Player Matchup

Ravana
Ravana
NEH2003
Ravana
Level 85
God Stats
9W - 9L
1,554 SR
Queue Stats
128W - 135L
1,464 Elo+
Party 1
Hou Yi
Hou Yi
Naazchi
Hou Yi
Level 144
God Stats
9W - 11L
1,575 SR
Queue Stats
269W - 252L
1,525 Elo+
Solo
Chaac
Chaac
TioJoao90
Chaac
Level 40
God Stats
3W - 7L
1,266 SR
Queue Stats
15W - 21L
1,406 Elo+
Solo
King Arthur
King Arthur
UDeadPRO
King Arthur
Level 65
God Stats
39W - 40L
1,405 SR
Queue Stats
181W - 179L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
franco__sala
Zhong Kui
Level 88
God Stats
17W - 9L
1,681 SR
Queue Stats
113W - 125L
1,451 Elo+
Party 1
Team Averages
Level 84
1,496 SR
1,462 Elo+

VS

Team Averages
Level 98
1,566 SR
1,488 Elo+
Vamana
Vamana
AndBrasil
Vamana
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 213L
1,468 Elo+
Solo
Anhur
Anhur
DbyNanoStar
Anhur
Level 127
God Stats
47W - 42L
1,583 SR
Queue Stats
545W - 511L
1,565 Elo+
Solo
Ne Zha
Ne Zha
LividChain10771
Ne Zha
Level 65
God Stats
5W - 0L
1,824 SR
Queue Stats
67W - 55L
1,550 Elo+
Solo
Hel
Hel
NoMoneyNoNudes
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
botter_18
Discordia
Level 67
God Stats
5W - 11L
1,421 SR
Queue Stats
240W - 264L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
NEH2003
Ravana
20
12 / 4 / 3
14,212
547
15,535
16,777
7,723
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Naazchi
Hou Yi
20
1 / 4 / 5
11,971
460
12,491
15,285
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
TioJoao90
Chaac
18
1 / 8 / 2
11,338
436
8,423
25,987
18,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
UDeadPRO
King Arthur
17
1 / 6 / 10
10,612
408
11,520
21,137
13,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
franco__sala
Zhong Kui
20
1 / 6 / 7
12,453
479
12,935
17,296
10,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AndBrasil
Vamana
20
5 / 2 / 5
14,374
553
17,437
18,614
16,772
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
3 / 2 / 1
13,032
501
9,035
17,927
6,432
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
12 / 3 / 7
15,301
589
22,725
21,904
10,549
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 5 / 7
15,638
601
15,885
15,922
9,139
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
botter_18
Discordia
18
1 / 5 / 7
11,807
454
6,524
19,535
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
16
Kills
28
28
Deaths
17
27
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vamana
AndBrasil
Vamana
5
2
5
3.75
W
3
2
1
1.75
W
12
3
7
5.17
L
Ravana
NEH2003
Ravana
12
4
3
3.38
L
Hou Yi
Naazchi
Hou Yi
1
4
5
0.88
W
7
5
7
2.1
L
Chaac
TioJoao90
Chaac
1
8
2
0.25
L
King Arthur
UDeadPRO
King Arthur
1
6
10
1
W
Discordia
botter_18
Discordia
1
5
7
0.9
L
Zhong Kui
franco__sala
Zhong Kui
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,904
Damage
71,606
96,482
Taken
93,902
55,503
Mitigated
58,553
25,878
Healing
37,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AndBrasil
Vamana
17,437
9,779
0
7,364
18,614
16,772
1,676
3,199
15,323
0
105,990
W
9,035
4,020
0
9,989
17,927
6,432
584
165
17,740
0
120,537
W
22,725
5,603
0
4,982
21,904
10,549
133
1,692
20,102
0
130,359
L
Ravana
NEH2003
Ravana
15,535
2,741
0
4,803
16,777
7,723
185
3,206
13,461
0
110,544
L
Hou Yi
Naazchi
Hou Yi
12,491
5,773
0
3,587
15,285
4,563
766
2,682
12,569
0
96,835
W
15,885
670
2,567
7,391
15,922
9,139
1,288
5,963
9,635
109,469
0
L
Chaac
TioJoao90
Chaac
8,423
1,309
0
6,756
25,987
18,987
0
4,287
21,630
0
76,600
L
King Arthur
UDeadPRO
King Arthur
11,520
944
1,625
4,084
21,137
13,490
0
6,576
14,443
0
44,960
W
Discordia
botter_18
Discordia
6,524
251
562
5,062
19,535
15,661
352
1,320
18,007
48,846
0
L
Zhong Kui
franco__sala
Zhong Kui
12,935
813
0
5,023
17,296
10,740
84
5,106
11,970
102,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,586
Gold Earned
70,152
719
Minions Killed
804
0
Camps Cleared
0
2,284,919
Distance Traveled
2,415,050
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
14,374
553
182
7
0
484,334
3
W
Anhur
13,032
501
177
7
0
450,621
5
W
Ne Zha
15,301
589
162
6
0
538,245
2
L
Ravana
14,212
547
170
7
0
501,024
6
L
Hou Yi
11,971
460
174
7
0
460,587
4
W
Hel
15,638
601
212
8
0
490,047
3
L
Chaac
11,338
436
138
5
0
407,953
2
L
King Arthur
10,612
408
67
3
0
491,291
12
W
Discordia
11,807
454
71
3
0
451,803
1
L
Zhong Kui
12,453
479
170
7
0
424,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role