Player Matchup

Merlin
Merlin
DocDrewby
Merlin
Level 36
God Stats
3W - 7L
1,421 SR
Queue Stats
89W - 101L
1,498 Elo+
Solo
Tsukuyomi
Tsukuyomi
DominANTrix
Tsukuyomi
Level 29
God Stats
2W - 2L
1,589 SR
Queue Stats
76W - 67L
1,591 Elo+
Party 2
Hel
Hel
NIEXpine
Hel
Level 38
God Stats
0W - 1L
1,251 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
SquizzLord
Ymir
Level 35
God Stats
5W - 3L
1,660 SR
Queue Stats
40W - 31L
1,558 Elo+
Party 2
Artemis
Artemis
TheDARK_micro
Artemis
Level 48
God Stats
31W - 24L
1,733 SR
Queue Stats
94W - 80L
1,640 Elo+
Solo
Team Averages
Level 37
1,531 SR
1,557 Elo+

VS

Team Averages
Level 62
1,609 SR
1,576 Elo+
King Arthur
King Arthur
Daddy Safeway
King Arthur
Level 45
God Stats
9W - 4L
1,732 SR
Queue Stats
111W - 136L
1,413 Elo+
Solo
Hou Yi
Hou Yi
KoopaKįng531
Hou Yi
Level 104
God Stats
11W - 7L
1,693 SR
Queue Stats
369W - 233L
1,638 Elo+
Party 1
Thor
Thor
TheDesolator422
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,567 Elo+
Party 1
Bacchus
Bacchus
jose913314
Bacchus
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
325W - 203L
1,620 Elo+
Party 1
Anubis
Anubis
plague_doctor_5
Anubis
Level 47
God Stats
29W - 18L
1,620 SR
Queue Stats
400W - 263L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DocDrewby
Merlin
11
1 / 1 / 1
6,212
565
4,205
4,492
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
DominANTrix
Tsukuyomi
11
4 / 1 / 1
6,288
572
2,789
6,015
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 1
4,766
433
2,243
7,058
1,684
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 5 / 1
5,002
455
1,094
8,824
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
8
1 / 4 / 0
5,047
459
3,910
5,873
1,416
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daddy Safeway
King Arthur
11
3 / 1 / 1
6,504
591
4,729
5,870
3,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
7 / 0 / 2
6,748
613
7,057
4,646
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 3 / 0
5,449
495
1,239
6,381
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
jose913314
Bacchus
10
2 / 2 / 7
6,339
576
5,497
6,601
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 2
6,934
630
4,196
4,288
1,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
16
16
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Daddy Safeway
King Arthur
3
1
1
3.5
L
Merlin
DocDrewby
Merlin
1
1
1
1.5
L
Tsukuyomi
DominANTrix
Tsukuyomi
4
1
1
4.5
W
7
0
2
8
L
0
5
1
0.1
L
0
5
1
0.1
L
Artemis
1
4
0
0.25
W
2
3
0
0.67
W
Bacchus
jose913314
Bacchus
2
2
7
2.75
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,241
Damage
22,718
32,262
Taken
27,786
9,201
Mitigated
13,147
7,661
Healing
11,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Daddy Safeway
King Arthur
4,729
736
0
2,239
5,870
3,024
0
1,964
3,832
0
28,293
L
Merlin
DocDrewby
Merlin
4,205
354
0
590
4,492
1,158
0
1,492
2,950
37,861
0
L
Tsukuyomi
DominANTrix
Tsukuyomi
2,789
517
0
1,774
6,015
1,742
0
1,017
4,923
0
28,318
W
7,057
3,269
0
1,764
4,646
1,211
0
123
4,523
0
38,052
L
2,243
187
669
1,780
7,058
1,684
210
2,125
4,715
14,736
0
L
1,094
393
0
1,986
8,824
3,201
0
2,740
6,084
14,026
0
L
Artemis
3,910
1,893
0
862
5,873
1,416
0
2,319
3,554
0
20,847
W
1,239
361
0
2,146
6,381
1,827
0
1,618
4,633
0
21,428
W
Bacchus
jose913314
Bacchus
5,497
680
0
2,548
6,601
5,216
0
971
5,630
17,354
0
W
4,196
305
0
2,558
4,288
1,869
352
2,418
1,626
41,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,315
Gold Earned
31,974
241
Minions Killed
295
0
Camps Cleared
0
974,204
Distance Traveled
1,007,093
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,504
591
58
5
0
219,072
0
L
Merlin
6,212
565
93
8
0
221,381
4
L
Tsukuyomi
6,288
572
61
6
0
225,095
0
W
Hou Yi
6,748
613
70
6
0
175,304
2
L
Hel
4,766
433
25
2
0
198,368
3
L
Ymir
5,002
455
26
2
0
182,942
2
L
Artemis
5,047
459
36
3
0
146,418
0
W
Thor
5,449
495
55
5
0
219,819
3
W
Bacchus
6,339
576
26
2
0
196,958
1
W
Anubis
6,934
630
86
8
0
195,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role