Player Matchup

Cthulhu
Cthulhu
ItzTeaTyme
Cthulhu
Level 51
God Stats
2W - 2L
1,565 SR
Queue Stats
32W - 73L
1,137 Elo+
Solo
Zeus
Zeus
gilmar1958
Zeus
Level 23
God Stats
9W - 24L
1,279 SR
Queue Stats
94W - 128L
1,169 Elo+
Solo
Fenrir
Fenrir
theeadamschuttle
Fenrir
Level 16
God Stats
2W - 9L
1,227 SR
Queue Stats
18W - 38L
1,156 Elo+
Solo
Team Averages
Level 30
1,357 SR
1,154 Elo+

VS

Team Averages
Level 32
1,483 SR
1,331 Elo+
Zeus
Zeus
JMacGyverC
Zeus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hercules
Hercules
JagerGrim
Hercules
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
163W - 234L
1,237 Elo+
Solo
Neith
Neith
gotet123
Neith
Level 62
God Stats
18W - 20L
1,448 SR
Queue Stats
57W - 91L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItzTeaTyme
Cthulhu
11
0 / 3 / 0
8,656
541
2,119
13,530
11,144
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 6 / 2
9,586
599
13,343
9,520
2,977
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 1
9,881
618
5,670
11,806
4,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 1
10,514
657
9,958
9,433
3,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
JagerGrim
Hercules
13
5 / 1 / 4
10,364
648
5,285
9,377
3,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Neith
gotet123
Neith
14
3 / 3 / 7
10,338
646
6,781
9,020
2,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
14
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ItzTeaTyme
Cthulhu
0
3
0
0
W
5
0
1
5.5
W
Hercules
JagerGrim
Hercules
5
1
4
7
L
1
6
2
0.33
W
Neith
gotet123
Neith
3
3
7
2.17
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,132
Damage
22,024
34,856
Taken
27,830
19,019
Mitigated
10,118
3,288
Healing
4,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ItzTeaTyme
Cthulhu
2,119
325
0
350
13,530
11,144
232
3,913
9,417
20,929
0
W
9,958
2,111
0
2,200
9,433
3,726
358
5,422
4,011
43,091
0
W
Hercules
JagerGrim
Hercules
5,285
2,254
0
1,780
9,377
3,442
76
5,665
3,712
0
15,755
L
13,343
1,114
0
652
9,520
2,977
0
3,399
5,971
39,307
0
W
Neith
gotet123
Neith
6,781
3,652
0
729
9,020
2,950
1,071
4,679
4,341
0
26,385
L
5,670
867
0
2,286
11,806
4,898
0
2,645
8,756
0
47,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,123
Gold Earned
31,216
146
Minions Killed
134
0
Camps Cleared
0
817,836
Distance Traveled
772,494
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,656
541
29
2
0
286,786
0
W
Zeus
10,514
657
77
5
0
213,813
5
W
Hercules
10,364
648
20
1
0
276,650
0
L
Zeus
9,586
599
49
3
0
249,414
0
W
Neith
10,338
646
37
2
0
282,031
0
L
Fenrir
9,881
618
68
4
0
281,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role