Player Matchup

Neith
Neith
C12ERR
Neith
Level 4
God Stats
6W - 3L
1,865 SR
Queue Stats
11W - 6L
1,776 Elo+
Party 1
Thanatos
Thanatos
Joustt
Thanatos
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 17L
1,776 Elo+
Party 1
Amaterasu
Amaterasu
Kebabkaveri
Amaterasu
Level 18
God Stats
5W - 4L
1,752 SR
Queue Stats
20W - 17L
1,582 Elo+
Party 3
Vulcan
Vulcan
Lateksirunkkari
Vulcan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,622 Elo+
Party 3
Kuzenbo
Kuzenbo
onlyplaybot
Kuzenbo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,776 Elo+
Party 1
Team Averages
Level 14
1,624 SR
1,706 Elo+

VS

Team Averages
Level 19
1,577 SR
1,624 Elo+
Yemoja
Yemoja
BloodKaKe
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,529 Elo+
Solo
Merlin
Merlin
Hunk1997
Merlin
Level 18
God Stats
1W - 5L
1,335 SR
Queue Stats
23W - 20L
1,709 Elo+
Party 2
Artemis
Artemis
RoninOda
Artemis
Level 26
God Stats
18W - 19L
1,599 SR
Queue Stats
32W - 32L
1,563 Elo+
Solo
Susano
Susano
thoorn13
Susano
Level 28
God Stats
0W - 2L
1,646 SR
Queue Stats
23W - 21L
1,709 Elo+
Party 2
Bellona
Bellona
xNCLP
Bellona
Level 4
God Stats
2W - 2L
1,804 SR
Queue Stats
4W - 5L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
C12ERR
Neith
9
0 / 2 / 5
5,720
520
3,266
5,237
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Joustt
Thanatos
12
8 / 1 / 6
7,506
682
9,679
9,091
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Kebabkaveri
Amaterasu
13
5 / 1 / 0
7,431
676
3,810
6,380
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 2 / 5
6,745
613
3,947
4,197
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
onlyplaybot
Kuzenbo
11
8 / 3 / 3
6,783
617
4,698
6,990
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BloodKaKe
Yemoja
9
1 / 3 / 4
5,922
538
2,606
6,762
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Hunk1997
Merlin
10
4 / 6 / 0
6,197
563
4,573
6,351
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
RoninOda
Artemis
9
2 / 5 / 1
5,709
519
3,225
6,751
1,588
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
thoorn13
Susano
10
2 / 3 / 3
6,395
581
3,753
8,104
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
xNCLP
Bellona
8
0 / 8 / 1
4,871
443
2,877
8,739
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
24
Kills
9
9
Deaths
25
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BloodKaKe
Yemoja
1
3
4
1
W
Neith
C12ERR
Neith
0
2
5
1.25
L
Merlin
Hunk1997
Merlin
4
6
0
0.67
W
Thanatos
Joustt
Thanatos
8
1
6
11
W
Amaterasu
Kebabkaveri
Amaterasu
5
1
0
5
W
3
2
5
2.75
L
Artemis
RoninOda
Artemis
2
5
1
0.5
W
Kuzenbo
onlyplaybot
Kuzenbo
8
3
3
3.17
L
Susano
thoorn13
Susano
2
3
3
1.17
L
Bellona
xNCLP
Bellona
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,400
Damage
17,034
31,895
Taken
36,707
13,800
Mitigated
15,266
16,784
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BloodKaKe
Yemoja
2,606
730
170
1,023
6,762
3,894
0
1,872
4,862
12,537
0
W
Neith
C12ERR
Neith
3,266
1,389
0
2,054
5,237
1,427
0
1,164
4,073
0
21,054
L
Merlin
Hunk1997
Merlin
4,573
650
0
628
6,351
2,050
0
2,494
3,761
24,353
0
W
Thanatos
Joustt
Thanatos
9,679
3,072
0
8,140
9,091
3,099
0
2,269
6,822
0
42,137
W
Amaterasu
Kebabkaveri
Amaterasu
3,810
2,210
0
4,616
6,380
2,950
48
0
6,380
0
37,430
W
3,947
1,285
0
843
4,197
1,539
40
1,449
2,748
33,698
0
L
Artemis
RoninOda
Artemis
3,225
1,013
0
1,015
6,751
1,588
0
1,414
5,337
0
20,069
W
Kuzenbo
onlyplaybot
Kuzenbo
4,698
1,483
0
1,131
6,990
4,785
74
2,297
4,693
20,125
0
L
Susano
thoorn13
Susano
3,753
1,226
0
2,578
8,104
2,698
0
715
7,389
0
32,508
L
Bellona
xNCLP
Bellona
2,877
1,669
0
75
8,739
5,036
0
1,962
6,713
0
15,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,185
Gold Earned
29,094
295
Minions Killed
227
0
Camps Cleared
0
1,091,709
Distance Traveled
977,564
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,922
538
21
2
0
206,323
3
W
Neith
5,720
520
39
4
0
189,736
0
L
Merlin
6,197
563
50
5
0
176,309
0
W
Thanatos
7,506
682
67
6
0
249,586
3
W
Amaterasu
7,431
676
95
9
0
214,996
4
W
Vulcan
6,745
613
67
6
0
214,589
5
L
Artemis
5,709
519
51
5
0
179,277
1
W
Kuzenbo
6,783
617
27
2
0
222,802
1
L
Susano
6,395
581
72
7
0
239,936
3
L
Bellona
4,871
443
33
3
0
175,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role