Player Matchup

Kukulkan
Kukulkan
InsaiyanplayerX
Kukulkan
Level 6
God Stats
4W - 2L
1,552 SR
Queue Stats
6W - 9L
1,308 Elo+
Party 2
Mercury
Mercury
Kapitalertrag
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Nico91
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 97L
1,437 Elo+
Solo
Heimdallr
Heimdallr
ertugrul44
Heimdallr
Level 8
God Stats
1W - 2L
1,441 SR
Queue Stats
9W - 17L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
tawik
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,403 Elo+
Party 2
Team Averages
Level 13
1,498 SR
1,412 Elo+

VS

Team Averages
Level 20
1,503 SR
1,405 Elo+
Nu Wa
Nu Wa
JoacoZombiPy
Nu Wa
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,517 Elo+
Solo
Chaac
Chaac
Lostilt
Chaac
Level 28
God Stats
11W - 11L
1,403 SR
Queue Stats
121W - 133L
1,411 Elo+
Solo
Jing Wei
Jing Wei
SnoopiestFrame8
Jing Wei
Level 28
God Stats
24W - 29L
1,318 SR
Queue Stats
62W - 65L
1,233 Elo+
Party 1
Ares
Ares
gfihuedfgbH
Ares
Level 11
God Stats
2W - 1L
1,791 SR
Queue Stats
11W - 8L
1,396 Elo+
Party 1
Pele
Pele
jogoscor35
Pele
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 159L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
6 / 8 / 10
10,861
517
19,331
12,426
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
15
8 / 10 / 5
11,028
525
11,279
18,641
7,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Nico91
Danzaburou
15
4 / 8 / 7
10,523
501
14,473
16,102
6,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heimdallr
ertugrul44
Heimdallr
14
0 / 9 / 6
8,874
423
1,815
14,290
7,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
tawik
Cthulhu
13
3 / 10 / 4
8,117
387
7,171
19,594
14,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 14
11,145
531
13,166
12,209
4,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Lostilt
Chaac
17
6 / 4 / 13
10,668
508
13,664
17,715
14,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
16
7 / 6 / 9
10,454
498
10,313
15,730
6,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
6 / 4 / 10
10,762
512
5,786
14,665
13,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
19 / 3 / 12
13,034
621
23,094
19,017
7,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
103
21
Kills
45
45
Deaths
21
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
6
8
10
1.38
W
7
4
14
3.5
L
Mercury
8
10
5
1.05
W
Chaac
Lostilt
Chaac
6
4
13
3.13
L
Danzaburou
Nico91
Danzaburou
4
8
7
0.94
W
Jing Wei
7
6
9
1.92
L
Heimdallr
ertugrul44
Heimdallr
0
9
6
0.33
W
6
4
10
2.75
W
19
3
12
8.33
L
Cthulhu
tawik
Cthulhu
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,069
Damage
66,023
81,053
Taken
79,336
41,889
Mitigated
45,955
6,359
Healing
20,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
19,331
2,087
0
0
12,426
4,722
876
3,789
8,135
61,657
0
W
13,166
3,590
0
2,021
12,209
4,420
1,382
5,658
6,255
61,021
0
L
Mercury
11,279
7,601
0
2,053
18,641
7,959
120
2,905
15,648
0
38,794
W
Chaac
Lostilt
Chaac
13,664
4,273
0
3,714
17,715
14,017
296
4,796
12,696
0
52,988
L
Danzaburou
Nico91
Danzaburou
14,473
8,564
0
2,268
16,102
6,849
719
2,676
13,290
0
46,669
W
Jing Wei
10,313
9,391
648
4,928
15,730
6,336
2,527
3,623
11,818
0
64,915
L
Heimdallr
ertugrul44
Heimdallr
1,815
591
0
51
14,290
7,738
195
1,694
12,450
0
38,058
W
5,786
1,034
0
1,726
14,665
13,819
208
4,763
9,548
15,549
0
W
23,094
8,138
0
7,600
19,017
7,363
520
6,164
12,517
0
97,807
L
Cthulhu
tawik
Cthulhu
7,171
691
81
1,906
19,594
14,621
149
6,935
12,376
28,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,403
Gold Earned
56,063
352
Minions Killed
431
0
Camps Cleared
0
1,768,831
Distance Traveled
1,978,125
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,861
517
112
5
0
376,944
1
W
Nu Wa
11,145
531
106
5
0
372,636
4
L
Mercury
11,028
525
56
3
0
381,503
0
W
Chaac
10,668
508
80
4
0
381,901
0
L
Danzaburou
10,523
501
77
4
0
310,212
0
W
Jing Wei
10,454
498
100
5
0
351,067
4
L
Heimdallr
8,874
423
74
4
0
360,442
3
W
Ares
10,762
512
14
1
0
385,367
3
W
Pele
13,034
621
131
6
0
487,154
9
L
Cthulhu
8,117
387
33
2
0
339,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role