Player Matchup

Amaterasu
Amaterasu
Gold I
BD9a
Amaterasu
Gold I
Level 146
God Stats
45W - 30L
1,827 SR
Queue Stats
214W - 208L
1,622 MMR
Party 1
Fenrir
Fenrir
Platinum V
Chevinatorin
Fenrir
Platinum V
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 156L
1,705 MMR
Solo
Chernobog
Chernobog
Platinum III
Dingaling010
Chernobog
Platinum III
Level 149
God Stats
20W - 17L
1,676 SR
Queue Stats
139W - 138L
1,718 MMR
Solo
Chang'e
Chang'e
Platinum V
Redjack23
Chang'e
Platinum V
Level 123
God Stats
50W - 33L
1,661 SR
Queue Stats
215W - 199L
1,732 MMR
Solo
Ymir
Ymir
Platinum II
krolzloty
Ymir
Platinum II
Level 126
God Stats
15W - 16L
1,580 SR
Queue Stats
204W - 199L
1,811 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,649 SR
1,718 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,695 SR
1,718 MMR
Neith
Neith
Platinum IV
Hønest
Neith
Platinum IV
Level 85
God Stats
5W - 1L
1,860 SR
Queue Stats
125W - 108L
1,672 MMR
Solo
Serqet
Serqet
Gold III
Nashawk
Serqet
Gold III
Level 109
God Stats
0W - 2L
1,752 SR
Queue Stats
14W - 10L
1,734 MMR
Party 2
Cthulhu
Cthulhu
Gold I
SeakFreak
Cthulhu
Gold I
Level 158
God Stats
8W - 10L
1,519 SR
Queue Stats
286W - 280L
1,713 MMR
Solo
Osiris
Osiris
Gold III
pipoyo
Osiris
Gold III
Level 126
God Stats
1W - 3L
1,624 SR
Queue Stats
14W - 10L
1,734 MMR
Party 2
Nu Wa
Nu Wa
Gold III
xHyper3
Nu Wa
Gold III
Level 35
God Stats
8W - 10L
1,722 SR
Queue Stats
74W - 72L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BD9a
Amaterasu
16
3 / 4 / 3
10,091
631
6,576
16,172
7,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
16
7 / 1 / 5
9,931
621
7,660
13,084
5,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
Dingaling010
Chernobog
17
0 / 0 / 9
9,986
624
6,251
11,623
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Redjack23
Chang'e
16
4 / 0 / 5
10,353
647
5,229
7,534
2,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
2 / 3 / 8
8,991
562
3,177
14,640
8,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ScyllaTsukuyomiDanzaburouPersephoneApollo

VS

Bans
NemesisCupidSetAnhurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hønest
Neith
8
1 / 3 / 2
6,341
396
6,997
5,873
1,364
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
Nashawk
Serqet
13
1 / 2 / 3
7,551
472
2,399
8,771
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SeakFreak
Cthulhu
13
1 / 3 / 2
7,834
490
3,924
9,070
5,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
pipoyo
Osiris
15
2 / 3 / 2
8,821
551
9,674
13,119
10,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
xHyper3
Nu Wa
13
3 / 5 / 1
8,212
513
12,762
8,188
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
16
Kills
8
8
Deaths
16
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BD9a
Amaterasu
3
4
3
1.13
W
Fenrir
7
1
5
9.5
W
Chernobog
Dingaling010
Chernobog
0
0
9
4.5
L
Neith
Hønest
Neith
1
3
2
0.67
L
Serqet
Nashawk
Serqet
1
2
3
1.25
W
Chang'e
Redjack23
Chang'e
4
0
5
6.5
L
Cthulhu
SeakFreak
Cthulhu
1
3
2
0.67
W
Ymir
2
3
8
2
L
Osiris
pipoyo
Osiris
2
3
2
1
L
Nu Wa
xHyper3
Nu Wa
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,893
Damage
35,756
63,053
Taken
45,021
27,766
Mitigated
23,458
31,949
Healing
11,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BD9a
Amaterasu
6,576
3,021
0
8,557
16,172
7,792
992
3,195
12,727
0
50,834
W
Fenrir
7,660
3,743
0
4,728
13,084
5,030
1,887
4,491
8,090
0
60,238
W
Chernobog
Dingaling010
Chernobog
6,251
4,689
0
7,265
11,623
4,273
3,209
2,687
8,600
0
82,593
L
Neith
Hønest
Neith
6,997
3,825
0
2,184
5,873
1,364
0
105
5,768
0
27,418
L
Serqet
Nashawk
Serqet
2,399
547
0
4,165
8,771
2,910
0
2,616
6,155
0
46,939
W
Chang'e
Redjack23
Chang'e
5,229
830
2,799
4,753
7,534
2,468
647
3,584
3,742
74,598
0
L
Cthulhu
SeakFreak
Cthulhu
3,924
316
0
875
9,070
5,414
0
891
8,179
36,656
0
W
Ymir
3,177
489
0
3,847
14,640
8,203
0
6,340
7,854
22,319
0
L
Osiris
pipoyo
Osiris
9,674
4,113
0
3,540
13,119
10,765
0
1,114
12,005
0
60,501
L
Nu Wa
xHyper3
Nu Wa
12,762
1,889
0
1,074
8,188
3,005
100
3,680
4,508
56,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,352
Gold Earned
38,759
495
Minions Killed
452
0
Camps Cleared
0
1,639,532
Distance Traveled
1,463,592
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,091
631
109
7
0
292,206
4
W
Fenrir
9,931
621
79
5
0
363,849
6
W
Chernobog
9,986
624
151
9
0
325,735
5
L
Neith
6,341
396
53
3
0
161,669
4
L
Serqet
7,551
472
85
5
0
384,677
5
W
Chang'e
10,353
647
141
9
0
340,275
1
L
Cthulhu
7,834
490
78
5
0
317,119
6
W
Ymir
8,991
562
15
1
0
317,467
4
L
Osiris
8,821
551
127
8
0
316,036
7
L
Nu Wa
8,212
513
109
7
0
284,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role