Player Matchup

Chaac
Chaac
AndrewDRR
Chaac
Level 156
God Stats
2W - 1L
1,752 SR
Queue Stats
12W - 8L
1,653 Elo+
Solo
Scylla
Scylla
Chump
Scylla
Level 151
God Stats
16W - 16L
1,585 SR
Queue Stats
234W - 252L
1,563 Elo+
Solo
Sobek
Sobek
Lychanthropos
Sobek
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 315L
1,590 Elo+
Solo
Aphrodite
Aphrodite
firelions
Aphrodite
Level 69
God Stats
22W - 10L
1,690 SR
Queue Stats
124W - 119L
1,606 Elo+
Solo
Danzaburou
Danzaburou
rikuikk
Danzaburou
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 13L
1,804 Elo+
Solo
Team Averages
Level 131
1,606 SR
1,643 Elo+

VS

Team Averages
Level 132
1,514 SR
1,523 Elo+
Skadi
Skadi
Itzz C Los
Skadi
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,556 Elo+
Solo
Cthulhu
Cthulhu
KYUUUREM
Cthulhu
Level 91
God Stats
8W - 4L
1,587 SR
Queue Stats
83W - 102L
1,522 Elo+
Solo
Tiamat
Tiamat
QuickJesss
Tiamat
Level 144
God Stats
6W - 4L
1,884 SR
Queue Stats
53W - 50L
1,471 Elo+
Solo
Vulcan
Vulcan
TheMolunga
Vulcan
Level 157
God Stats
1W - 3L
1,100 SR
Queue Stats
224W - 228L
1,564 Elo+
Solo
Tsukuyomi
Tsukuyomi
sezzy
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AndrewDRR
Chaac
11
1 / 0 / 8
5,622
1,124
4,872
6,663
5,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
Chump
Scylla
10
3 / 0 / 4
6,008
1,202
4,153
2,710
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 0 / 8
5,302
1,060
1,706
3,950
3,333
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
firelions
Aphrodite
11
3 / 0 / 6
6,382
1,276
3,670
2,244
1,382
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
rikuikk
Danzaburou
11
2 / 0 / 4
5,952
1,190
2,938
2,471
994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

409

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
0 / 0 / 0
3,000
600
0
0
0
Cthulhu
KYUUUREM
Cthulhu
10
0 / 3 / 0
5,290
1,058
3,631
8,306
5,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
QuickJesss
Tiamat
10
0 / 1 / 0
5,235
1,047
5,311
3,348
2,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
TheMolunga
Vulcan
10
0 / 2 / 0
4,974
995
4,602
3,938
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
sezzy
Tsukuyomi
10
0 / 3 / 0
4,948
990
2,180
3,521
1,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
9
Kills
0
0
Deaths
9
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
AndrewDRR
Chaac
1
0
8
5
W
Scylla
Chump
Scylla
3
0
4
5
L
Skadi
0
0
0
0
L
Cthulhu
KYUUUREM
Cthulhu
0
3
0
0
W
0
0
8
4
L
Tiamat
QuickJesss
Tiamat
0
1
0
0
L
Vulcan
TheMolunga
Vulcan
0
2
0
0
W
Aphrodite
firelions
Aphrodite
3
0
6
6
W
Danzaburou
rikuikk
Danzaburou
2
0
4
4
L
Tsukuyomi
sezzy
Tsukuyomi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,339
Damage
15,724
18,038
Taken
19,113
12,443
Mitigated
11,049
8,585
Healing
1,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AndrewDRR
Chaac
4,872
1,438
134
2,161
6,663
5,737
0
4,861
1,802
0
11,397
W
Scylla
Chump
Scylla
4,153
910
0
265
2,710
997
0
2,030
680
14,541
0
L
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
KYUUUREM
Cthulhu
3,631
233
0
766
8,306
5,522
0
4,378
3,828
9,616
0
W
1,706
79
556
461
3,950
3,333
0
2,545
1,405
6,955
0
L
Tiamat
QuickJesss
Tiamat
5,311
470
0
682
3,348
2,512
0
1,242
2,040
20,048
0
L
Vulcan
TheMolunga
Vulcan
4,602
897
0
0
3,938
1,445
0
1,924
1,940
12,705
0
W
Aphrodite
firelions
Aphrodite
3,670
476
3,137
1,441
2,244
1,382
0
1,900
344
11,940
0
W
Danzaburou
rikuikk
Danzaburou
2,938
760
0
430
2,471
994
0
2,208
263
0
16,272
L
Tsukuyomi
sezzy
Tsukuyomi
2,180
344
0
12
3,521
1,570
0
1,713
1,776
0
11,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
23,447
113
Minions Killed
92
6
Camps Cleared
6
543,812
Distance Traveled
402,996
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,622
1,124
12
2
1
110,804
0
W
Scylla
6,008
1,202
31
6
3
102,103
0
L
Skadi
3,000
600
0
0
0
0
0
L
Cthulhu
5,290
1,058
14
3
1
95,496
1
W
Sobek
5,302
1,060
9
2
1
129,897
3
L
Tiamat
5,235
1,047
32
6
1
100,290
2
L
Vulcan
4,974
995
24
5
1
108,692
0
W
Aphrodite
6,382
1,276
24
5
0
104,273
0
W
Danzaburou
5,952
1,190
37
7
1
96,735
0
L
Tsukuyomi
4,948
990
22
4
3
98,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role