Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
CrackBaggy
Baron Samedi
Gold III
Level 105
God Stats
34W - 23L
1,665 SR
Queue Stats
363W - 348L
1,466 MMR
Solo
Cerberus
Cerberus
Gold III
DEATHEXODUSZC
Cerberus
Gold III
Level 61
God Stats
27W - 23L
1,638 SR
Queue Stats
581W - 574L
1,459 MMR
Solo
Chaac
Chaac
Gold V
MagillaGilla
Chaac
Gold V
Level 156
God Stats
6W - 4L
1,871 SR
Queue Stats
175W - 197L
1,465 MMR
Solo
Ne Zha
Ne Zha
Gold III
XplodingShroom
Ne Zha
Gold III
Level 86
God Stats
9W - 13L
1,605 SR
Queue Stats
69W - 67L
1,455 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,656 SR
1,469 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,551 SR
1,464 MMR
Kumbhakarna
Kumbhakarna
Silver II
CASHBOY-15
Kumbhakarna
Silver II
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 39L
1,455 MMR
Solo
Bastet
Bastet
Silver I
EmailMaster
Bastet
Silver I
Level 65
God Stats
5W - 5L
1,618 SR
Queue Stats
26W - 33L
1,442 MMR
Party 1
Rama
Rama
Gold IV
Grizzzly OG
Rama
Gold IV
Level 114
God Stats
9W - 16L
1,418 SR
Queue Stats
261W - 255L
1,465 MMR
Solo
Janus
Janus
Silver I
Sixler Babey
Janus
Silver I
Level 41
God Stats
7W - 6L
1,500 SR
Queue Stats
101W - 78L
1,490 MMR
Party 1
Jormungandr
Jormungandr
Gold III
bluiebear
Jormungandr
Gold III
Level 120
God Stats
5W - 3L
1,720 SR
Queue Stats
94W - 91L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
9 / 0 / 1
10,239
731
6,477
5,754
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
CrackBaggy
Baron Samedi
14
5 / 1 / 4
8,156
583
7,176
5,458
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
DEATHEXODUSZC
Cerberus
12
2 / 0 / 12
8,084
577
6,836
10,450
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 2 / 3
8,148
582
4,723
9,163
5,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
4 / 0 / 5
8,138
581
3,759
7,987
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ScyllaSetDanzaburouApolloNemesis

VS

Bans
Guan YuAwilixTsukuyomiSusanoYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CASHBOY-15
Kumbhakarna
9
0 / 5 / 3
6,000
429
3,436
9,501
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
11
2 / 4 / 0
6,719
480
2,142
10,030
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 9 / 0
5,713
408
2,275
10,937
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 3 / 2
7,625
545
5,476
7,427
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
bluiebear
Jormungandr
13
1 / 3 / 0
7,426
530
2,953
7,542
4,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
23
Kills
3
3
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
0
1
9.5
L
Kumbhakarna
CASHBOY-15
Kumbhakarna
0
5
3
0.3
W
Baron Samedi
CrackBaggy
Baron Samedi
5
1
4
7
W
Cerberus
DEATHEXODUSZC
Cerberus
2
0
12
8
L
Bastet
2
4
0
0.5
L
0
9
0
0
W
3
2
3
2.25
L
0
3
2
0.33
W
4
0
5
6.5
L
Jormungandr
bluiebear
Jormungandr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,971
Damage
16,282
38,812
Taken
45,437
18,565
Mitigated
17,313
16,351
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,477
4,007
0
3,739
5,754
1,890
2,887
1,470
4,284
0
82,541
L
Kumbhakarna
CASHBOY-15
Kumbhakarna
3,436
454
0
832
9,501
5,228
0
5,112
4,389
11,693
0
W
Baron Samedi
CrackBaggy
Baron Samedi
7,176
819
807
2,350
5,458
2,407
0
2,003
3,455
51,277
0
W
Cerberus
DEATHEXODUSZC
Cerberus
6,836
473
0
4,583
10,450
5,498
339
3,717
6,708
23,549
0
L
Bastet
2,142
752
0
2,674
10,030
2,861
0
3,446
6,584
0
27,545
L
2,275
2,037
0
1,712
10,937
2,466
38
2,666
8,271
0
31,082
W
4,723
739
0
3,285
9,163
5,810
584
4,113
4,800
114
33,603
L
5,476
276
0
1,541
7,427
2,098
0
2,768
4,659
64,133
0
W
3,759
617
0
1,587
7,987
2,960
0
287
7,700
0
50,079
L
Jormungandr
bluiebear
Jormungandr
2,953
886
0
1,920
7,542
4,660
496
112
7,430
42,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,765
Gold Earned
33,483
443
Minions Killed
358
0
Camps Cleared
0
1,338,686
Distance Traveled
1,232,665
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,239
731
139
10
0
255,120
4
L
Kumbhakarna
6,000
429
15
1
0
274,004
1
W
Baron Samedi
8,156
583
92
7
0
253,477
0
W
Cerberus
8,084
577
32
2
0
286,289
0
L
Bastet
6,719
480
63
5
0
283,891
0
L
Rama
5,713
408
53
4
0
204,877
0
W
Chaac
8,148
582
83
6
0
251,696
4
L
Janus
7,625
545
134
10
0
269,374
1
W
Ne Zha
8,138
581
97
7
0
292,104
1
L
Jormungandr
7,426
530
93
7
0
200,519
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role