Player Matchup

Chang'e
Chang'e
B0roro
Chang'e
Level 29
God Stats
5W - 2L
1,542 SR
Queue Stats
133W - 131L
1,424 Elo+
Party 1
Khepri
Khepri
Bardini
Khepri
Level 28
God Stats
1W - 2L
1,284 SR
Queue Stats
107W - 106L
1,430 Elo+
Party 1
Agni
Agni
NiqueTAmamie
Agni
Level 27
God Stats
0W - 4L
1,325 SR
Queue Stats
11W - 11L
1,233 Elo+
Solo
Hel
Hel
Relvense
Hel
Level 79
God Stats
4W - 2L
1,344 SR
Queue Stats
159W - 138L
1,436 Elo+
Party 1
Nemesis
Nemesis
brkNnN
Nemesis
Level 7
God Stats
1W - 2L
1,521 SR
Queue Stats
29W - 27L
1,426 Elo+
Party 1
Team Averages
Level 34
1,403 SR
1,390 Elo+

VS

Team Averages
Level 29
1,483 SR
1,455 Elo+
Olorun
Olorun
ElDiosPegun
Olorun
Level 64
God Stats
17W - 15L
1,339 SR
Queue Stats
69W - 74L
1,436 Elo+
Party 2
Hercules
Hercules
MikeHawk151
Hercules
Level 28
God Stats
2W - 1L
1,338 SR
Queue Stats
149W - 140L
1,518 Elo+
Solo
Artemis
Artemis
SKjrHD
Artemis
Level 28
God Stats
7W - 2L
1,913 SR
Queue Stats
291W - 314L
1,469 Elo+
Solo
Bellona
Bellona
ince5to
Bellona
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,429 Elo+
Party 2
Mercury
Mercury
yoken111
Mercury
Level 18
God Stats
2W - 1L
1,326 SR
Queue Stats
5W - 1L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
B0roro
Chang'e
13
2 / 5 / 3
7,756
456
8,347
11,333
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Bardini
Khepri
10
1 / 4 / 4
7,334
431
4,759
11,502
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 2
7,526
443
5,100
5,268
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 6 / 1
7,984
470
7,729
9,472
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
brkNnN
Nemesis
11
0 / 4 / 3
6,990
411
4,464
15,141
5,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
5 / 1 / 3
8,204
483
8,074
8,107
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
MikeHawk151
Hercules
13
3 / 2 / 10
8,741
514
8,632
13,233
8,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
SKjrHD
Artemis
14
6 / 2 / 6
8,863
521
10,099
6,357
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
ince5to
Bellona
15
6 / 3 / 3
9,490
558
8,049
12,017
8,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
yoken111
Mercury
14
2 / 2 / 5
8,553
503
5,225
10,140
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
10
Kills
22
22
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
B0roro
Chang'e
2
5
3
0.7
L
Khepri
Bardini
Khepri
1
4
4
0.75
W
Olorun
5
1
3
6.5
W
Hercules
MikeHawk151
Hercules
3
2
10
4
L
2
3
2
1
L
5
6
1
0.92
W
Artemis
SKjrHD
Artemis
6
2
6
4.5
L
Nemesis
brkNnN
Nemesis
0
4
3
0.38
W
Bellona
ince5to
Bellona
6
3
3
2.5
W
Mercury
yoken111
Mercury
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,399
Damage
40,079
52,716
Taken
49,854
20,817
Mitigated
26,437
17,657
Healing
12,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
B0roro
Chang'e
8,347
386
670
2,474
11,333
3,978
542
3,430
7,878
36,533
0
L
Khepri
Bardini
Khepri
4,759
342
0
1,880
11,502
7,544
0
2,117
9,360
20,024
0
W
Olorun
8,074
4,817
48
2,665
8,107
3,302
1,865
4,595
3,218
42,347
3,010
W
Hercules
MikeHawk151
Hercules
8,632
3,332
0
3,978
13,233
8,510
0
7,332
5,671
0
22,805
L
5,100
1,067
0
1,662
5,268
1,348
152
219
4,874
29,751
0
L
7,729
1,012
2,592
2,676
9,472
2,319
298
111
9,336
37,382
0
W
Artemis
SKjrHD
Artemis
10,099
5,029
0
950
6,357
2,547
1,676
3,652
2,597
0
45,814
L
Nemesis
brkNnN
Nemesis
4,464
2,256
0
5,703
15,141
5,628
277
1,657
13,409
0
33,047
W
Bellona
ince5to
Bellona
8,049
2,507
0
2,322
12,017
8,537
351
6,208
5,195
0
46,520
W
Mercury
yoken111
Mercury
5,225
2,374
0
2,554
10,140
3,541
1,340
2,812
7,238
0
45,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,590
Gold Earned
43,851
284
Minions Killed
373
0
Camps Cleared
0
1,449,526
Distance Traveled
1,663,119
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,756
456
64
4
0
312,029
9
L
Khepri
7,334
431
31
2
0
284,267
6
W
Olorun
8,204
483
75
4
0
329,233
0
W
Hercules
8,741
514
31
2
0
337,793
3
L
Agni
7,526
443
65
4
0
230,194
2
L
Hel
7,984
470
62
4
0
284,864
7
W
Artemis
8,863
521
73
4
0
319,710
3
L
Nemesis
6,990
411
62
4
0
338,172
4
W
Bellona
9,490
558
93
5
0
334,466
1
W
Mercury
8,553
503
101
6
0
341,917
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role