Player Matchup

Ymir
Ymir
Carecausto
Ymir
Level 4
God Stats
5W - 1L
1,783 SR
Queue Stats
6W - 1L
1,732 Elo+
Party 1
Ares
Ares
Indenpy
Ares
Level 17
God Stats
8W - 5L
1,581 SR
Queue Stats
21W - 14L
1,559 Elo+
Solo
Arachne
Arachne
elfzera
Arachne
Level 17
God Stats
3W - 0L
1,783 SR
Queue Stats
4W - 1L
1,655 Elo+
Party 1
Discordia
Discordia
marcelobfb
Discordia
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 16L
1,655 Elo+
Party 1
Cernunnos
Cernunnos
patosemperna
Cernunnos
Level 34
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 59L
1,655 Elo+
Party 1
Team Averages
Level 21
1,630 SR
1,651 Elo+

VS

Team Averages
Level 21
1,485 SR
1,501 Elo+
Tsukuyomi
Tsukuyomi
ElRicardoFord
Tsukuyomi
Level 3
God Stats
14W - 2L
1,500 SR
Queue Stats
48W - 37L
1,745 Elo+
Solo
Nox
Nox
Victoris
Nox
Level 28
God Stats
22W - 21L
1,500 SR
Queue Stats
107W - 110L
1,439 Elo+
Party 2
Anhur
Anhur
ZeNegao
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 87L
1,459 Elo+
Party 2
Yemoja
Yemoja
marcio13flores
Yemoja
Level 27
God Stats
2W - 5L
1,423 SR
Queue Stats
160W - 214L
1,362 Elo+
Solo
Guan Yu
Guan Yu
sinketchup2001
Guan Yu
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 14
11,026
441
6,484
17,174
11,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ares
Indenpy
Ares
18
7 / 5 / 14
14,142
566
12,399
22,500
26,412
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
elfzera
Arachne
20
14 / 7 / 6
14,257
570
20,572
27,322
14,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
marcelobfb
Discordia
18
10 / 5 / 12
13,035
521
27,175
12,501
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
patosemperna
Cernunnos
20
9 / 3 / 15
14,378
575
21,859
16,140
6,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ElRicardoFord
Tsukuyomi
13
8 / 2 / 1
10,285
411
9,051
11,542
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
5 / 7 / 7
13,016
521
18,132
17,042
6,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
ZeNegao
Anhur
14
2 / 15 / 9
9,645
386
5,113
23,809
8,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 11 / 4
9,400
376
3,669
20,831
23,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 5 / 4
13,094
524
19,299
30,450
42,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
49
40
Kills
24
26
Deaths
40
61
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
6
14
1.17
L
Tsukuyomi
ElRicardoFord
Tsukuyomi
8
2
1
4.25
W
Ares
Indenpy
Ares
7
5
14
2.8
L
5
7
7
1.21
L
Anhur
ZeNegao
Anhur
2
15
9
0.43
W
Arachne
elfzera
Arachne
14
7
6
2.43
W
Discordia
marcelobfb
Discordia
10
5
12
3.2
L
0
11
4
0.18
W
Cernunnos
patosemperna
Cernunnos
9
3
15
5.5
L
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,489
Damage
55,264
95,637
Taken
103,674
64,550
Mitigated
85,037
23,458
Healing
20,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,484
1,632
0
1,310
17,174
11,832
1,821
4,529
12,333
41,725
1,438
L
Tsukuyomi
ElRicardoFord
Tsukuyomi
9,051
1,756
0
854
11,542
4,037
0
2,621
8,853
0
50,467
W
Ares
Indenpy
Ares
12,399
698
1,518
4,075
22,500
26,412
793
4,486
17,759
45,250
0
L
18,132
1,237
0
2,020
17,042
6,542
180
9,989
6,391
66,429
0
L
Anhur
ZeNegao
Anhur
5,113
2,541
0
1,372
23,809
8,354
0
10,025
13,507
0
32,572
W
Arachne
elfzera
Arachne
20,572
12,319
0
10,532
27,322
14,553
647
5,990
20,883
0
111,620
W
Discordia
marcelobfb
Discordia
27,175
1,622
0
60
12,501
5,165
2,615
4,959
7,205
71,344
0
L
3,669
1,311
927
1,006
20,831
23,635
506
9,741
10,940
28,521
0
W
Cernunnos
patosemperna
Cernunnos
21,859
10,647
0
5,963
16,140
6,588
10,815
2,986
12,936
0
103,536
L
19,299
1,575
1,639
12,531
30,450
42,469
1,075
11,994
18,070
5,325
80,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,838
Gold Earned
55,440
519
Minions Killed
448
0
Camps Cleared
0
2,260,089
Distance Traveled
1,881,492
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,026
441
74
3
0
432,561
1
L
Tsukuyomi
10,285
411
83
3
0
266,763
0
W
Ares
14,142
566
46
2
0
461,498
16
L
Nox
13,016
521
129
5
0
432,735
1
L
Anhur
9,645
386
58
2
0
399,967
1
W
Arachne
14,257
570
128
5
0
443,605
1
W
Discordia
13,035
521
102
4
0
478,034
4
L
Yemoja
9,400
376
29
1
0
312,556
5
W
Cernunnos
14,378
575
169
7
0
444,391
0
L
Guan Yu
13,094
524
149
6
0
469,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role