Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
EnderMew
Amaterasu
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
209W - 206L
1,475 Elo+
Party 2
Anubis
Anubis
NoSkillAllSpam
Anubis
Level 27
God Stats
20W - 18L
1,465 SR
Queue Stats
115W - 149L
1,351 Elo+
Solo
Kali
Kali
Segastar24
Kali
Level 26
God Stats
16W - 12L
1,105 SR
Queue Stats
629W - 617L
1,351 Elo+
Party 2
Skadi
Skadi
YallaQueen
Skadi
Level 28
God Stats
171W - 195L
1,463 SR
Queue Stats
177W - 202L
1,339 Elo+
Solo
Team Averages
Level 28
1,407 SR
1,403 Elo+

VS

Team Averages
Level 15
1,480 SR
1,321 Elo+
Hel
Hel
BonIceDePera
Hel
Level 29
God Stats
1W - 2L
1,398 SR
Queue Stats
72W - 104L
1,225 Elo+
Party 1
Skadi
Skadi
GU4RROCRVNTS
Skadi
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 69L
1,282 Elo+
Party 1
Loki
Loki
Jeezzabean
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
crazycarrot7797
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
kiwikilla9889
Janus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
5 / 2 / 4
5,609
561
5,984
5,980
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
EnderMew
Amaterasu
10
8 / 1 / 5
6,521
652
4,477
3,626
1,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
6 / 0 / 3
6,395
640
4,242
3,045
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 5
5,948
595
1,162
3,803
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
10
2 / 1 / 0
5,943
594
2,042
3,545
958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,013
401
1,052
3,840
600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 4 / 0
4,647
465
3,091
6,322
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 3 / 0
5,198
520
2,318
6,709
1,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 7 / 0
3,593
359
1,272
6,004
1,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 5 / 2
4,072
407
709
3,728
482
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
23
Kills
4
4
Deaths
23
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
4
3.5
L
0
4
1
0.13
W
Amaterasu
EnderMew
Amaterasu
8
1
5
10.5
L
2
4
0
0.5
L
2
3
0
0.67
W
6
0
3
7.5
W
2
0
5
4.5
W
Skadi
2
1
0
2
L
0
7
0
0
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,907
Damage
8,442
19,999
Taken
26,603
7,021
Mitigated
5,789
5,329
Healing
4,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,984
1,210
135
1,588
5,980
1,752
517
747
5,088
0
18,121
L
1,052
416
286
589
3,840
600
0
566
3,234
8,015
0
W
Amaterasu
EnderMew
Amaterasu
4,477
2,614
0
141
3,626
1,781
652
545
3,048
0
17,023
L
3,091
1,597
176
1,286
6,322
1,262
306
345
5,911
0
17,003
L
2,318
806
0
1,618
6,709
1,462
0
990
5,641
0
21,041
W
4,242
346
0
1,009
3,045
992
432
102
2,843
28,131
0
W
1,162
657
0
1,856
3,803
1,538
0
34
3,769
0
22,785
W
Skadi
2,042
740
0
600
3,545
958
3,092
205
3,340
0
25,039
L
1,272
736
39
345
6,004
1,983
0
1,868
3,982
0
4,342
L
709
411
0
0
3,728
482
0
105
3,593
2,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
21,523
211
Minions Killed
103
0
Camps Cleared
0
892,498
Distance Traveled
775,625
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,609
561
19
2
0
175,186
0
L
Hel
4,013
401
16
2
0
153,264
2
W
Amaterasu
6,521
652
41
4
0
204,805
0
L
Skadi
4,647
465
29
3
0
151,505
2
L
Loki
5,198
520
48
5
0
181,964
0
W
Anubis
6,395
640
54
5
0
167,746
3
W
Kali
5,948
595
45
5
0
209,784
0
W
Skadi
5,943
594
52
5
0
134,977
0
L
Guan Yu
3,593
359
3
0
0
130,359
2
L
Janus
4,072
407
7
1
0
158,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role