Player Matchup

Neith
Neith
BonitaTalanjy
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
918 Elo+
Party 2
Jormungandr
Jormungandr
Intsane
Jormungandr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 26L
918 Elo+
Party 2
Ra
Ra
MEFESTTO
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Odin
Odin
TrOoPiXxV2
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 53L
1,429 Elo+
Solo
Mercury
Mercury
aeKaPaTeJIb
Mercury
Level 17
God Stats
1W - 1L
1,257 SR
Queue Stats
2W - 4L
995 Elo+
Solo
Team Averages
Level 12
1,451 SR
1,152 Elo+

VS

Team Averages
Level 23
1,515 SR
1,375 Elo+
Odin
Odin
MemorialGR
Odin
Level 16
God Stats
14W - 4L
1,608 SR
Queue Stats
37W - 33L
1,327 Elo+
Solo
Nu Wa
Nu Wa
Zinonirius
Nu Wa
Level 24
God Stats
35W - 43L
1,454 SR
Queue Stats
71W - 94L
1,353 Elo+
Party 1
Cupid
Cupid
Zylirofex
Cupid
Level 24
God Stats
10W - 12L
1,500 SR
Queue Stats
60W - 73L
1,337 Elo+
Party 1
Ymir
Ymir
arikworld
Ymir
Level 29
God Stats
1W - 0L
1,511 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Guan Yu
Guan Yu
fonsi4lf
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,979
399
7,632
9,605
3,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Intsane
Jormungandr
12
0 / 2 / 3
7,136
357
7,468
10,289
4,554
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 0
8,443
422
6,902
9,158
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 2
10,342
517
9,179
13,739
9,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
aeKaPaTeJIb
Mercury
15
3 / 5 / 3
8,963
448
4,951
13,300
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 6
9,265
463
8,967
11,506
10,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
19
9 / 0 / 5
11,754
588
13,541
9,204
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Zylirofex
Cupid
15
3 / 0 / 2
8,888
444
4,160
6,464
2,901
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
1 / 2 / 3
7,718
386
6,191
15,086
13,718
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Guan Yu
fonsi4lf
Guan Yu
16
2 / 6 / 2
9,639
482
8,416
15,748
9,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
19
19
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Jormungandr
Intsane
Jormungandr
0
2
3
0.75
L
0
6
0
0
W
4
2
6
3.5
L
6
2
2
3.5
W
Nu Wa
9
0
5
11.5
W
Cupid
Zylirofex
Cupid
3
0
2
4
L
Mercury
aeKaPaTeJIb
Mercury
3
5
3
0.9
W
Ymir
1
2
3
1.25
W
Guan Yu
fonsi4lf
Guan Yu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,132
Damage
41,275
56,091
Taken
58,008
23,175
Mitigated
39,616
10,947
Healing
19,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,632
4,633
0
2,276
9,605
3,316
0
3,458
5,913
0
40,526
L
Jormungandr
Intsane
Jormungandr
7,468
1,202
341
640
10,289
4,554
0
4,784
5,335
33,028
0
L
6,902
498
0
846
9,158
1,680
0
7,005
1,772
51,577
0
W
8,967
1,380
0
3,653
11,506
10,172
331
1,686
9,766
430
31,637
L
9,179
3,123
0
3,363
13,739
9,394
0
1,077
12,431
7,351
53,043
W
Nu Wa
13,541
3,362
0
3,466
9,204
3,030
238
5,945
2,715
67,428
0
W
Cupid
Zylirofex
Cupid
4,160
1,648
1,815
2,810
6,464
2,901
1,874
2,194
4,270
0
58,446
L
Mercury
aeKaPaTeJIb
Mercury
4,951
2,558
0
3,481
13,300
4,231
0
3,091
9,999
0
49,216
W
Ymir
6,191
632
583
1,925
15,086
13,718
230
4,302
10,784
22,242
0
W
Guan Yu
fonsi4lf
Guan Yu
8,416
1,935
380
5,146
15,748
9,795
886
1,056
14,692
0
58,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,863
Gold Earned
47,264
458
Minions Killed
430
0
Camps Cleared
0
1,678,006
Distance Traveled
1,748,862
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,979
399
83
4
0
319,687
1
L
Jormungandr
7,136
357
51
3
0
308,128
4
L
Ra
8,443
422
109
5
0
263,845
2
W
Odin
9,265
463
50
3
0
374,401
0
L
Odin
10,342
517
123
6
0
378,979
1
W
Nu Wa
11,754
588
119
6
0
360,928
3
W
Cupid
8,888
444
117
6
0
347,350
2
L
Mercury
8,963
448
92
5
0
407,367
0
W
Ymir
7,718
386
26
1
0
347,329
6
W
Guan Yu
9,639
482
118
6
0
318,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role