9,155
1,489
2,355
11,564
0
64,380
W
Nemesis
OGRaze
Nemesis
5,443
2,286
0
1,611
13,458
7,934
1,564
1,650
11,603
0
98,932
L
Raijin
OkamotoY
Raijin
6,996
583
0
2,120
19,286
5,984
0
6,623
12,273
51,188
0
W
12,475
7,347
0
3,599
14,556
6,015
1,956
2,845
11,519
0
83,408
W
19,885
2,687
0
1,637
10,414
3,979
1,660
2,255
7,833
77,425
0
L
Nemesis
xpg10
Nemesis
6,765
3,044
0
3,873
16,639
5,969
0
5,934
10,501
0
41,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,931
Gold Earned
59,217
410
Minions Killed
615
0
Camps Cleared
0
1,696,951
Distance Traveled
2,167,464
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,870
494
110
5
0
401,865
2
L
Ra
8,819
401
77
4
0
271,222
6
L
Danzaburou
8,286
377
58
3
0
330,627
1
W
Ymir
11,431
520
86
4
0
451,436
6
W
Sun Wukong
12,519
569
126
6
0
448,860
9
W
Nemesis
11,773
535
161
7
0
485,347
3
L
Raijin
9,279
422
95
4
0
319,467
1
W
Ullr
11,290
513
115
5
0
395,319
3
W
Nu Wa
12,204
555
127
6
0
386,502
6
L
Nemesis
9,677
440
70
3
0
373,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role