Player Matchup

Thanatos
Thanatos
PepperSenpai
Thanatos
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 95L
1,424 Elo+
Solo
Olorun
Olorun
SpiringSet4367
Olorun
Level 13
God Stats
3W - 0L
1,816 SR
Queue Stats
3W - 0L
1,730 Elo+
Party 3
Ra
Ra
pinkDaisy77
Ra
Level 23
God Stats
5W - 1L
1,837 SR
Queue Stats
5W - 1L
1,748 Elo+
Party 3
Cupid
Cupid
pooperman123280
Cupid
Level 25
God Stats
18W - 17L
1,646 SR
Queue Stats
332W - 362L
1,507 Elo+
Party 2
Guan Yu
Guan Yu
rangers_UR_DaD
Guan Yu
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
523W - 572L
1,500 Elo+
Party 2
Team Averages
Level 18
1,660 SR
1,582 Elo+

VS

Team Averages
Level 16
1,665 SR
1,372 Elo+
Danzaburou
Danzaburou
ICEJJFISH4275
Danzaburou
Level 17
God Stats
5W - 8L
1,708 SR
Queue Stats
18W - 27L
1,153 Elo+
Party 1
Artemis
Artemis
IconicSlush0904
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
Jim jim9000
Ymir
Level 25
God Stats
1W - 2L
1,708 SR
Queue Stats
22W - 27L
1,275 Elo+
Party 1
Osiris
Osiris
bonnysuga1997
Osiris
Level 29
God Stats
5W - 2L
1,908 SR
Queue Stats
80W - 111L
1,432 Elo+
Solo
Thor
Thor
x4ck3rXD
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
PepperSenpai
Thanatos
16
21 / 1 / 6
11,825
591
14,114
12,463
6,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 2 / 9
10,114
506
7,789
11,074
4,296
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
9 / 3 / 12
10,760
538
8,555
7,338
2,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 1 / 5
10,213
511
3,548
10,063
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 7
9,979
499
3,145
9,842
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ICEJJFISH4275
Danzaburou
12
0 / 10 / 4
7,317
366
8,972
13,158
3,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 10 / 0
6,959
348
5,634
12,893
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 5 / 3
8,520
426
6,999
14,066
9,443
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
1 / 1 / 0
5,627
281
455
862
374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Thor
9
1 / 13 / 0
6,923
346
1,078
12,934
3,213
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
37
Kills
9
12
Deaths
39
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ICEJJFISH4275
Danzaburou
0
10
4
0.2
L
2
10
0
0.2
L
5
5
3
1.3
W
Thanatos
PepperSenpai
Thanatos
21
1
6
24
W
3
2
9
3.75
L
1
1
0
1
W
9
3
12
5
W
1
1
5
3.5
W
3
5
7
1.3
L
Thor
1
13
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,151
Damage
23,138
50,780
Taken
53,913
24,226
Mitigated
21,061
23,878
Healing
1,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ICEJJFISH4275
Danzaburou
8,972
2,480
0
1,105
13,158
3,991
0
6,286
6,847
0
37,734
L
5,634
2,321
0
0
12,893
4,040
0
4,716
8,152
0
22,908
L
6,999
669
0
0
14,066
9,443
324
3,958
10,016
30,336
0
W
Thanatos
PepperSenpai
Thanatos
14,114
5,054
0
11,854
12,463
6,550
418
1,750
10,713
0
63,433
W
7,789
3,510
74
4,249
11,074
4,296
4,404
670
10,404
53,808
0
L
455
80
0
99
862
374
0
0
816
0
3,686
W
8,555
755
1,298
2,411
7,338
2,882
1,744
996
6,342
53,513
0
W
3,548
2,372
109
2,869
10,063
3,752
4,282
1,580
8,483
0
75,586
W
3,145
865
150
864
9,842
6,746
749
2,003
7,839
0
33,907
L
Thor
1,078
259
0
512
12,934
3,213
0
1,384
11,491
0
18,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,891
Gold Earned
35,346
470
Minions Killed
155
0
Camps Cleared
0
1,667,825
Distance Traveled
1,247,356
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,317
366
45
2
0
313,163
2
L
Artemis
6,959
348
29
1
0
290,807
1
L
Ymir
8,520
426
52
3
0
286,924
5
W
Thanatos
11,825
591
83
4
0
386,464
0
W
Olorun
10,114
506
90
5
0
300,293
0
L
Osiris
5,627
281
9
0
0
37,686
0
W
Ra
10,760
538
112
6
0
346,498
6
W
Cupid
10,213
511
122
6
0
305,453
4
W
Guan Yu
9,979
499
63
3
0
329,117
0
L
Thor
6,923
346
20
1
0
318,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role